fix: Codegens tools and magical skill items (#1299)

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Kamron Batman 2022-12-07 20:46:41 -08:00 • committed by GitHub
parent f314c63175
commit 899c2e868d
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24 changed files with 1529 additions and 1732 deletions

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@ -1,34 +1,18 @@
namespace Server.Items
using ModernUO.Serialization;
namespace Server.Items;
[SerializationGenerator(0, false)]
public partial class BlankScroll : Item, ICommodity
{
public class BlankScroll : Item, ICommodity
[Constructible]
public BlankScroll(int amount = 1) : base(0xEF3)
{
[Constructible]
public BlankScroll(int amount = 1) : base(0xEF3)
{
Stackable = true;
Weight = 1.0;
Amount = amount;
}
public BlankScroll(Serial serial) : base(serial)
{
}
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => Core.ML;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
Stackable = true;
Weight = 1.0;
Amount = amount;
}
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => Core.ML;
}

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@ -1,34 +1,18 @@
namespace Server.Items
using ModernUO.Serialization;
namespace Server.Items;
[SerializationGenerator(0, false)]
public partial class Bottle : Item, ICommodity
{
public class Bottle : Item, ICommodity
[Constructible]
public Bottle(int amount = 1) : base(0xF0E)
{
[Constructible]
public Bottle(int amount = 1) : base(0xF0E)
{
Stackable = true;
Weight = 1.0;
Amount = amount;
}
public Bottle(Serial serial) : base(serial)
{
}
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => Core.ML;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
Stackable = true;
Weight = 1.0;
Amount = amount;
}
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => Core.ML;
}

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@ -1,4 +1,5 @@
using System;
using ModernUO.Serialization;
using Server.Factions;
using Server.Gumps;
using Server.Misc;
@ -6,451 +7,390 @@ using Server.Mobiles;
using Server.Network;
using Server.Regions;
namespace Server.Items
namespace Server.Items;
[DispellableField]
[SerializationGenerator(0, false)]
public partial class Moongate : Item
{
[DispellableField]
public class Moongate : Item
[SerializableField(0)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private Point3D _target;
[SerializableField(1)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private Map _targetMap;
[SerializableField(2)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private bool _dispellable;
[Constructible]
public Moongate(bool dispellable = true) : this(Point3D.Zero, null, dispellable)
{
[Constructible]
public Moongate(bool dispellable = true) : this(Point3D.Zero, null, dispellable)
}
[Constructible]
public Moongate(Point3D target, Map targetMap = null, bool dispellable = true) : base(0xF6C)
{
Movable = false;
Light = LightType.Circle300;
Target = target;
TargetMap = targetMap;
Dispellable = dispellable;
}
public virtual bool ShowFeluccaWarning => false;
public override void OnDoubleClick(Mobile from)
{
if (!from.Player)
{
return;
}
[Constructible]
public Moongate(Point3D target, Map targetMap = null, bool dispellable = true) : base(0xF6C)
if (from.InRange(GetWorldLocation(), 1))
{
Movable = false;
Light = LightType.Circle300;
CheckGate(from, 1);
}
else
{
from.SendLocalizedMessage(500446); // That is too far away.
}
}
Target = target;
TargetMap = targetMap;
Dispellable = dispellable;
public override bool OnMoveOver(Mobile m)
{
if (m.Player)
{
CheckGate(m, 0);
}
public Moongate(Serial serial) : base(serial)
return true;
}
public virtual void CheckGate(Mobile m, int range)
{
if (m.Hidden && m.AccessLevel == AccessLevel.Player && Core.ML)
{
m.RevealingAction();
}
[CommandProperty(AccessLevel.GameMaster)]
public Point3D Target { get; set; }
new DelayTimer(m, this, range).Start();
}
[CommandProperty(AccessLevel.GameMaster)]
public Map TargetMap { get; set; }
public virtual void OnGateUsed(Mobile m)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public bool Dispellable { get; set; }
public virtual void UseGate(Mobile m)
{
var flags = m.NetState?.Flags ?? ClientFlags.None;
public virtual bool ShowFeluccaWarning => false;
public override void OnDoubleClick(Mobile from)
if (Sigil.ExistsOn(m))
{
if (!from.Player)
m.SendLocalizedMessage(1061632); // You can't do that while carrying the sigil.
}
else if (TargetMap == Map.Felucca && m is PlayerMobile mobile && mobile.Young)
{
mobile.SendLocalizedMessage(1049543); // You decide against traveling to Felucca while you are still young.
}
else if (m.Kills >= 5 && TargetMap != Map.Felucca ||
TargetMap == Map.Tokuno && (flags & ClientFlags.Tokuno) == 0 ||
TargetMap == Map.Malas && (flags & ClientFlags.Malas) == 0 ||
TargetMap == Map.Ilshenar && (flags & ClientFlags.Ilshenar) == 0)
{
m.SendLocalizedMessage(1019004); // You are not allowed to travel there.
}
else if (m.Spell != null)
{
m.SendLocalizedMessage(1049616); // You are too busy to do that at the moment.
}
else if (TargetMap != null && TargetMap != Map.Internal)
{
BaseCreature.TeleportPets(m, Target, TargetMap);
m.MoveToWorld(Target, TargetMap);
if (m.AccessLevel == AccessLevel.Player || !m.Hidden)
{
return;
m.PlaySound(0x1FE);
}
if (from.InRange(GetWorldLocation(), 1))
{
CheckGate(from, 1);
}
else
OnGateUsed(m);
}
else
{
m.SendMessage("This moongate does not seem to go anywhere.");
}
}
public virtual bool ValidateUse(Mobile from, bool message)
{
if (from.Deleted || Deleted)
{
return false;
}
if (from.Map != Map || !from.InRange(this, 1))
{
if (message)
{
from.SendLocalizedMessage(500446); // That is too far away.
