fix: Codegens tools and magical skill items (#1299)
This commit is contained in:
parent
f314c63175
commit
899c2e868d
24 changed files with 1529 additions and 1732 deletions
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@ -1,34 +1,18 @@
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namespace Server.Items
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using ModernUO.Serialization;
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namespace Server.Items;
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[SerializationGenerator(0, false)]
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public partial class BlankScroll : Item, ICommodity
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{
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public class BlankScroll : Item, ICommodity
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[Constructible]
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public BlankScroll(int amount = 1) : base(0xEF3)
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{
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[Constructible]
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public BlankScroll(int amount = 1) : base(0xEF3)
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{
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Stackable = true;
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Weight = 1.0;
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Amount = amount;
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}
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public BlankScroll(Serial serial) : base(serial)
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{
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}
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => Core.ML;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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Stackable = true;
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Weight = 1.0;
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Amount = amount;
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}
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => Core.ML;
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}
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@ -1,34 +1,18 @@
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namespace Server.Items
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using ModernUO.Serialization;
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namespace Server.Items;
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[SerializationGenerator(0, false)]
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public partial class Bottle : Item, ICommodity
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{
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public class Bottle : Item, ICommodity
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[Constructible]
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public Bottle(int amount = 1) : base(0xF0E)
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{
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[Constructible]
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public Bottle(int amount = 1) : base(0xF0E)
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{
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Stackable = true;
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Weight = 1.0;
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Amount = amount;
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}
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public Bottle(Serial serial) : base(serial)
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{
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}
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => Core.ML;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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Stackable = true;
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Weight = 1.0;
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Amount = amount;
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}
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => Core.ML;
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}
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@ -1,4 +1,5 @@
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using System;
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using ModernUO.Serialization;
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using Server.Factions;
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using Server.Gumps;
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using Server.Misc;
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@ -6,451 +7,390 @@ using Server.Mobiles;
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using Server.Network;
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using Server.Regions;
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namespace Server.Items
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namespace Server.Items;
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[DispellableField]
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[SerializationGenerator(0, false)]
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public partial class Moongate : Item
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{
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[DispellableField]
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public class Moongate : Item
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[SerializableField(0)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private Point3D _target;
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[SerializableField(1)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private Map _targetMap;
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[SerializableField(2)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private bool _dispellable;
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[Constructible]
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public Moongate(bool dispellable = true) : this(Point3D.Zero, null, dispellable)
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{
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[Constructible]
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public Moongate(bool dispellable = true) : this(Point3D.Zero, null, dispellable)
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}
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[Constructible]
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public Moongate(Point3D target, Map targetMap = null, bool dispellable = true) : base(0xF6C)
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{
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Movable = false;
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Light = LightType.Circle300;
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Target = target;
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TargetMap = targetMap;
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Dispellable = dispellable;
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}
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public virtual bool ShowFeluccaWarning => false;
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public override void OnDoubleClick(Mobile from)
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{
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if (!from.Player)
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{
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return;
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}
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[Constructible]
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public Moongate(Point3D target, Map targetMap = null, bool dispellable = true) : base(0xF6C)
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if (from.InRange(GetWorldLocation(), 1))
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{
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Movable = false;
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Light = LightType.Circle300;
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CheckGate(from, 1);
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}
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else
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{
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from.SendLocalizedMessage(500446); // That is too far away.
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}
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}
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Target = target;
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TargetMap = targetMap;
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Dispellable = dispellable;
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public override bool OnMoveOver(Mobile m)
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{
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if (m.Player)
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{
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CheckGate(m, 0);
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}
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public Moongate(Serial serial) : base(serial)
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return true;
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}
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public virtual void CheckGate(Mobile m, int range)
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{
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if (m.Hidden && m.AccessLevel == AccessLevel.Player && Core.ML)
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{
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m.RevealingAction();
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public Point3D Target { get; set; }
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new DelayTimer(m, this, range).Start();
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public Map TargetMap { get; set; }
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public virtual void OnGateUsed(Mobile m)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool Dispellable { get; set; }
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public virtual void UseGate(Mobile m)
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{
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var flags = m.NetState?.Flags ?? ClientFlags.None;
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public virtual bool ShowFeluccaWarning => false;
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public override void OnDoubleClick(Mobile from)
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if (Sigil.ExistsOn(m))
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{
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if (!from.Player)
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m.SendLocalizedMessage(1061632); // You can't do that while carrying the sigil.
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}
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else if (TargetMap == Map.Felucca && m is PlayerMobile mobile && mobile.Young)
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{
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mobile.SendLocalizedMessage(1049543); // You decide against traveling to Felucca while you are still young.
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}
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else if (m.Kills >= 5 && TargetMap != Map.Felucca ||
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TargetMap == Map.Tokuno && (flags & ClientFlags.Tokuno) == 0 ||
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TargetMap == Map.Malas && (flags & ClientFlags.Malas) == 0 ||
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TargetMap == Map.Ilshenar && (flags & ClientFlags.Ilshenar) == 0)
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{
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m.SendLocalizedMessage(1019004); // You are not allowed to travel there.
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}
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else if (m.Spell != null)
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{
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m.SendLocalizedMessage(1049616); // You are too busy to do that at the moment.
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}
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else if (TargetMap != null && TargetMap != Map.Internal)
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{
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BaseCreature.TeleportPets(m, Target, TargetMap);
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m.MoveToWorld(Target, TargetMap);
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if (m.AccessLevel == AccessLevel.Player || !m.Hidden)
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{
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return;
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m.PlaySound(0x1FE);
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}
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if (from.InRange(GetWorldLocation(), 1))
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{
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CheckGate(from, 1);
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}
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else
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OnGateUsed(m);
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}
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else
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{
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m.SendMessage("This moongate does not seem to go anywhere.");
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}
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}
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public virtual bool ValidateUse(Mobile from, bool message)
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{
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if (from.Deleted || Deleted)
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{
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return false;
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}
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if (from.Map != Map || !from.InRange(this, 1))
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{
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if (message)
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{
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from.SendLocalizedMessage(500446); // That is too far away.
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}
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return false;
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}
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public override bool OnMoveOver(Mobile m)
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return true;
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}
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public virtual void BeginConfirmation(Mobile from)
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{
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if (IsInTown(from.Location, from.Map) && !IsInTown(Target, TargetMap) ||
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from.Map != Map.Felucca && TargetMap == Map.Felucca && ShowFeluccaWarning)
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{
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if (m.Player)
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if (from.AccessLevel == AccessLevel.Player || !from.Hidden)
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{
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CheckGate(m, 0);
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from.SendSound(0x20E, from);
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}
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return true;
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from.CloseGump<MoongateConfirmGump>();
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from.SendGump(new MoongateConfirmGump(from, this));
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}
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public virtual void CheckGate(Mobile m, int range)
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else
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{
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if (m.Hidden && m.AccessLevel == AccessLevel.Player && Core.ML)
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{
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m.RevealingAction();
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}
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new DelayTimer(m, this, range).Start();
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}
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public virtual void OnGateUsed(Mobile m)
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{
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}
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public virtual void UseGate(Mobile m)
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{
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var flags = m.NetState?.Flags ?? ClientFlags.None;
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if (Sigil.ExistsOn(m))
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{
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m.SendLocalizedMessage(1061632); // You can't do that while carrying the sigil.
