feat: Updates to Serialization Generator v2.2 (#1157)
* Adds `SerializationProperty` - This will generate the private variable for serialization. Also provides an option `useField` to specify your own. Example: ```cs [SerializationProperty(0, useField: nameof(_resource)] ```
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50 changed files with 242 additions and 361 deletions
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@ -20,20 +20,18 @@ public partial class DragonBardingDeed : Item, ICraftable
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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private bool _exceptional;
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[SerializableField(2, "private", "private")]
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private CraftResource _rawResource;
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public DragonBardingDeed() : base(0x14F0) => Weight = 1.0;
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public override int LabelNumber => _exceptional ? 1053181 : 1053012; // dragon barding deed
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[SerializableProperty(2)]
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[CommandProperty(AccessLevel.GameMaster)]
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public CraftResource Resource
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{
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get => _rawResource;
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get => _resource;
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set
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{
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_rawResource = value;
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_resource = value;
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Hue = CraftResources.GetHue(value);
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InvalidateProperties();
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}
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@ -134,6 +132,6 @@ public partial class DragonBardingDeed : Item, ICraftable
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reader.ReadInt();
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}
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_rawResource = (CraftResource)reader.ReadInt();
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_resource = (CraftResource)reader.ReadInt();
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}
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}
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