}
return false;
}
public override bool OnMoveOver(Mobile m)
return true;
}
public virtual void BeginConfirmation(Mobile from)
{
if (IsInTown(from.Location, from.Map) && !IsInTown(Target, TargetMap) ||
from.Map != Map.Felucca && TargetMap == Map.Felucca && ShowFeluccaWarning)
{
if (m.Player)
if (from.AccessLevel == AccessLevel.Player || !from.Hidden)
{
CheckGate(m, 0);
from.SendSound(0x20E, from);
}
return true;
from.CloseGump<MoongateConfirmGump>();
from.SendGump(new MoongateConfirmGump(from, this));
}
public virtual void CheckGate(Mobile m, int range)
else
{
if (m.Hidden && m.AccessLevel == AccessLevel.Player && Core.ML)
{
m.RevealingAction();
}
new DelayTimer(m, this, range).Start();
}
public virtual void OnGateUsed(Mobile m)
{
}
public virtual void UseGate(Mobile m)
{
var flags = m.NetState?.Flags ?? ClientFlags.None;
if (Sigil.ExistsOn(m))
{
m.SendLocalizedMessage(1061632); // You can't do that while carrying the sigil.
}
else if (TargetMap == Map.Felucca && m is PlayerMobile mobile && mobile.Young)
{
mobile.SendLocalizedMessage(1049543); // You decide against traveling to Felucca while you are still young.
}
else if (m.Kills >= 5 && TargetMap != Map.Felucca ||
TargetMap == Map.Tokuno && (flags & ClientFlags.Tokuno) == 0 ||
TargetMap == Map.Malas && (flags & ClientFlags.Malas) == 0 ||
TargetMap == Map.Ilshenar && (flags & ClientFlags.Ilshenar) == 0)
{
m.SendLocalizedMessage(1019004); // You are not allowed to travel there.
}
else if (m.Spell != null)
{
m.SendLocalizedMessage(1049616); // You are too busy to do that at the moment.
}
else if (TargetMap != null && TargetMap != Map.Internal)
{
BaseCreature.TeleportPets(m, Target, TargetMap);
m.MoveToWorld(Target, TargetMap);
if (m.AccessLevel == AccessLevel.Player || !m.Hidden)
{
m.PlaySound(0x1FE);
}
OnGateUsed(m);
}
else
{
m.SendMessage("This moongate does not seem to go anywhere.");
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
writer.Write(Target);
writer.Write(TargetMap);
// Version 1
writer.Write(Dispellable);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
Target = reader.ReadPoint3D();
TargetMap = reader.ReadMap();
if (version >= 1)
{
Dispellable = reader.ReadBool();
}
}
public virtual bool ValidateUse(Mobile from, bool message)
{
if (from.Deleted || Deleted)
{
return false;
}
if (from.Map != Map || !from.InRange(this, 1))
{
if (message)
{
from.SendLocalizedMessage(500446); // That is too far away.
}
return false;
}
return true;
}
public virtual void BeginConfirmation(Mobile from)
{
if (IsInTown(from.Location, from.Map) && !IsInTown(Target, TargetMap) ||
from.Map != Map.Felucca && TargetMap == Map.Felucca && ShowFeluccaWarning)
{
if (from.AccessLevel == AccessLevel.Player || !from.Hidden)
{
from.SendSound(0x20E, from);
}
from.CloseGump<MoongateConfirmGump>();
from.SendGump(new MoongateConfirmGump(from, this));
}
else
{
EndConfirmation(from);
}
}
public virtual void EndConfirmation(Mobile from)
{
if (!ValidateUse(from, true))
{
return;
}
UseGate(from);
}
public virtual void DelayCallback(Mobile from, int range)
{
if (!ValidateUse(from, false) || !from.InRange(this, range))
{
return;
}
if (TargetMap != null)
{
BeginConfirmation(from);
}
else
{
from.SendMessage("This moongate does not seem to go anywhere.");
}
}
public static bool IsInTown(Point3D p, Map map) =>
map != null && Region.Find(p, map).GetRegion<GuardedRegion>()?.IsDisabled() == false;
private class DelayTimer : Timer
{
private readonly Mobile m_From;
private readonly Moongate m_Gate;
private readonly int m_Range;
public DelayTimer(Mobile from, Moongate gate, int range) : base(TimeSpan.FromSeconds(1.0))
{
m_From = from;
m_Gate = gate;
m_Range = range;
}
protected override void OnTick()
{
m_Gate.DelayCallback(m_From, m_Range);
}
EndConfirmation(from);
}
}
public class ConfirmationMoongate : Moongate
public virtual void EndConfirmation(Mobile from)
{
[Constructible]
public ConfirmationMoongate() : this(Point3D.Zero)
if (!ValidateUse(from, true))
{
return;
}
[Constructible]
public ConfirmationMoongate(Point3D target, Map targetMap = null) : base(target, targetMap)
UseGate(from);
}
public virtual void DelayCallback(Mobile from, int range)
{
if (!ValidateUse(from, false) || !from.InRange(this, range))
{
return;
}
public ConfirmationMoongate(Serial serial) : base(serial)
if (TargetMap != null)
{
BeginConfirmation(from);
}
[CommandProperty(AccessLevel.GameMaster)]
public int GumpWidth { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int GumpHeight { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int TitleColor { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int MessageColor { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int TitleNumber { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public TextDefinition Message { get; set; }
public virtual void Warning_Callback(Mobile from, bool okay)
else
{
if (okay)
{
EndConfirmation(from);
}
}
public override void BeginConfirmation(Mobile from)
{
if (GumpWidth > 0 && GumpHeight > 0 && TitleNumber > 0 && Message?.IsEmpty == false)
{
from.CloseGump<WarningGump>();
from.SendGump(
new WarningGump(
TitleNumber,
TitleColor,
Message,
MessageColor,
GumpWidth,
GumpHeight,
okay => Warning_Callback(from, okay)
)
);
}
else
{