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}
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else if (TargetMap == Map.Felucca && m is PlayerMobile mobile && mobile.Young)
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{
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mobile.SendLocalizedMessage(1049543); // You decide against traveling to Felucca while you are still young.
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}
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else if (m.Kills >= 5 && TargetMap != Map.Felucca ||
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TargetMap == Map.Tokuno && (flags & ClientFlags.Tokuno) == 0 ||
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TargetMap == Map.Malas && (flags & ClientFlags.Malas) == 0 ||
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TargetMap == Map.Ilshenar && (flags & ClientFlags.Ilshenar) == 0)
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{
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m.SendLocalizedMessage(1019004); // You are not allowed to travel there.
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}
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else if (m.Spell != null)
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{
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m.SendLocalizedMessage(1049616); // You are too busy to do that at the moment.
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}
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else if (TargetMap != null && TargetMap != Map.Internal)
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{
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BaseCreature.TeleportPets(m, Target, TargetMap);
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m.MoveToWorld(Target, TargetMap);
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if (m.AccessLevel == AccessLevel.Player || !m.Hidden)
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{
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m.PlaySound(0x1FE);
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}
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OnGateUsed(m);
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}
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else
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{
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m.SendMessage("This moongate does not seem to go anywhere.");
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}
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(1); // version
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writer.Write(Target);
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writer.Write(TargetMap);
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// Version 1
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writer.Write(Dispellable);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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Target = reader.ReadPoint3D();
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TargetMap = reader.ReadMap();
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if (version >= 1)
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{
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Dispellable = reader.ReadBool();
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}
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}
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public virtual bool ValidateUse(Mobile from, bool message)
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{
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if (from.Deleted || Deleted)
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{
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return false;
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}
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if (from.Map != Map || !from.InRange(this, 1))
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{
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if (message)
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{
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from.SendLocalizedMessage(500446); // That is too far away.
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}
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return false;
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}
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return true;
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}
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public virtual void BeginConfirmation(Mobile from)
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{
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if (IsInTown(from.Location, from.Map) && !IsInTown(Target, TargetMap) ||
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from.Map != Map.Felucca && TargetMap == Map.Felucca && ShowFeluccaWarning)
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{
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if (from.AccessLevel == AccessLevel.Player || !from.Hidden)
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{
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from.SendSound(0x20E, from);
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}
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from.CloseGump<MoongateConfirmGump>();
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from.SendGump(new MoongateConfirmGump(from, this));
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}
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else
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{
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EndConfirmation(from);
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}
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}
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public virtual void EndConfirmation(Mobile from)
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{
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if (!ValidateUse(from, true))
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{
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return;
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}
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UseGate(from);
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}
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public virtual void DelayCallback(Mobile from, int range)
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{
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if (!ValidateUse(from, false) || !from.InRange(this, range))
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{
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return;
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}
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if (TargetMap != null)
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{
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BeginConfirmation(from);
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}
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else
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{
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from.SendMessage("This moongate does not seem to go anywhere.");
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}
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}
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public static bool IsInTown(Point3D p, Map map) =>
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map != null && Region.Find(p, map).GetRegion<GuardedRegion>()?.IsDisabled() == false;
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private class DelayTimer : Timer
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{
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private readonly Mobile m_From;
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private readonly Moongate m_Gate;
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private readonly int m_Range;
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public DelayTimer(Mobile from, Moongate gate, int range) : base(TimeSpan.FromSeconds(1.0))
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{
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m_From = from;
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m_Gate = gate;
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m_Range = range;
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}
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protected override void OnTick()
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{
