fix: Codegens tools and magical skill items (#1299)

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Kamron Batman 2022-12-07 20:46:41 -08:00 • committed by GitHub
parent f314c63175
commit 899c2e868d
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24 changed files with 1529 additions and 1732 deletions

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@ -1,53 +1,36 @@
using ModernUO.Serialization;
using Server.Engines.Harvest;
namespace Server.Items
namespace Server.Items;
[SerializationGenerator(0, false)]
public partial class SturdyPickaxe : BaseAxe, IUsesRemaining
{
public class SturdyPickaxe : BaseAxe, IUsesRemaining
[Constructible]
public SturdyPickaxe(int uses = 180) : base(0xE86)
{
[Constructible]
public SturdyPickaxe(int uses = 180) : base(0xE86)
{
Weight = 11.0;
Hue = 0x973;
UsesRemaining = uses;
ShowUsesRemaining = true;
}
public SturdyPickaxe(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1045126; // sturdy pickaxe
public override HarvestSystem HarvestSystem => Mining.System;
public override WeaponAbility PrimaryAbility => WeaponAbility.DoubleStrike;
public override WeaponAbility SecondaryAbility => WeaponAbility.Disarm;
public override int AosStrengthReq => 50;
public override int AosMinDamage => 13;
public override int AosMaxDamage => 15;
public override int AosSpeed => 35;
public override float MlSpeed => 3.00f;
public override int OldStrengthReq => 25;
public override int OldMinDamage => 1;
public override int OldMaxDamage => 15;
public override int OldSpeed => 35;
public override WeaponAnimation DefAnimation => WeaponAnimation.Slash1H;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
Weight = 11.0;
Hue = 0x973;
UsesRemaining = uses;
ShowUsesRemaining = true;
}
public override int LabelNumber => 1045126; // sturdy pickaxe
public override HarvestSystem HarvestSystem => Mining.System;
public override WeaponAbility PrimaryAbility => WeaponAbility.DoubleStrike;
public override WeaponAbility SecondaryAbility => WeaponAbility.Disarm;
public override int AosStrengthReq => 50;
public override int AosMinDamage => 13;
public override int AosMaxDamage => 15;
public override int AosSpeed => 35;
public override float MlSpeed => 3.00f;
public override int OldStrengthReq => 25;
public override int OldMinDamage => 1;
public override int OldMaxDamage => 15;
public override int OldSpeed => 35;
public override WeaponAnimation DefAnimation => WeaponAnimation.Slash1H;
}