base.BeginConfirmation(from);
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
writer.Write(Message);
writer.WriteEncodedInt(GumpWidth);
writer.WriteEncodedInt(GumpHeight);
writer.WriteEncodedInt(TitleColor);
writer.WriteEncodedInt(MessageColor);
writer.WriteEncodedInt(TitleNumber);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
{
case 1:
{
Message = reader.ReadTextDefinition();
goto case 0;
}
case 0:
{
GumpWidth = reader.ReadEncodedInt();
GumpHeight = reader.ReadEncodedInt();
TitleColor = reader.ReadEncodedInt();
MessageColor = reader.ReadEncodedInt();
TitleNumber = reader.ReadEncodedInt();
if (version == 0)
{
var number = reader.ReadEncodedInt();
var message = reader.ReadString();
Message = number > 0 ? number : message;
}
break;
}
}
from.SendMessage("This moongate does not seem to go anywhere.");
}
}
public class MoongateConfirmGump : Gump
public static bool IsInTown(Point3D p, Map map) =>
map != null && Region.Find(p, map).GetRegion<GuardedRegion>()?.IsDisabled() == false;
private class DelayTimer : Timer
{
private readonly Mobile m_From;
private readonly Moongate m_Gate;
private Mobile _from;
private Moongate _gate;
private int _range;
public MoongateConfirmGump(Mobile from, Moongate gate) : base(Core.AOS ? 110 : 20, Core.AOS ? 100 : 30)
public DelayTimer(Mobile from, Moongate gate, int range) : base(TimeSpan.FromSeconds(1.0))
{
m_From = from;
m_Gate = gate;
if (Core.AOS)
{
Closable = false;
AddPage(0);
AddBackground(0, 0, 420, 280, 5054);
AddImageTiled(10, 10, 400, 20, 2624);
AddAlphaRegion(10, 10, 400, 20);
AddHtmlLocalized(10, 10, 400, 20, 1062051, 30720); // Gate Warning
AddImageTiled(10, 40, 400, 200, 2624);
AddAlphaRegion(10, 40, 400, 200);
if (from.Map != Map.Felucca && gate.TargetMap == Map.Felucca && gate.ShowFeluccaWarning)
{
AddHtmlLocalized(
10,
40,
400,
200,
1062050, // This Gate goes to Felucca... Continue to enter the gate, Cancel to stay here
32512,
false,
true
);
}
else
{
AddHtmlLocalized(
10,
40,
400,
200,
1062049, // Dost thou wish to step into the moongate? Continue to enter the gate, Cancel to stay here
32512,
false,
true
);
}
AddImageTiled(10, 250, 400, 20, 2624);
AddAlphaRegion(10, 250, 400, 20);
AddButton(10, 250, 4005, 4007, 1);
AddHtmlLocalized(40, 250, 170, 20, 1011036, 32767); // OKAY
AddButton(210, 250, 4005, 4007, 0);
AddHtmlLocalized(240, 250, 170, 20, 1011012, 32767); // CANCEL
}
else
{
AddPage(0);
AddBackground(0, 0, 420, 400, 5054);
AddBackground(10, 10, 400, 380, 3000);
AddHtml(
20,
40,
380,
60,
"Dost thou wish to step into the moongate? Continue to enter the gate, Cancel to stay here"
);
AddHtmlLocalized(55, 110, 290, 20, 1011012); // CANCEL
AddButton(20, 110, 4005, 4007, 0);
AddHtmlLocalized(55, 140, 290, 40, 1011011); // CONTINUE
AddButton(20, 140, 4005, 4007, 1);
}
_from = from;
_gate = gate;
_range = range;
}
public override void OnResponse(NetState state, RelayInfo info)
protected override void OnTick()
{
if (info.ButtonID == 1)
{
m_Gate.EndConfirmation(m_From);
}
_gate.DelayCallback(_from, _range);
}
}
}
[SerializationGenerator(1, false)]
public partial class ConfirmationMoongate : Moongate
{
[SerializableField(0)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private TextDefinition _message;
[SerializableField(1)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _gumpWidth;
[SerializableField(2)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _gumpHeight;
[SerializableField(3)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _titleColor;
[SerializableField(4)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _messageColor;
[SerializableField(5)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _titleNumber;
[Constructible]
public ConfirmationMoongate() : this(Point3D.Zero)
{
}
[Constructible]
public ConfirmationMoongate(Point3D target, Map targetMap = null) : base(target, targetMap)
{
}
public virtual void Warning_Callback(Mobile from, bool okay)
{
if (okay)
{
EndConfirmation(from);
}
}
public override void BeginConfirmation(Mobile from)
{
if (GumpWidth > 0 && GumpHeight > 0 && TitleNumber > 0 && Message?.IsEmpty == false)
{
from.CloseGump<WarningGump>();
from.SendGump(
new WarningGump(
TitleNumber,
TitleColor,
Message,
MessageColor,
GumpWidth,
GumpHeight,
okay => Warning_Callback(from, okay)
)
);
}
else
{
base.BeginConfirmation(from);
}
}
private void Deserialize(IGenericReader reader, int version)
{
base.Deserialize(reader);
GumpWidth = reader.ReadEncodedInt();
GumpHeight = reader.ReadEncodedInt();
TitleColor = reader.ReadEncodedInt();
MessageColor = reader.ReadEncodedInt();
TitleNumber = reader.ReadEncodedInt();
var number = reader.ReadEncodedInt();
var message = reader.ReadString();
Message = number > 0 ? number : message;
}
}
public class MoongateConfirmGump : Gump
{
private Mobile _from;
private Moongate _gate;
public MoongateConfirmGump(Mobile from, Moongate gate) : base(Core.AOS ? 110 : 20, Core.AOS ? 100 : 30)
{
_from = from;
_gate = gate;
if (Core.AOS)
{
Closable = false;
AddPage(0);
AddBackground(0, 0, 420, 280, 5054);
AddImageTiled(10, 10, 400, 20, 2624);
AddAlphaRegion(10, 10, 400, 20);
AddHtmlLocalized(10, 10, 400, 20, 1062051, 30720); // Gate Warning
AddImageTiled(10, 40, 400, 200, 2624);
AddAlphaRegion(10, 40, 400, 200);