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m_Gate.DelayCallback(m_From, m_Range);
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}
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EndConfirmation(from);
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}
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}
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public class ConfirmationMoongate : Moongate
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public virtual void EndConfirmation(Mobile from)
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{
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[Constructible]
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public ConfirmationMoongate() : this(Point3D.Zero)
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if (!ValidateUse(from, true))
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{
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return;
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}
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[Constructible]
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public ConfirmationMoongate(Point3D target, Map targetMap = null) : base(target, targetMap)
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UseGate(from);
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}
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public virtual void DelayCallback(Mobile from, int range)
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{
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if (!ValidateUse(from, false) || !from.InRange(this, range))
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{
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return;
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}
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public ConfirmationMoongate(Serial serial) : base(serial)
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if (TargetMap != null)
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{
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BeginConfirmation(from);
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int GumpWidth { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public int GumpHeight { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public int TitleColor { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public int MessageColor { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public int TitleNumber { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public TextDefinition Message { get; set; }
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public virtual void Warning_Callback(Mobile from, bool okay)
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else
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{
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if (okay)
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{
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EndConfirmation(from);
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}
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}
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public override void BeginConfirmation(Mobile from)
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{
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if (GumpWidth > 0 && GumpHeight > 0 && TitleNumber > 0 && Message?.IsEmpty == false)
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{
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from.CloseGump<WarningGump>();
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from.SendGump(
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new WarningGump(
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TitleNumber,
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TitleColor,
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Message,
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MessageColor,
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GumpWidth,
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GumpHeight,
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okay => Warning_Callback(from, okay)
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)
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);
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}
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else
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{
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base.BeginConfirmation(from);
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}
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(1); // version
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writer.Write(Message);
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|
||||
writer.WriteEncodedInt(GumpWidth);
|
||||
writer.WriteEncodedInt(GumpHeight);
|
||||
|
||||
writer.WriteEncodedInt(TitleColor);
|
||||
writer.WriteEncodedInt(MessageColor);
|
||||
|
||||
writer.WriteEncodedInt(TitleNumber);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
Message = reader.ReadTextDefinition();
|
||||
goto case 0;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
GumpWidth = reader.ReadEncodedInt();
|
||||
GumpHeight = reader.ReadEncodedInt();
|
||||
|
||||
TitleColor = reader.ReadEncodedInt();
|
||||
MessageColor = reader.ReadEncodedInt();
|
||||
|
||||
TitleNumber = reader.ReadEncodedInt();
|
||||
|
||||
if (version == 0)
|
||||
{
|
||||
var number = reader.ReadEncodedInt();
|
||||
var message = reader.ReadString();
|
||||
Message = number > 0 ? number : message;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
from.SendMessage("This moongate does not seem to go anywhere.");
|
||||
}
|
||||
}
|
||||
|
||||
public class MoongateConfirmGump : Gump
|
||||
public static bool IsInTown(Point3D p, Map map) =>
|
||||
map != null && Region.Find(p, map).GetRegion<GuardedRegion>()?.IsDisabled() == false;
|
||||
|
||||
private class DelayTimer : Timer
|
||||
{
|
||||
private readonly Mobile m_From;
|
||||
private readonly Moongate m_Gate;
|
||||
private Mobile _from;
|
||||
private Moongate _gate;
|
||||
private int _range;
|
||||
|
||||
public MoongateConfirmGump(Mobile from, Moongate gate) : base(Core.AOS ? 110 : 20, Core.AOS ? 100 : 30)
|
||||
public DelayTimer(Mobile from, Moongate gate, int range) : base(TimeSpan.FromSeconds(1.0))
|
||||
{
|
||||
m_From = from;
|
||||
m_Gate = gate;
|
||||
|
||||
if (Core.AOS)
|
||||
{
|
||||
Closable = false;
|
||||
|
||||
AddPage(0);
|
||||
|
||||
AddBackground(0, 0, 420, 280, 5054);
|
||||
|
||||
AddImageTiled(10, 10, 400, 20, 2624);
|
||||
AddAlphaRegion(10, 10, 400, 20);
|
||||
|
||||
AddHtmlLocalized(10, 10, 400, 20, 1062051, 30720); // Gate Warning
|
||||
|
||||
AddImageTiled(10, 40, 400, 200, 2624);
|
||||
AddAlphaRegion(10, 40, 400, 200);
|
||||
|
||||
if (from.Map != Map.Felucca && gate.TargetMap == Map.Felucca && gate.ShowFeluccaWarning)
|
||||
{
|
||||
AddHtmlLocalized(
|
||||
10,
|
||||
40,
|
||||
400,
|
||||
200,
|
||||
1062050, // This Gate goes to Felucca... Continue to enter the gate, Cancel to stay here
|
||||
32512,
|
||||
false,
|
||||
true
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
AddHtmlLocalized(
|
||||
10,
|
||||
40,
|
||||
400,
|
||||
200,
|
||||
1062049, // Dost thou wish to step into the moongate? Continue to enter the gate, Cancel to stay here
|
||||
32512,
|
||||
false,
|
||||
true
|
||||
);
|
||||
}
|
||||
|
||||
AddImageTiled(10, 250, 400, 20, 2624);
|
||||
AddAlphaRegion(10, 250, 400, 20);
|
||||
|
||||
AddButton(10, 250, 4005, 4007, 1);
|
||||
AddHtmlLocalized(40, 250, 170, 20, 1011036, 32767); // OKAY
|
||||
|
||||
AddButton(210, 250, 4005, 4007, 0);
|
||||
AddHtmlLocalized(240, 250, 170, 20, 1011012, 32767); // CANCEL
|
||||
}
|
||||
else
|
||||
{
|
||||
AddPage(0);
|
||||
|
||||
AddBackground(0, 0, 420, 400, 5054);
|
||||
AddBackground(10, 10, 400, 380, 3000);
|
||||
|
||||
AddHtml(
|
||||
20,
|
||||
40,
|
||||
380,
|
||||
60,
|
||||
"Dost thou wish to step into the moongate? Continue to enter the gate, Cancel to stay here"
|
||||
);
|
||||
|
||||
AddHtmlLocalized(55, 110, 290, 20, 1011012); // CANCEL
|
||||
AddButton(20, 110, 4005, 4007, 0);
|
||||
|
||||
AddHtmlLocalized(55, 140, 290, 40, 1011011); // CONTINUE
|
||||
AddButton(20, 140, 4005, 4007, 1);
|
||||
}
|
||||
_from = from;
|
||||
_gate = gate;
|
||||
_range = range;
|
||||
}
|
||||
|
||||
public override void OnResponse(NetState state, RelayInfo info)
|
||||
protected override void OnTick()
|
||||
{
|
||||
if (info.ButtonID == 1)
|
||||
{
|
||||
m_Gate.EndConfirmation(m_From);
|
||||
}
|
||||
_gate.DelayCallback(_from, _range);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(1, false)]
|
||||
public partial class ConfirmationMoongate : Moongate
