feat: Updates to Serialization Generator v2.2 (#1157)
* Adds `SerializationProperty` - This will generate the private variable for serialization. Also provides an option `useField` to specify your own. Example: ```cs [SerializationProperty(0, useField: nameof(_resource)] ```
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d82028a071
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50 changed files with 242 additions and 361 deletions
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@ -6,9 +6,6 @@ namespace Server.Items;
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[SerializationGenerator(0, false)]
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public partial class MarkContainer : LockableContainer
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{
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[SerializableField(0, getter: "private", setter: "private")]
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private bool _rawAutoLock;
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[TimerDrift]
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[SerializableField(1, getter: "private", setter: "private")]
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private InternalTimer _relockTimer;
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@ -16,7 +13,7 @@ public partial class MarkContainer : LockableContainer
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[DeserializeTimerField(1)]
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private void DeserializeRelockTimer(TimeSpan delay)
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{
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if (!Locked && _rawAutoLock)
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if (!Locked && _autoLock)
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{
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_relockTimer = new InternalTimer(this, delay);
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}
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@ -44,7 +41,7 @@ public partial class MarkContainer : LockableContainer
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Hue = 1102;
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}
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_rawAutoLock = locked;
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_autoLock = locked;
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Locked = locked;
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if (locked)
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@ -53,15 +50,16 @@ public partial class MarkContainer : LockableContainer
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}
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}
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[SerializableProperty(0)]
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[CommandProperty(AccessLevel.GameMaster)]
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public bool AutoLock
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{
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get => _rawAutoLock;
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get => _autoLock;
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set
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{
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_rawAutoLock = value;
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_autoLock = value;
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if (!_rawAutoLock)
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if (!_autoLock)
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{
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StopTimer();
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}
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@ -93,7 +91,7 @@ public partial class MarkContainer : LockableContainer
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{
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base.Locked = value;
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if (_rawAutoLock)
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if (_autoLock)
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{
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StopTimer();
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