if (from.Map != Map.Felucca && gate.TargetMap == Map.Felucca && gate.ShowFeluccaWarning)
{
AddHtmlLocalized(
10,
40,
400,
200,
1062050, // This Gate goes to Felucca... Continue to enter the gate, Cancel to stay here
32512,
false,
true
);
}
else
{
AddHtmlLocalized(
10,
40,
400,
200,
1062049, // Dost thou wish to step into the moongate? Continue to enter the gate, Cancel to stay here
32512,
false,
true
);
}
AddImageTiled(10, 250, 400, 20, 2624);
AddAlphaRegion(10, 250, 400, 20);
AddButton(10, 250, 4005, 4007, 1);
AddHtmlLocalized(40, 250, 170, 20, 1011036, 32767); // OKAY
AddButton(210, 250, 4005, 4007, 0);
AddHtmlLocalized(240, 250, 170, 20, 1011012, 32767); // CANCEL
}
else
{
AddPage(0);
AddBackground(0, 0, 420, 400, 5054);
AddBackground(10, 10, 400, 380, 3000);
AddHtmlLocalized(
20,
40,
380,
60,
1062049 // Dost thou wish to step into the moongate? Continue to enter the gate, Cancel to stay here
);
AddHtmlLocalized(55, 110, 290, 20, 1011012); // CANCEL
AddButton(20, 110, 4005, 4007, 0);
AddHtmlLocalized(55, 140, 290, 40, 1011011); // CONTINUE
AddButton(20, 140, 4005, 4007, 1);
}
}
public override void OnResponse(NetState state, RelayInfo info)
{
if (info.ButtonID == 1)
{
_gate.EndConfirmation(_from);
}
}
}

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@ -1,319 +1,169 @@
using System;
using System.Runtime.CompilerServices;
using ModernUO.Serialization;
using Server.Network;
namespace Server.Items
namespace Server.Items;
[SerializationGenerator(2, false)]
public partial class PotionKeg : Item
{
public class PotionKeg : Item
public static void Initialize()
{
private int m_Held;
private PotionEffect m_Type;
TileData.ItemTable[0x1940].Height = 4;
}
[Constructible]
public PotionKeg() : base(0x1940)
{
UpdateWeight();
}
[InvalidateProperties]
[SerializableField(0)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private PotionEffect _type;
public PotionKeg(Serial serial) : base(serial)
{
}
[Constructible]
public PotionKeg() : base(0x1940) => UpdateWeight();
[CommandProperty(AccessLevel.GameMaster)]
public int Held
[SerializableProperty(1)]
[CommandProperty(AccessLevel.GameMaster)]
public int Held
{
get => _held;
set
{
get => m_Held;
set
if (_held != value)
{
if (m_Held != value)
{
m_Held = value;
UpdateWeight();
InvalidateProperties();
}
}
}
[CommandProperty(AccessLevel.GameMaster)]
public PotionEffect Type
{
get => m_Type;
set
{
m_Type = value;
_held = value;
UpdateWeight();
InvalidateProperties();
this.MarkDirty();
}
}
}
public override int LabelNumber
public override int LabelNumber
{
get
{
get
if (_held > 0 && (int)_type >= (int)PotionEffect.Conflagration)
{
if (m_Held > 0 && (int)m_Type >= (int)PotionEffect.Conflagration)
return 1072658 + (int)_type - (int)PotionEffect.Conflagration;
}
return _held > 0 ? 1041620 + (int)_type : 1041641;
}
}
public virtual void UpdateWeight()
{
var held = Math.Max(0, Math.Min(_held, 100));
Weight = 20 + held * 80 / 100;
}
private void Deserialize(IGenericReader reader, int version)
{
_type = (PotionEffect)reader.ReadInt();
_held = reader.ReadInt();
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private int GetKegLabel() =>
_held switch
{
<= 0 => 502246, // The keg is empty.
< 5 => 502248, // The keg is nearly empty.
< 20 => 502249, // The keg is not very full.
< 30 => 502250, // The keg is about one quarter full.
< 40 => 502251, // The keg is about one third full.
< 47 => 502252, // The keg is almost half full.
< 54 => 502254, // The keg is approximately half full.
< 70 => 502253, // The keg is more than half full.
< 80 => 502255, // The keg is about three quarters full.
< 96 => 502256, // The keg is very full.
< 100 => 502257, // The liquid is almost to the top of the keg.
_ => 502258 // The keg is completely full.
};
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
list.Add(GetKegLabel());
}
public override void OnSingleClick(Mobile from)
{
base.OnSingleClick(from);
LabelTo(from, GetKegLabel());
}
public override void OnDoubleClick(Mobile from)
{
if (!from.InRange(GetWorldLocation(), 2))
{
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
return;
}
if (_held <= 0)
{
from.SendLocalizedMessage(502246); // The keg is empty.
return;
}
var pack = from.Backpack;
if (pack?.ConsumeTotal(typeof(Bottle)) == true)
{
from.SendLocalizedMessage(502242); // You pour some of the keg's contents into an empty bottle...
var pot = FillBottle();
if (pack.TryDropItem(from, pot, false))
{
from.SendLocalizedMessage(502243); // ...and place it into your backpack.
from.PlaySound(0x240);
if (--Held == 0)
{
return 1072658 + (int)m_Type - (int)PotionEffect.Conflagration;
}
return m_Held > 0 ? 1041620 + (int)m_Type : 1041641;
}
}
public virtual void UpdateWeight()
{
var held = Math.Max(0, Math.Min(m_Held, 100));
Weight = 20 + held * 80 / 100;
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
writer.Write((int)m_Type);
writer.Write(m_Held);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
{
case 1:
case 0:
{
m_Type = (PotionEffect)reader.ReadInt();
m_Held = reader.ReadInt();
break;
}
}
if (version < 1)
{
Timer.StartTimer(UpdateWeight);
}
}
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
int number;
if (m_Held <= 0)
{
number = 502246; // The keg is empty.