|
||||
{
|
||||
[SerializableField(0)]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
private TextDefinition _message;
|
||||
|
||||
[SerializableField(1)]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
private int _gumpWidth;
|
||||
|
||||
[SerializableField(2)]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
private int _gumpHeight;
|
||||
|
||||
[SerializableField(3)]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
private int _titleColor;
|
||||
|
||||
[SerializableField(4)]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
private int _messageColor;
|
||||
|
||||
[SerializableField(5)]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
private int _titleNumber;
|
||||
|
||||
[Constructible]
|
||||
public ConfirmationMoongate() : this(Point3D.Zero)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public ConfirmationMoongate(Point3D target, Map targetMap = null) : base(target, targetMap)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void Warning_Callback(Mobile from, bool okay)
|
||||
{
|
||||
if (okay)
|
||||
{
|
||||
EndConfirmation(from);
|
||||
}
|
||||
}
|
||||
|
||||
public override void BeginConfirmation(Mobile from)
|
||||
{
|
||||
if (GumpWidth > 0 && GumpHeight > 0 && TitleNumber > 0 && Message?.IsEmpty == false)
|
||||
{
|
||||
from.CloseGump<WarningGump>();
|
||||
from.SendGump(
|
||||
new WarningGump(
|
||||
TitleNumber,
|
||||
TitleColor,
|
||||
Message,
|
||||
MessageColor,
|
||||
GumpWidth,
|
||||
GumpHeight,
|
||||
okay => Warning_Callback(from, okay)
|
||||
)
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
base.BeginConfirmation(from);
|
||||
}
|
||||
}
|
||||
|
||||
private void Deserialize(IGenericReader reader, int version)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
GumpWidth = reader.ReadEncodedInt();
|
||||
GumpHeight = reader.ReadEncodedInt();
|
||||
|
||||
TitleColor = reader.ReadEncodedInt();
|
||||
MessageColor = reader.ReadEncodedInt();
|
||||
|
||||
TitleNumber = reader.ReadEncodedInt();
|
||||
|
||||
var number = reader.ReadEncodedInt();
|
||||
var message = reader.ReadString();
|
||||
Message = number > 0 ? number : message;
|
||||
}
|
||||
}
|
||||
|
||||
public class MoongateConfirmGump : Gump
|
||||
{
|
||||
private Mobile _from;
|
||||
private Moongate _gate;
|
||||
|
||||
public MoongateConfirmGump(Mobile from, Moongate gate) : base(Core.AOS ? 110 : 20, Core.AOS ? 100 : 30)
|
||||
{
|
||||
_from = from;
|
||||
_gate = gate;
|
||||
|
||||
if (Core.AOS)
|
||||
{
|
||||
Closable = false;
|
||||
|
||||
AddPage(0);
|
||||
|
||||
AddBackground(0, 0, 420, 280, 5054);
|
||||
|
||||
AddImageTiled(10, 10, 400, 20, 2624);
|
||||
AddAlphaRegion(10, 10, 400, 20);
|
||||
|
||||
AddHtmlLocalized(10, 10, 400, 20, 1062051, 30720); // Gate Warning
|
||||
|
||||
AddImageTiled(10, 40, 400, 200, 2624);
|
||||
AddAlphaRegion(10, 40, 400, 200);
|
||||
|
||||
if (from.Map != Map.Felucca && gate.TargetMap == Map.Felucca && gate.ShowFeluccaWarning)
|
||||
{
|
||||
AddHtmlLocalized(
|
||||
10,
|
||||
40,
|
||||
400,
|
||||
200,
|
||||
1062050, // This Gate goes to Felucca... Continue to enter the gate, Cancel to stay here
|
||||
32512,
|
||||
false,
|
||||
true
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
AddHtmlLocalized(
|
||||
10,
|
||||
40,
|
||||
400,
|
||||
200,
|
||||
1062049, // Dost thou wish to step into the moongate? Continue to enter the gate, Cancel to stay here
|
||||
32512,
|
||||
false,
|
||||
true
|
||||
);
|
||||
}
|
||||
|
||||
AddImageTiled(10, 250, 400, 20, 2624);
|
||||
AddAlphaRegion(10, 250, 400, 20);
|
||||
|
||||
AddButton(10, 250, 4005, 4007, 1);
|
||||
AddHtmlLocalized(40, 250, 170, 20, 1011036, 32767); // OKAY
|
||||
|
||||
AddButton(210, 250, 4005, 4007, 0);
|
||||
AddHtmlLocalized(240, 250, 170, 20, 1011012, 32767); // CANCEL
|
||||
}
|
||||
else
|
||||
{
|
||||
AddPage(0);
|
||||
|
||||
AddBackground(0, 0, 420, 400, 5054);
|
||||
AddBackground(10, 10, 400, 380, 3000);
|
||||
|
||||
AddHtmlLocalized(
|
||||
20,
|
||||
40,
|
||||
380,
|
||||
60,
|
||||
1062049 // Dost thou wish to step into the moongate? Continue to enter the gate, Cancel to stay here
|
||||
);
|
||||
|
||||
AddHtmlLocalized(55, 110, 290, 20, 1011012); // CANCEL
|
||||
AddButton(20, 110, 4005, 4007, 0);
|
||||
|
||||
AddHtmlLocalized(55, 140, 290, 40, 1011011); // CONTINUE
|
||||
AddButton(20, 140, 4005, 4007, 1);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnResponse(NetState state, RelayInfo info)
|
||||
{
|
||||
if (info.ButtonID == 1)
|
||||
{
|
||||
_gate.EndConfirmation(_from);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,319 +1,169 @@
|
|||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using ModernUO.Serialization;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Items
|
||||
namespace Server.Items;
|
||||
|
||||
[SerializationGenerator(2, false)]
|
||||
public partial class PotionKeg : Item
|
||||
{
|
||||
public class PotionKeg : Item
|
||||
public static void Initialize()
|
||||
{
|
||||
private int m_Held;
|
||||
private PotionEffect m_Type;
|
||||
TileData.ItemTable[0x1940].Height = 4;
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public PotionKeg() : base(0x1940)
|
||||
{
|
||||
UpdateWeight();
|
||||
}
|
||||
[InvalidateProperties]
|
||||
[SerializableField(0)]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
private PotionEffect _type;
|
||||
|
||||
public PotionKeg(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
[Constructible]
|
||||
public PotionKeg() : base(0x1940) => UpdateWeight();
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int Held
|
||||
[SerializableProperty(1)]
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int Held
|
||||
{
|
||||
get => _held;
|
||||
set
|
||||
{
|
||||
get => m_Held;
|
||||
set
|
||||
if (_held != value)
|
||||
{
|
||||
if (m_Held != value)
|
||||
{
|
||||
m_Held = value;
|
||||
UpdateWeight();
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public PotionEffect Type
|
||||
{
|
||||
get => m_Type;
|
||||
set
|
||||
{
|
||||
m_Type = value;
|
||||
_held = value;
|
||||
UpdateWeight();
|
||||
InvalidateProperties();
|
||||
this.MarkDirty();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override int LabelNumber
|
||||
public override int LabelNumber
|
||||
{
|
||||
get
|
||||
{
|
||||
get
|
||||
if (_held > 0 && (int)_type >= (int)PotionEffect.Conflagration)
|
||||
{
|
||||
if (m_Held > 0 && (int)m_Type >= (int)PotionEffect.Conflagration)
|
||||
return 1072658 + (int)_type - (int)PotionEffect.Conflagration;
|
||||
}
|
||||
|
||||
return _held > 0 ? 1041620 + (int)_type : 1041641;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void UpdateWeight()
|
||||
{
|
||||
var held = Math.Max(0, Math.Min(_held, 100));
|
||||
|
||||
Weight = 20 + held * 80 / 100;
|
||||
}
|
||||
|
||||
private void Deserialize(IGenericReader reader, int version)
|
||||
{
|
||||
_type = (PotionEffect)reader.ReadInt();
|
||||
_held = reader.ReadInt();
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private int GetKegLabel() =>
|
||||
_held switch
|
||||
{
|
||||
<= 0 => 502246, // The keg is empty.
|
||||
< 5 => 502248, // The keg is nearly empty.
|
||||
< 20 => 502249, // The keg is not very full.
|
||||
< 30 => 502250, // The keg is about one quarter full.
|
||||
< 40 => 502251, // The keg is about one third full.
|
||||
< 47 => 502252, // The keg is almost half full.
|
||||
< 54 => 502254, // The keg is approximately half full.
|
||||
< 70 => 502253, // The keg is more than half full.
|
||||
< 80 => 502255, // The keg is about three quarters full.
|
||||
< 96 => 502256, // The keg is very full.
|
||||
< 100 => 502257, // The liquid is almost to the top of the keg.
|
||||
_ => 502258 // The keg is completely full.
|
||||
};
|
||||
|
||||
public override void GetProperties(IPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
list.Add(GetKegLabel());
|
||||
}
|
||||
|
||||
public override void OnSingleClick(Mobile from)
|
||||
{
|
||||
base.OnSingleClick(from);
|
||||
|
||||
LabelTo(from, GetKegLabel());
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (!from.InRange(GetWorldLocation(), 2))
|
||||
{
|
||||
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
|
||||
return;
|
||||
}
|
||||
|
||||
if (_held <= 0)
|
||||
{
|
||||
from.SendLocalizedMessage(502246); // The keg is empty.
|
||||
return;
|
||||
}
|
||||
|
||||
var pack = from.Backpack;
|
||||
|
||||
if (pack?.ConsumeTotal(typeof(Bottle)) == true)
|
||||
{
|
||||
from.SendLocalizedMessage(502242); // You pour some of the keg's contents into an empty bottle...
|
||||
|
||||
var pot = FillBottle();
|
||||
|
||||
if (pack.TryDropItem(from, pot, false))
|
||||
{
|
||||
from.SendLocalizedMessage(502243); // ...and place it into your backpack.
