feat: Updates to Serialization Generator v2.2 (#1157)
* Adds `SerializationProperty` - This will generate the private variable for serialization. Also provides an option `useField` to specify your own. Example: ```cs [SerializationProperty(0, useField: nameof(_resource)] ```
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d82028a071
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50 changed files with 242 additions and 361 deletions
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@ -12,7 +12,7 @@ public abstract partial class LockableContainer : TrappableContainer, ILockable,
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public override bool TrapOnOpen => !_trapOnLockpick;
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public override bool DisplaysContent => !_rawLocked;
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public override bool DisplaysContent => !_locked;
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public int OnCraft(
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int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool,
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@ -72,18 +72,16 @@ public abstract partial class LockableContainer : TrappableContainer, ILockable,
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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private int _lockLevel;
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[SerializableField(6, getter: "private", setter: "private")]
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private bool _rawLocked;
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[SerializableProperty(6)]
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[CommandProperty(AccessLevel.GameMaster)]
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public virtual bool Locked
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{
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get => _rawLocked;
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get => _locked;
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set
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{
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_rawLocked = value;
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_locked = value;
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if (_rawLocked)
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if (_locked)
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{
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Picker = null;
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}
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@ -104,11 +102,11 @@ public abstract partial class LockableContainer : TrappableContainer, ILockable,
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}
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}
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public override bool CheckContentDisplay(Mobile from) => !_rawLocked && base.CheckContentDisplay(from);
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public override bool CheckContentDisplay(Mobile from) => !_locked && base.CheckContentDisplay(from);
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public override bool TryDropItem(Mobile from, Item dropped, bool sendFullMessage)
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{
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if (from.AccessLevel < AccessLevel.GameMaster && _rawLocked)
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if (from.AccessLevel < AccessLevel.GameMaster && _locked)
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{
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from.SendLocalizedMessage(501747); // It appears to be locked.
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return false;
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@ -119,7 +117,7 @@ public abstract partial class LockableContainer : TrappableContainer, ILockable,
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public override bool OnDragDropInto(Mobile from, Item item, Point3D p)
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{
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if (from.AccessLevel < AccessLevel.GameMaster && _rawLocked)
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if (from.AccessLevel < AccessLevel.GameMaster && _locked)
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{
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from.SendLocalizedMessage(501747); // It appears to be locked.
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return false;
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@ -130,7 +128,7 @@ public abstract partial class LockableContainer : TrappableContainer, ILockable,
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public override bool CheckLift(Mobile from, Item item, ref LRReason reject) =>
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base.CheckLift(from, item, ref reject) &&
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(item == this || from.AccessLevel >= AccessLevel.GameMaster || !_rawLocked);
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(item == this || from.AccessLevel >= AccessLevel.GameMaster || !_locked);
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public override bool CheckItemUse(Mobile from, Item item)
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{
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@ -139,7 +137,7 @@ public abstract partial class LockableContainer : TrappableContainer, ILockable,
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return false;
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}
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if (item != this && from.AccessLevel < AccessLevel.GameMaster && _rawLocked)
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if (item != this && from.AccessLevel < AccessLevel.GameMaster && _locked)
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{
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from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
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return false;
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@ -150,7 +148,7 @@ public abstract partial class LockableContainer : TrappableContainer, ILockable,
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public virtual bool CheckLocked(Mobile from)
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{
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if (!_rawLocked)
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if (!_locked)
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{
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return false;
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}
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