}
else if (m_Held < 5)
{
number = 502248; // The keg is nearly empty.
}
else if (m_Held < 20)
{
number = 502249; // The keg is not very full.
}
else if (m_Held < 30)
{
number = 502250; // The keg is about one quarter full.
}
else if (m_Held < 40)
{
number = 502251; // The keg is about one third full.
}
else if (m_Held < 47)
{
number = 502252; // The keg is almost half full.
}
else if (m_Held < 54)
{
number = 502254; // The keg is approximately half full.
}
else if (m_Held < 70)
{
number = 502253; // The keg is more than half full.
}
else if (m_Held < 80)
{
number = 502255; // The keg is about three quarters full.
}
else if (m_Held < 96)
{
number = 502256; // The keg is very full.
}
else if (m_Held < 100)
{
number = 502257; // The liquid is almost to the top of the keg.
}
else
{
number = 502258; // The keg is completely full.
}
list.Add(number);
}
public override void OnSingleClick(Mobile from)
{
base.OnSingleClick(from);
int number;
if (m_Held <= 0)
{
number = 502246; // The keg is empty.
}
else if (m_Held < 5)
{
number = 502248; // The keg is nearly empty.
}
else if (m_Held < 20)
{
number = 502249; // The keg is not very full.
}
else if (m_Held < 30)
{
number = 502250; // The keg is about one quarter full.
}
else if (m_Held < 40)
{
number = 502251; // The keg is about one third full.
}
else if (m_Held < 47)
{
number = 502252; // The keg is almost half full.
}
else if (m_Held < 54)
{
number = 502254; // The keg is approximately half full.
}
else if (m_Held < 70)
{
number = 502253; // The keg is more than half full.
}
else if (m_Held < 80)
{
number = 502255; // The keg is about three quarters full.
}
else if (m_Held < 96)
{
number = 502256; // The keg is very full.
}
else if (m_Held < 100)
{
number = 502257; // The liquid is almost to the top of the keg.
}
else
{
number = 502258; // The keg is completely full.
}
LabelTo(from, number);
}
public override void OnDoubleClick(Mobile from)
{
if (from.InRange(GetWorldLocation(), 2))
{
if (m_Held > 0)
{
var pack = from.Backpack;
if (pack?.ConsumeTotal(typeof(Bottle)) == true)
{
from.SendLocalizedMessage(502242); // You pour some of the keg's contents into an empty bottle...
var pot = FillBottle();
if (pack.TryDropItem(from, pot, false))
{
from.SendLocalizedMessage(502243); // ...and place it into your backpack.
from.PlaySound(0x240);
if (--Held == 0)
{
from.SendLocalizedMessage(502245); // The keg is now empty.
}
}
else
{
from.SendLocalizedMessage(502244); // ...but there is no room for the bottle in your backpack.
pot.Delete();
}
}
}
else
{
from.SendLocalizedMessage(502246); // The keg is empty.
from.SendLocalizedMessage(502245); // The keg is now empty.
}
}
else
{
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
from.SendLocalizedMessage(502244); // ...but there is no room for the bottle in your backpack.
pot.Delete();
}
}
}
public override bool OnDragDrop(Mobile from, Item item)
public override bool OnDragDrop(Mobile from, Item item)
{
if (item is not BasePotion pot)
{
if (item is not BasePotion pot)
from.SendLocalizedMessage(502232); // The keg is not designed to hold that type of object.
return false;
}
var toHold = Math.Min(100 - _held, pot.Amount);
if (toHold <= 0)
{
from.SendLocalizedMessage(502233); // The keg will not hold any more!
return false;
}
if (_held == 0)
{
if ((int)pot.PotionEffect >= (int)PotionEffect.Invisibility)
{
from.SendLocalizedMessage(502232); // The keg is not designed to hold that type of object.
return false;
}
var toHold = Math.Min(100 - m_Held, pot.Amount);
if (toHold <= 0)
{
from.SendLocalizedMessage(502233); // The keg will not hold any more!
return false;
}
if (m_Held == 0)
{
if ((int)pot.PotionEffect >= (int)PotionEffect.Invisibility)
{
from.SendLocalizedMessage(502232); // The keg is not designed to hold that type of object.
return false;
}
if (GiveBottle(from, toHold))
{
m_Type = pot.PotionEffect;
Held = toHold;
from.PlaySound(0x240);
from.SendLocalizedMessage(502237); // You place the empty bottle in your backpack.
pot.Consume(toHold);
if (!pot.Deleted)
{
pot.Bounce(from);
}
return true;
}
from.SendLocalizedMessage(502238); // You don't have room for the empty bottle in your backpack.
return false;
}
if (pot.PotionEffect != m_Type)
{
from.SendLocalizedMessage(
502236
); // You decide that it would be a bad idea to mix different types of potions.
return false;
}
if (GiveBottle(from, toHold))
{
Held += toHold;
_type = pot.PotionEffect;
Held = toHold;
from.PlaySound(0x240);
@ -333,56 +183,78 @@ namespace Server.Items
return false;
}
public bool GiveBottle(Mobile m, int amount)
if (pot.PotionEffect != _type)
{
var pack = m.Backpack;
from.SendLocalizedMessage(
502236
); // You decide that it would be a bad idea to mix different types of potions.