|
||||
from.PlaySound(0x240);
|
||||
|
||||
if (--Held == 0)
|
||||
{
|
||||
return 1072658 + (int)m_Type - (int)PotionEffect.Conflagration;
|
||||
}
|
||||
|
||||
return m_Held > 0 ? 1041620 + (int)m_Type : 1041641;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void UpdateWeight()
|
||||
{
|
||||
var held = Math.Max(0, Math.Min(m_Held, 100));
|
||||
|
||||
Weight = 20 + held * 80 / 100;
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(1); // version
|
||||
|
||||
writer.Write((int)m_Type);
|
||||
writer.Write(m_Held);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 1:
|
||||
case 0:
|
||||
{
|
||||
m_Type = (PotionEffect)reader.ReadInt();
|
||||
m_Held = reader.ReadInt();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (version < 1)
|
||||
{
|
||||
Timer.StartTimer(UpdateWeight);
|
||||
}
|
||||
}
|
||||
|
||||
public override void GetProperties(IPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
int number;
|
||||
|
||||
if (m_Held <= 0)
|
||||
{
|
||||
number = 502246; // The keg is empty.
|
||||
}
|
||||
else if (m_Held < 5)
|
||||
{
|
||||
number = 502248; // The keg is nearly empty.
|
||||
}
|
||||
else if (m_Held < 20)
|
||||
{
|
||||
number = 502249; // The keg is not very full.
|
||||
}
|
||||
else if (m_Held < 30)
|
||||
{
|
||||
number = 502250; // The keg is about one quarter full.
|
||||
}
|
||||
else if (m_Held < 40)
|
||||
{
|
||||
number = 502251; // The keg is about one third full.
|
||||
}
|
||||
else if (m_Held < 47)
|
||||
{
|
||||
number = 502252; // The keg is almost half full.
|
||||
}
|
||||
else if (m_Held < 54)
|
||||
{
|
||||
number = 502254; // The keg is approximately half full.
|
||||
}
|
||||
else if (m_Held < 70)
|
||||
{
|
||||
number = 502253; // The keg is more than half full.
|
||||
}
|
||||
else if (m_Held < 80)
|
||||
{
|
||||
number = 502255; // The keg is about three quarters full.
|
||||
}
|
||||
else if (m_Held < 96)
|
||||
{
|
||||
number = 502256; // The keg is very full.
|
||||
}
|
||||
else if (m_Held < 100)
|
||||
{
|
||||
number = 502257; // The liquid is almost to the top of the keg.
|
||||
}
|
||||
else
|
||||
{
|
||||
number = 502258; // The keg is completely full.
|
||||
}
|
||||
|
||||
list.Add(number);
|
||||
}
|
||||
|
||||
public override void OnSingleClick(Mobile from)
|
||||
{
|
||||
base.OnSingleClick(from);
|
||||
|
||||
int number;
|
||||
|
||||
if (m_Held <= 0)
|
||||
{
|
||||
number = 502246; // The keg is empty.
|
||||
}
|
||||
else if (m_Held < 5)
|
||||
{
|
||||
number = 502248; // The keg is nearly empty.
|
||||
}
|
||||
else if (m_Held < 20)
|
||||
{
|
||||
number = 502249; // The keg is not very full.
|
||||
}
|
||||
else if (m_Held < 30)
|
||||
{
|
||||
number = 502250; // The keg is about one quarter full.
|
||||
}
|
||||
else if (m_Held < 40)
|
||||
{
|
||||
number = 502251; // The keg is about one third full.
|
||||
}
|
||||
else if (m_Held < 47)
|
||||
{
|
||||
number = 502252; // The keg is almost half full.
|
||||
}
|
||||
else if (m_Held < 54)
|
||||
{
|
||||
number = 502254; // The keg is approximately half full.
|
||||
}
|
||||
else if (m_Held < 70)
|
||||
{
|
||||
number = 502253; // The keg is more than half full.
|
||||
}
|
||||
else if (m_Held < 80)
|
||||
{
|
||||
number = 502255; // The keg is about three quarters full.
|
||||
}
|
||||
else if (m_Held < 96)
|
||||
{
|
||||
number = 502256; // The keg is very full.
|
||||
}
|
||||
else if (m_Held < 100)
|
||||
{
|
||||
number = 502257; // The liquid is almost to the top of the keg.
|
||||
}
|
||||
else
|
||||
{
|
||||
number = 502258; // The keg is completely full.
|
||||
}
|
||||
|
||||
LabelTo(from, number);
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (from.InRange(GetWorldLocation(), 2))
|
||||
{
|
||||
if (m_Held > 0)
|
||||
{
|
||||
var pack = from.Backpack;
|
||||
|
||||
if (pack?.ConsumeTotal(typeof(Bottle)) == true)
|
||||
{
|
||||
from.SendLocalizedMessage(502242); // You pour some of the keg's contents into an empty bottle...
|
||||
|
||||
var pot = FillBottle();
|
||||
|
||||
if (pack.TryDropItem(from, pot, false))
|
||||
{
|
||||
from.SendLocalizedMessage(502243); // ...and place it into your backpack.
|
||||
from.PlaySound(0x240);
|
||||
|
||||
if (--Held == 0)
|
||||
{
|
||||
from.SendLocalizedMessage(502245); // The keg is now empty.
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(502244); // ...but there is no room for the bottle in your backpack.
|
||||
pot.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(502246); // The keg is empty.
|
||||
from.SendLocalizedMessage(502245); // The keg is now empty.
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
|
||||
from.SendLocalizedMessage(502244); // ...but there is no room for the bottle in your backpack.
|
||||
pot.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override bool OnDragDrop(Mobile from, Item item)
|
||||
public override bool OnDragDrop(Mobile from, Item item)
|
||||
{
|
||||
if (item is not BasePotion pot)
|
||||
{
|
||||
if (item is not BasePotion pot)
|
||||
from.SendLocalizedMessage(502232); // The keg is not designed to hold that type of object.
|
||||
return false;
|
||||
}
|
||||
|
||||
var toHold = Math.Min(100 - _held, pot.Amount);
|
||||
|
||||
if (toHold <= 0)
|
||||
{
|
||||
from.SendLocalizedMessage(502233); // The keg will not hold any more!
|
||||
return false;
|
||||
}
|
||||
|
||||
if (_held == 0)
|
||||
{
|
||||
if ((int)pot.PotionEffect >= (int)PotionEffect.Invisibility)
|
||||
{
|
||||
from.SendLocalizedMessage(502232); // The keg is not designed to hold that type of object.
|
||||
return false;
|
||||
}
|
||||
|
||||
var toHold = Math.Min(100 - m_Held, pot.Amount);
|
||||
|
||||
if (toHold <= 0)
|
||||
{
|
||||
from.SendLocalizedMessage(502233); // The keg will not hold any more!
|
||||
return false;
|
||||
}
|
||||
|
||||
if (m_Held == 0)
|
||||
{
|
||||
if ((int)pot.PotionEffect >= (int)PotionEffect.Invisibility)
|
||||
{
|
||||
from.SendLocalizedMessage(502232); // The keg is not designed to hold that type of object.
