feat: Updates to Serialization Generator v2.2 (#1157)
* Adds `SerializationProperty` - This will generate the private variable for serialization. Also provides an option `useField` to specify your own. Example: ```cs [SerializationProperty(0, useField: nameof(_resource)] ```
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50 changed files with 242 additions and 361 deletions
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@ -20,7 +20,7 @@ public partial class BaseArmor
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Timer.StartTimer(() => _crafter = crafter?.RawName);
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_quality = content.Quality ?? ArmorQuality.Regular;
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_durability = content.Durability ?? ArmorDurabilityLevel.Regular;
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_rawResource = content.RawResource ?? DefaultResource;
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_resource = content.RawResource ?? DefaultResource;
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_armorBase = content.BaseArmorRating ?? -1;
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_strBonus = content.StrBonus ?? -1;
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_dexBonus = content.DexBonus ?? -1;
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@ -107,12 +107,12 @@ public partial class BaseArmor
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if (GetSaveFlag(flags, OldSaveFlag.Protection))
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{
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_protection = (ArmorProtectionLevel)reader.ReadEncodedInt();
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_protectionLevel = (ArmorProtectionLevel)reader.ReadEncodedInt();
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}
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if (GetSaveFlag(flags, OldSaveFlag.Resource))
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{
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_rawResource = (CraftResource)reader.ReadEncodedInt();
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_resource = (CraftResource)reader.ReadEncodedInt();
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}
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if (GetSaveFlag(flags, OldSaveFlag.BaseArmor))
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