return false;
}
var bottle = new Bottle(amount);
if (GiveBottle(from, toHold))
{
Held += toHold;
if (pack?.TryDropItem(m, bottle, false) != true)
from.PlaySound(0x240);
from.SendLocalizedMessage(502237); // You place the empty bottle in your backpack.
pot.Consume(toHold);
if (!pot.Deleted)
{
bottle.Delete();
return false;
pot.Bounce(from);
}
return true;
}
public BasePotion FillBottle()
from.SendLocalizedMessage(502238); // You don't have room for the empty bottle in your backpack.
return false;
}
public static bool GiveBottle(Mobile m, int amount)
{
var pack = m.Backpack;
var bottle = new Bottle(amount);
if (pack?.TryDropItem(m, bottle, false) != true)
{
return m_Type switch
{
PotionEffect.Nightsight => new NightSightPotion(),
PotionEffect.CureLesser => new LesserCurePotion(),
PotionEffect.Cure => new CurePotion(),
PotionEffect.CureGreater => new GreaterCurePotion(),
PotionEffect.Agility => new AgilityPotion(),
PotionEffect.AgilityGreater => new GreaterAgilityPotion(),
PotionEffect.Strength => new StrengthPotion(),
PotionEffect.StrengthGreater => new GreaterStrengthPotion(),
PotionEffect.PoisonLesser => new LesserPoisonPotion(),
PotionEffect.Poison => new PoisonPotion(),
PotionEffect.PoisonGreater => new GreaterPoisonPotion(),
PotionEffect.PoisonDeadly => new DeadlyPoisonPotion(),
PotionEffect.Refresh => new RefreshPotion(),
PotionEffect.RefreshTotal => new TotalRefreshPotion(),
PotionEffect.HealLesser => new LesserHealPotion(),
PotionEffect.Heal => new HealPotion(),
PotionEffect.HealGreater => new GreaterHealPotion(),
PotionEffect.ExplosionLesser => new LesserExplosionPotion(),
PotionEffect.Explosion => new ExplosionPotion(),
PotionEffect.ExplosionGreater => new GreaterExplosionPotion(),
PotionEffect.Conflagration => new ConflagrationPotion(),
PotionEffect.ConflagrationGreater => new GreaterConflagrationPotion(),
PotionEffect.ConfusionBlast => new ConfusionBlastPotion(),
PotionEffect.ConfusionBlastGreater => new GreaterConfusionBlastPotion(),
_ => new NightSightPotion()
};
bottle.Delete();
return false;
}
public static void Initialize()
{
TileData.ItemTable[0x1940].Height = 4;
}
return true;
}
public BasePotion FillBottle() =>
_type switch
{
PotionEffect.Nightsight => new NightSightPotion(),
PotionEffect.CureLesser => new LesserCurePotion(),
PotionEffect.Cure => new CurePotion(),
PotionEffect.CureGreater => new GreaterCurePotion(),
PotionEffect.Agility => new AgilityPotion(),
PotionEffect.AgilityGreater => new GreaterAgilityPotion(),
PotionEffect.Strength => new StrengthPotion(),
PotionEffect.StrengthGreater => new GreaterStrengthPotion(),
PotionEffect.PoisonLesser => new LesserPoisonPotion(),
PotionEffect.Poison => new PoisonPotion(),
PotionEffect.PoisonGreater => new GreaterPoisonPotion(),
PotionEffect.PoisonDeadly => new DeadlyPoisonPotion(),
PotionEffect.Refresh => new RefreshPotion(),
PotionEffect.RefreshTotal => new TotalRefreshPotion(),
PotionEffect.HealLesser => new LesserHealPotion(),
PotionEffect.Heal => new HealPotion(),
PotionEffect.HealGreater => new GreaterHealPotion(),
PotionEffect.ExplosionLesser => new LesserExplosionPotion(),
PotionEffect.Explosion => new ExplosionPotion(),
PotionEffect.ExplosionGreater => new GreaterExplosionPotion(),
PotionEffect.Conflagration => new ConflagrationPotion(),
PotionEffect.ConflagrationGreater => new GreaterConflagrationPotion(),
PotionEffect.ConfusionBlast => new ConfusionBlastPotion(),
PotionEffect.ConfusionBlastGreater => new GreaterConfusionBlastPotion(),
_ => new NightSightPotion()
};
}

View file

@ -1,356 +1,320 @@
using ModernUO.Serialization;
using Server.Multis;
using Server.Prompts;
using Server.Regions;
namespace Server.Items
namespace Server.Items;
[Flippable(0x1f14, 0x1f15, 0x1f16, 0x1f17)]
[SerializationGenerator(2, false)]
public partial class RecallRune : Item
{
[Flippable(0x1f14, 0x1f15, 0x1f16, 0x1f17)]
public class RecallRune : Item
[InvalidateProperties]
[SerializableField(1)]
[SerializedCommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
private string _description;
[SerializableField(3)]
[SerializedCommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
private Point3D _target;
[Constructible]
public RecallRune() : base(0x1F14)
{
private string m_Description;
private BaseHouse m_House;
private bool m_Marked;
private Map m_TargetMap;
Weight = 1.0;
CalculateHue();
}
[Constructible]
public RecallRune() : base(0x1F14)
[SerializableProperty(0)]
[CommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
public BaseHouse House
{
get
{
Weight = 1.0;
CalculateHue();
}
public RecallRune(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
public BaseHouse House
{
get
if (_house?.Deleted == true)
{
if (m_House?.Deleted == true)
{
House = null;
}
return m_House;
House = null;
}
set
return _house;
}
set
{
_house = value;
CalculateHue();
InvalidateProperties();
}
}
[SerializableProperty(2)]
[CommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
public bool Marked
{
get => _marked;
set
{
if (_marked != value)
{
m_House = value;
_marked = value;
CalculateHue();
InvalidateProperties();
}
}
}
[CommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
public string Description
[SerializableProperty(4)]
[CommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
public Map TargetMap
{
get => _targetMap;
set
{
get => m_Description;
set
if (_targetMap != value)
{
m_Description = value;
_targetMap = value;
CalculateHue();
InvalidateProperties();
}
}
}
[CommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
public bool Marked
private void Deserialize(IGenericReader reader, int version)
{
switch (version)
{
get => m_Marked;
set
{
if (m_Marked != value)
case 1:
{
m_Marked = value;
_house = reader.ReadEntity<BaseHouse>();
goto case 0;
}
case 0:
{
_description = reader.ReadString();
_marked = reader.ReadBool();
Target = reader.ReadPoint3D();
_targetMap = reader.ReadMap();
CalculateHue();
InvalidateProperties();
break;
}
}
}
}
[CommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
public Point3D Target { get; set; }
[CommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
public Map TargetMap
private void CalculateHue()
{
if (!_marked)
{
get => m_TargetMap;
set
{
if (m_TargetMap != value)
{
m_TargetMap = value;
CalculateHue();
InvalidateProperties();
}
}
Hue = 0;
}
public override void Serialize(IGenericWriter writer)
else if (_targetMap == Map.Trammel)
{
base.Serialize(writer);
if (m_House?.Deleted == false)
{
writer.Write(1); // version
writer.Write(m_House);
}
else
{
writer.Write(0); // version
}
writer.Write(m_Description);
writer.Write(m_Marked);
writer.Write(Target);
writer.Write(m_TargetMap);
Hue = House != null ? 0x47F : 50;
}
public override void Deserialize(IGenericReader reader)
else if (_targetMap == Map.Felucca)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
{
case 1:
{
m_House = reader.ReadEntity<BaseHouse>();
goto case 0;
}
case 0:
{
m_Description = reader.ReadString();
m_Marked = reader.ReadBool();
Target = reader.ReadPoint3D();
m_TargetMap = reader.ReadMap();
CalculateHue();
break;
}
}
Hue = House != null ? 0x66D : 0;
}
private void CalculateHue()
else if (_targetMap == Map.Ilshenar)
{
if (!m_Marked)
{
Hue = 0;
}
else if (m_TargetMap == Map.Trammel)
{
Hue = House != null ? 0x47F : 50;
}
else if (m_TargetMap == Map.Felucca)
{
Hue = House != null ? 0x66D : 0;
}
else if (m_TargetMap == Map.Ilshenar)
{
Hue = House != null ? 0x55F : 1102;
}
else if (m_TargetMap == Map.Malas)
{
Hue = House != null ? 0x55F : 1102;
}
else if (m_TargetMap == Map.Tokuno)
{
Hue = House != null ? 0x47F : 1154;
}
Hue = House != null ? 0x55F : 1102;
}
public void Mark(Mobile m)
else if (_targetMap == Map.Malas)
{
m_Marked = true;
Hue = House != null ? 0x55F : 1102;
}
else if (_targetMap == Map.Tokuno)
{
Hue = House != null ? 0x47F : 1154;
}
}
var setDesc = false;
if (Core.AOS)
public void Mark(Mobile m)
{
_marked = true;
var setDesc = false;
if (Core.AOS)
{
_house = BaseHouse.FindHouseAt(m);
if (_house == null)
{
m_House = BaseHouse.FindHouseAt(m);
if (m_House == null)
{
Target = m.Location;
m_TargetMap = m.Map;
}
else
{
var sign = m_House.Sign;
m_Description = (sign?.Name?.Trim()).DefaultIfNullOrEmpty("an unnamed house");
setDesc = true;
var x = m_House.BanLocation.X;
var y = m_House.BanLocation.Y + 2;
var z = m_House.BanLocation.Z;
var map = m_House.Map;
if (map?.CanFit(x, y, z, 16, false, false) == false)
{
z = map.GetAverageZ(x, y);
}
Target = new Point3D(x, y, z);
m_TargetMap = map;
}
}
else
{
m_House = null;
Target = m.Location;
m_TargetMap = m.Map;
}
if (!setDesc)
{
m_Description = BaseRegion.GetRuneNameFor(Region.Find(Target, m_TargetMap));
}
CalculateHue();
InvalidateProperties();
}
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
if (m_Marked)
{
string desc;
if ((desc = m_Description) == null || (desc = desc.Trim()).Length == 0)
{
desc = "an unknown location";
}
if (m_TargetMap == Map.Tokuno)
{
list.Add(House != null ? 1063260 : 1063259, $"a recall rune for {desc}"); // ~1_val~ (Tokuno Islands)[(House)]
}
else if (m_TargetMap == Map.Malas)
{
list.Add(House != null ? 1062454 : 1060804, $"a recall rune for {desc}"); // ~1_val~ (Malas)[(House)]
}
else if (m_TargetMap == Map.Felucca)
{
list.Add(House != null ? 1062452 : 1060805, $"a recall rune for {desc}"); // ~1_val~ (Felucca)[(House)]
}
else if (m_TargetMap == Map.Trammel)
{
list.Add(House != null ? 1062453 : 1060806, $"a recall rune for {desc}"); // ~1_val~ (Trammel)[(House)]
}
else if (House != null)
{
list.Add($"a recall rune for {desc} ({m_TargetMap})(House)");
}
else
{
list.Add($"a recall rune for {desc} ({m_TargetMap})");
}
}
}
public override void OnSingleClick(Mobile from)
{
if (m_Marked)
{
var desc = (m_Description?.Trim()).DefaultIfNullOrEmpty("an unknown location");
if (m_TargetMap == Map.Tokuno)
{