|
||||
return false;
|
||||
}
|
||||
|
||||
if (GiveBottle(from, toHold))
|
||||
{
|
||||
m_Type = pot.PotionEffect;
|
||||
Held = toHold;
|
||||
|
||||
from.PlaySound(0x240);
|
||||
|
||||
from.SendLocalizedMessage(502237); // You place the empty bottle in your backpack.
|
||||
|
||||
pot.Consume(toHold);
|
||||
|
||||
if (!pot.Deleted)
|
||||
{
|
||||
pot.Bounce(from);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
from.SendLocalizedMessage(502238); // You don't have room for the empty bottle in your backpack.
|
||||
return false;
|
||||
}
|
||||
|
||||
if (pot.PotionEffect != m_Type)
|
||||
{
|
||||
from.SendLocalizedMessage(
|
||||
502236
|
||||
); // You decide that it would be a bad idea to mix different types of potions.
|
||||
return false;
|
||||
}
|
||||
|
||||
if (GiveBottle(from, toHold))
|
||||
{
|
||||
Held += toHold;
|
||||
_type = pot.PotionEffect;
|
||||
Held = toHold;
|
||||
|
||||
from.PlaySound(0x240);
|
||||
|
||||
|
|
@ -333,56 +183,78 @@ namespace Server.Items
|
|||
return false;
|
||||
}
|
||||
|
||||
public bool GiveBottle(Mobile m, int amount)
|
||||
if (pot.PotionEffect != _type)
|
||||
{
|
||||
var pack = m.Backpack;
|
||||
from.SendLocalizedMessage(
|
||||
502236
|
||||
); // You decide that it would be a bad idea to mix different types of potions.
|
||||
return false;
|
||||
}
|
||||
|
||||
var bottle = new Bottle(amount);
|
||||
if (GiveBottle(from, toHold))
|
||||
{
|
||||
Held += toHold;
|
||||
|
||||
if (pack?.TryDropItem(m, bottle, false) != true)
|
||||
from.PlaySound(0x240);
|
||||
|
||||
from.SendLocalizedMessage(502237); // You place the empty bottle in your backpack.
|
||||
|
||||
pot.Consume(toHold);
|
||||
|
||||
if (!pot.Deleted)
|
||||
{
|
||||
bottle.Delete();
|
||||
return false;
|
||||
pot.Bounce(from);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public BasePotion FillBottle()
|
||||
from.SendLocalizedMessage(502238); // You don't have room for the empty bottle in your backpack.
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool GiveBottle(Mobile m, int amount)
|
||||
{
|
||||
var pack = m.Backpack;
|
||||
|
||||
var bottle = new Bottle(amount);
|
||||
|
||||
if (pack?.TryDropItem(m, bottle, false) != true)
|
||||
{
|
||||
return m_Type switch
|
||||
{
|
||||
PotionEffect.Nightsight => new NightSightPotion(),
|
||||
PotionEffect.CureLesser => new LesserCurePotion(),
|
||||
PotionEffect.Cure => new CurePotion(),
|
||||
PotionEffect.CureGreater => new GreaterCurePotion(),
|
||||
PotionEffect.Agility => new AgilityPotion(),
|
||||
PotionEffect.AgilityGreater => new GreaterAgilityPotion(),
|
||||
PotionEffect.Strength => new StrengthPotion(),
|
||||
PotionEffect.StrengthGreater => new GreaterStrengthPotion(),
|
||||
PotionEffect.PoisonLesser => new LesserPoisonPotion(),
|
||||
PotionEffect.Poison => new PoisonPotion(),
|
||||
PotionEffect.PoisonGreater => new GreaterPoisonPotion(),
|
||||
PotionEffect.PoisonDeadly => new DeadlyPoisonPotion(),
|
||||
PotionEffect.Refresh => new RefreshPotion(),
|
||||
PotionEffect.RefreshTotal => new TotalRefreshPotion(),
|
||||
PotionEffect.HealLesser => new LesserHealPotion(),
|
||||
PotionEffect.Heal => new HealPotion(),
|
||||
PotionEffect.HealGreater => new GreaterHealPotion(),
|
||||
PotionEffect.ExplosionLesser => new LesserExplosionPotion(),
|
||||
PotionEffect.Explosion => new ExplosionPotion(),
|
||||
PotionEffect.ExplosionGreater => new GreaterExplosionPotion(),
|
||||
PotionEffect.Conflagration => new ConflagrationPotion(),
|
||||
PotionEffect.ConflagrationGreater => new GreaterConflagrationPotion(),
|
||||
PotionEffect.ConfusionBlast => new ConfusionBlastPotion(),
|
||||
PotionEffect.ConfusionBlastGreater => new GreaterConfusionBlastPotion(),
|
||||
_ => new NightSightPotion()
|
||||
};
|
||||
bottle.Delete();
|
||||
return false;
|
||||
}
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
TileData.ItemTable[0x1940].Height = 4;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public BasePotion FillBottle() =>
|
||||
_type switch
|
||||
{
|
||||
PotionEffect.Nightsight => new NightSightPotion(),
|
||||
PotionEffect.CureLesser => new LesserCurePotion(),
|
||||
PotionEffect.Cure => new CurePotion(),
|
||||
PotionEffect.CureGreater => new GreaterCurePotion(),
|
||||
PotionEffect.Agility => new AgilityPotion(),
|
||||
PotionEffect.AgilityGreater => new GreaterAgilityPotion(),
|
||||
PotionEffect.Strength => new StrengthPotion(),
|
||||
PotionEffect.StrengthGreater => new GreaterStrengthPotion(),
|
||||
PotionEffect.PoisonLesser => new LesserPoisonPotion(),
|
||||
PotionEffect.Poison => new PoisonPotion(),
|
||||
PotionEffect.PoisonGreater => new GreaterPoisonPotion(),
|
||||
PotionEffect.PoisonDeadly => new DeadlyPoisonPotion(),
|
||||
PotionEffect.Refresh => new RefreshPotion(),
|
||||
PotionEffect.RefreshTotal => new TotalRefreshPotion(),
|
||||
PotionEffect.HealLesser => new LesserHealPotion(),
|
||||
PotionEffect.Heal => new HealPotion(),
|
||||
PotionEffect.HealGreater => new GreaterHealPotion(),
|
||||
PotionEffect.ExplosionLesser => new LesserExplosionPotion(),
|
||||
PotionEffect.Explosion => new ExplosionPotion(),
|
||||
PotionEffect.ExplosionGreater => new GreaterExplosionPotion(),
|
||||
PotionEffect.Conflagration => new ConflagrationPotion(),
|
||||
PotionEffect.ConflagrationGreater => new GreaterConflagrationPotion(),
|
||||
PotionEffect.ConfusionBlast => new ConfusionBlastPotion(),
|
||||
PotionEffect.ConfusionBlastGreater => new GreaterConfusionBlastPotion(),
|
||||
_ => new NightSightPotion()
|
||||
};
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,356 +1,320 @@
|
|||