LabelTo(
from,
House != null ? 1063260 : 1063259, // ~1_val~ (Tokuno Islands)[(House)]
$"a recall rune for {desc}"
);
}
else if (m_TargetMap == Map.Malas)
{
LabelTo(
from,
House != null ? 1062454 : 1060804, // ~1_val~ (Malas)[(House)]
$"a recall rune for {desc}"
);
}
else if (m_TargetMap == Map.Felucca)
{
LabelTo(
from,
House != null ? 1062452 : 1060805, // ~1_val~ (Felucca)[(House)]
$"a recall rune for {desc}"
);
}
else if (m_TargetMap == Map.Trammel)
{
LabelTo(
from,
House != null ? 1062453 : 1060806, // ~1_val~ (Trammel)[(House)]
$"a recall rune for {desc}"
);
}
else
{
if (House != null)
{
LabelTo(from, $"a recall rune for {desc} ({m_TargetMap})(House)");
}
else
{
LabelTo(from, $"a recall rune for {desc} ({m_TargetMap})");
}
}
_targetMap = m.Map;
}
else
{
LabelTo(from, "an unmarked recall rune");
var sign = _house.Sign;
_description = (sign?.Name?.Trim()).DefaultIfNullOrEmpty("an unnamed house");
setDesc = true;
var x = _house.BanLocation.X;
var y = _house.BanLocation.Y + 2;
var z = _house.BanLocation.Z;
var map = _house.Map;
if (map?.CanFit(x, y, z, 16, false, false) == false)
{
z = map.GetAverageZ(x, y);
}
Target = new Point3D(x, y, z);
_targetMap = map;
}
}
public override void OnDoubleClick(Mobile from)
else
{
int number;
_house = null;
Target = m.Location;
_targetMap = m.Map;
}
if (!IsChildOf(from.Backpack))
if (!setDesc)
{
_description = BaseRegion.GetRuneNameFor(Region.Find(Target, _targetMap));
}
CalculateHue();
InvalidateProperties();
}
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
if (_marked)
{
string desc;
if ((desc = _description) == null || (desc = desc.Trim()).Length == 0)
{
number = 1042001; // That must be in your pack for you to use it.
desc = "an unknown location";
}
if (_targetMap == Map.Tokuno)
{
list.Add(House != null ? 1063260 : 1063259, $"a recall rune for {desc}"); // ~1_val~ (Tokuno Islands)[(House)]
}
else if (_targetMap == Map.Malas)
{
list.Add(House != null ? 1062454 : 1060804, $"a recall rune for {desc}"); // ~1_val~ (Malas)[(House)]
}
else if (_targetMap == Map.Felucca)
{
list.Add(House != null ? 1062452 : 1060805, $"a recall rune for {desc}"); // ~1_val~ (Felucca)[(House)]
}
else if (_targetMap == Map.Trammel)
{
list.Add(House != null ? 1062453 : 1060806, $"a recall rune for {desc}"); // ~1_val~ (Trammel)[(House)]
}
else if (House != null)
{
number = 1062399; // You cannot edit the description for this rune.
}
else if (m_Marked)
{
number = 501804; // Please enter a description for this marked object.
from.Prompt = new RenamePrompt(this);
list.Add($"a recall rune for {desc} ({_targetMap})(House)");
}
else
{
number = 501805; // That rune is not yet marked.
list.Add($"a recall rune for {desc} ({_targetMap})");
}
}
}
from.SendLocalizedMessage(number);
public override void OnSingleClick(Mobile from)
{
if (_marked)
{
var desc = (_description?.Trim()).DefaultIfNullOrEmpty("an unknown location");
if (_targetMap == Map.Tokuno)
{
LabelTo(
from,
House != null ? 1063260 : 1063259, // ~1_val~ (Tokuno Islands)[(House)]
$"a recall rune for {desc}"
);
}
else if (_targetMap == Map.Malas)
{
LabelTo(
from,
House != null ? 1062454 : 1060804, // ~1_val~ (Malas)[(House)]
$"a recall rune for {desc}"
);
}
else if (_targetMap == Map.Felucca)
{
LabelTo(
from,
House != null ? 1062452 : 1060805, // ~1_val~ (Felucca)[(House)]
$"a recall rune for {desc}"
);
}
else if (_targetMap == Map.Trammel)
{
LabelTo(
from,
House != null ? 1062453 : 1060806, // ~1_val~ (Trammel)[(House)]
$"a recall rune for {desc}"
);
}
else
{
if (House != null)
{
LabelTo(from, $"a recall rune for {desc} ({_targetMap})(House)");
}
else
{
LabelTo(from, $"a recall rune for {desc} ({_targetMap})");
}
}
}
else
{
LabelTo(from, "an unmarked recall rune");
}
}
public override void OnDoubleClick(Mobile from)
{
int number;
if (!IsChildOf(from.Backpack))
{
number = 1042001; // That must be in your pack for you to use it.
}
else if (House != null)
{
number = 1062399; // You cannot edit the description for this rune.
}
else if (_marked)
{
number = 501804; // Please enter a description for this marked object.
from.Prompt = new RenamePrompt(this);
}
else
{
number = 501805; // That rune is not yet marked.
}
private class RenamePrompt : Prompt
from.SendLocalizedMessage(number);
}
private class RenamePrompt : Prompt
{
private RecallRune _rune;
public RenamePrompt(RecallRune rune) => _rune = rune;
public override void OnResponse(Mobile from, string text)
{
private readonly RecallRune m_Rune;
public RenamePrompt(RecallRune rune) => m_Rune = rune;
public override void OnResponse(Mobile from, string text)
if (_rune.House == null && _rune.Marked)
{
if (m_Rune.House == null && m_Rune.Marked)
{
m_Rune.Description = text;
from.SendLocalizedMessage(1010474); // The etching on the rune has been changed.
}
_rune.Description = text;
from.SendLocalizedMessage(1010474); // The etching on the rune has been changed.
}
}
}