using ModernUO.Serialization;
|
||||
using Server.Multis;
|
||||
using Server.Prompts;
|
||||
using Server.Regions;
|
||||
|
||||
namespace Server.Items
|
||||
namespace Server.Items;
|
||||
|
||||
[Flippable(0x1f14, 0x1f15, 0x1f16, 0x1f17)]
|
||||
[SerializationGenerator(2, false)]
|
||||
public partial class RecallRune : Item
|
||||
{
|
||||
[Flippable(0x1f14, 0x1f15, 0x1f16, 0x1f17)]
|
||||
public class RecallRune : Item
|
||||
[InvalidateProperties]
|
||||
[SerializableField(1)]
|
||||
[SerializedCommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
|
||||
private string _description;
|
||||
|
||||
[SerializableField(3)]
|
||||
[SerializedCommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
|
||||
private Point3D _target;
|
||||
|
||||
[Constructible]
|
||||
public RecallRune() : base(0x1F14)
|
||||
{
|
||||
private string m_Description;
|
||||
private BaseHouse m_House;
|
||||
private bool m_Marked;
|
||||
private Map m_TargetMap;
|
||||
Weight = 1.0;
|
||||
CalculateHue();
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public RecallRune() : base(0x1F14)
|
||||
[SerializableProperty(0)]
|
||||
[CommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
|
||||
public BaseHouse House
|
||||
{
|
||||
get
|
||||
{
|
||||
Weight = 1.0;
|
||||
CalculateHue();
|
||||
}
|
||||
|
||||
public RecallRune(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
|
||||
public BaseHouse House
|
||||
{
|
||||
get
|
||||
if (_house?.Deleted == true)
|
||||
{
|
||||
if (m_House?.Deleted == true)
|
||||
{
|
||||
House = null;
|
||||
}
|
||||
|
||||
return m_House;
|
||||
House = null;
|
||||
}
|
||||
set
|
||||
|
||||
return _house;
|
||||
}
|
||||
set
|
||||
{
|
||||
_house = value;
|
||||
CalculateHue();
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
[SerializableProperty(2)]
|
||||
[CommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
|
||||
public bool Marked
|
||||
{
|
||||
get => _marked;
|
||||
set
|
||||
{
|
||||
if (_marked != value)
|
||||
{
|
||||
m_House = value;
|
||||
_marked = value;
|
||||
CalculateHue();
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
|
||||
public string Description
|
||||
[SerializableProperty(4)]
|
||||
[CommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
|
||||
public Map TargetMap
|
||||
{
|
||||
get => _targetMap;
|
||||
set
|
||||
{
|
||||
get => m_Description;
|
||||
set
|
||||
if (_targetMap != value)
|
||||
{
|
||||
m_Description = value;
|
||||
_targetMap = value;
|
||||
CalculateHue();
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
|
||||
public bool Marked
|
||||
private void Deserialize(IGenericReader reader, int version)
|
||||
{
|
||||
switch (version)
|
||||
{
|
||||
get => m_Marked;
|
||||
set
|
||||
{
|
||||
if (m_Marked != value)
|
||||
case 1:
|
||||
{
|
||||
m_Marked = value;
|
||||
_house = reader.ReadEntity<BaseHouse>();
|
||||
goto case 0;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
_description = reader.ReadString();
|
||||
_marked = reader.ReadBool();
|
||||
Target = reader.ReadPoint3D();
|
||||
_targetMap = reader.ReadMap();
|
||||
|
||||
CalculateHue();
|
||||
InvalidateProperties();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
|
||||
public Point3D Target { get; set; }
|
||||
|
||||
[CommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
|
||||
public Map TargetMap
|
||||
private void CalculateHue()
|
||||
{
|
||||
if (!_marked)
|
||||
{
|
||||
get => m_TargetMap;
|
||||
set
|
||||
{
|
||||
if (m_TargetMap != value)
|
||||
{
|
||||
m_TargetMap = value;
|
||||
CalculateHue();
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
Hue = 0;
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
else if (_targetMap == Map.Trammel)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
if (m_House?.Deleted == false)
|
||||
{
|
||||
writer.Write(1); // version
|
||||
|
||||
writer.Write(m_House);
|
||||
}
|
||||
else
|
||||
{
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
writer.Write(m_Description);
|
||||
writer.Write(m_Marked);
|
||||
writer.Write(Target);
|
||||
writer.Write(m_TargetMap);
|
||||
Hue = House != null ? 0x47F : 50;
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
else if (_targetMap == Map.Felucca)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
m_House = reader.ReadEntity<BaseHouse>();
|
||||
goto case 0;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
m_Description = reader.ReadString();
|
||||
m_Marked = reader.ReadBool();
|
||||
Target = reader.ReadPoint3D();
|
||||
m_TargetMap = reader.ReadMap();
|
||||
|
||||
CalculateHue();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
Hue = House != null ? 0x66D : 0;
|
||||
}
|
||||
|
||||
private void CalculateHue()
|
||||
else if (_targetMap == Map.Ilshenar)
|
||||
{
|
||||
if (!m_Marked)
|
||||
{
|
||||
Hue = 0;
|
||||
}
|
||||
else if (m_TargetMap == Map.Trammel)
|
||||
{
|
||||
Hue = House != null ? 0x47F : 50;
|
||||
}
|
||||
else if (m_TargetMap == Map.Felucca)
|
||||
{
|
||||
Hue = House != null ? 0x66D : 0;
|
||||
}
|
||||
else if (m_TargetMap == Map.Ilshenar)
|
||||
{
|
||||
Hue = House != null ? 0x55F : 1102;
|
||||
}
|
||||
else if (m_TargetMap == Map.Malas)
|
||||
{
|
||||
Hue = House != null ? 0x55F : 1102;
|
||||
}
|
||||
else if (m_TargetMap == Map.Tokuno)
|
||||
{
|
||||
Hue = House != null ? 0x47F : 1154;
|
||||
}
|
||||
Hue = House != null ? 0x55F : 1102;
|
||||
}
|
||||
|
||||
public void Mark(Mobile m)
|
||||
else if (_targetMap == Map.Malas)
|
||||
{
|
||||
m_Marked = true;
|
||||
Hue = House != null ? 0x55F : 1102;
|
||||
}
|
||||
else if (_targetMap == Map.Tokuno)
|
||||
{
|
||||
Hue = House != null ? 0x47F : 1154;
|
||||
}
|
||||
}
|
||||
|
||||
var setDesc = false;
|
||||
if (Core.AOS)
|
||||
public void Mark(Mobile m)
|
||||
{
|
||||
_marked = true;
|
||||
|
||||
var setDesc = false;
|
||||
if (Core.AOS)
|
||||
{
|
||||
_house = BaseHouse.FindHouseAt(m);
|
||||
|
||||
if (_house == null)
|
||||
{
|
||||
m_House = BaseHouse.FindHouseAt(m);
|
||||
|
||||
if (m_House == null)
|
||||
{
|
||||
Target = m.Location;
|
||||
m_TargetMap = m.Map;
|
||||
}
|
||||
else
|
||||
{
|
||||
var sign = m_House.Sign;
|
||||
|
||||
m_Description = (sign?.Name?.Trim()).DefaultIfNullOrEmpty("an unnamed house");
|
||||
|
||||
setDesc = true;
|
||||
|
||||
var x = m_House.BanLocation.X;
|
||||
var y = m_House.BanLocation.Y + 2;
|
||||
var z = m_House.BanLocation.Z;
|
||||
|
||||
var map = m_House.Map;
|
||||
|
||||
if (map?.CanFit(x, y, z, 16, false, false) == false)
|
||||
{
|
||||
z = map.GetAverageZ(x, y);
|
||||
}
|
||||
|
||||
Target = new Point3D(x, y, z);
|
||||
m_TargetMap = map;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_House = null;
|
||||
Target = m.Location;
|
||||
m_TargetMap = m.Map;
|
||||
}
|
||||
|
||||
if (!setDesc)
|
||||
{
|
||||
m_Description = BaseRegion.GetRuneNameFor(Region.Find(Target, m_TargetMap));
|
||||
}
|
||||
|
||||
CalculateHue();
|
||||
InvalidateProperties();
|
||||
}
|
||||
|
||||
public override void GetProperties(IPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
if (m_Marked)
|
||||
{
|
||||
string desc;
|
||||
|
||||
if ((desc = m_Description) == null || (desc = desc.Trim()).Length == 0)
|
||||
{
|
||||
desc = "an unknown location";
|
||||
}
|
||||
|
||||
if (m_TargetMap == Map.Tokuno)
|
||||
{
|
||||
list.Add(House != null ? 1063260 : 1063259, $"a recall rune for {desc}"); // ~1_val~ (Tokuno Islands)[(House)]
|
||||
}
|
||||
else if (m_TargetMap == Map.Malas)
|
||||
{
|
||||
list.Add(House != null ? 1062454 : 1060804, $"a recall rune for {desc}"); // ~1_val~ (Malas)[(House)]
|
||||
}
|
||||
else if (m_TargetMap == Map.Felucca)
|
||||
{
|
||||
list.Add(House != null ? 1062452 : 1060805, $"a recall rune for {desc}"); // ~1_val~ (Felucca)[(House)]
|
||||
}
|
||||
else if (m_TargetMap == Map.Trammel)
|
||||
{
|
||||
list.Add(House != null ? 1062453 : 1060806, $"a recall rune for {desc}"); // ~1_val~ (Trammel)[(House)]
|
||||
}
|
||||
else if (House != null)
|
||||
{
|
||||
list.Add($"a recall rune for {desc} ({m_TargetMap})(House)");
|
||||
}
|
||||
else
|
||||
{
|
||||
list.Add($"a recall rune for {desc} ({m_TargetMap})");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnSingleClick(Mobile from)
|
||||
{
|
||||
if (m_Marked)
|
||||
{
|
||||
var desc = (m_Description?.Trim()).DefaultIfNullOrEmpty("an unknown location");
|
||||
|
||||
if (m_TargetMap == Map.Tokuno)
|
||||
{
|
||||
LabelTo(
|
||||
from,
|
||||
House != null ? 1063260 : 1063259, // ~1_val~ (Tokuno Islands)[(House)]
|
||||
$"a recall rune for {desc}"
|
||||
);
|
||||
}
|
||||
else if (m_TargetMap == Map.Malas)
|
||||
{
|
||||
LabelTo(
|
||||
from,
|
||||
House != null ? 1062454 : 1060804, // ~1_val~ (Malas)[(House)]
|
||||
$"a recall rune for {desc}"
|
||||
);
|
||||
}
|
||||
else if (m_TargetMap == Map.Felucca)
|
||||
{
|
||||
LabelTo(
|
||||
from,
|
||||
House != null ? 1062452 : 1060805, // ~1_val~ (Felucca)[(House)]
|
||||
$"a recall rune for {desc}"
|
||||
);
|
||||
}
|
||||
else if (m_TargetMap == Map.Trammel)
|
||||
{
|
||||
LabelTo(
|
||||
from,
|
||||
House != null ? 1062453 : 1060806, // ~1_val~ (Trammel)[(House)]
|
||||
$"a recall rune for {desc}"
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (House != null)
|
||||
{
|
||||
LabelTo(from, $"a recall rune for {desc} ({m_TargetMap})(House)");
|
||||
}
|
||||
else
|
||||
{
|
||||
LabelTo(from, $"a recall rune for {desc} ({m_TargetMap})");
|
||||
}
|
||||
}
|
||||
_targetMap = m.Map;
|
||||
}
|
||||
else
|
||||
{
|
||||
LabelTo(from, "an unmarked recall rune");
|
||||
var sign = _house.Sign;
|
||||
|
||||
_description = (sign?.Name?.Trim()).DefaultIfNullOrEmpty("an unnamed house");
|
||||
|
||||
setDesc = true;
|
||||
|
||||
var x = _house.BanLocation.X;
|
||||
var y = _house.BanLocation.Y + 2;
|
||||
var z = _house.BanLocation.Z;
|
||||
|
||||
var map = _house.Map;
|
||||
|
||||
if (map?.CanFit(x, y, z, 16, false, false) == false)
|
||||
{
|
||||
z = map.GetAverageZ(x, y);
|
||||
}
|
||||
|
||||
Target = new Point3D(x, y, z);
|
||||
_targetMap = map;
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
else
|
||||
{
|
||||
int number;
|
||||
_house = null;
|
||||
Target = m.Location;
|
||||
_targetMap = m.Map;
|
||||
}
|
||||
|
||||
if (!IsChildOf(from.Backpack))
|
||||
if (!setDesc)
|
||||
{
|
||||
_description = BaseRegion.GetRuneNameFor(Region.Find(Target, _targetMap));
|
||||
}
|
||||
|
||||
CalculateHue();
|
||||
InvalidateProperties();
|
||||
}
|
||||
|
||||
public override void GetProperties(IPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
if (_marked)
|
||||
{
|
||||
string desc;
|
||||
|
||||
if ((desc = _description) == null || (desc = desc.Trim()).Length == 0)
|
||||
{
|
||||
number = 1042001; // That must be in your pack for you to use it.
|
||||
desc = "an unknown location";
|
||||
}
|
||||
|
||||
if (_targetMap == Map.Tokuno)
|
||||
{
|
||||
list.Add(House != null ? 1063260 : 1063259, $"a recall rune for {desc}"); // ~1_val~ (Tokuno Islands)[(House)]
|
||||
}
|
||||
else if (_targetMap == Map.Malas)
|
||||
{
|
||||
list.Add(House != null ? 1062454 : 1060804, $"a recall rune for {desc}"); // ~1_val~ (Malas)[(House)]
|
||||
}
|
||||
else if (_targetMap == Map.Felucca)
|
||||
{
|
||||
list.Add(House != null ? 1062452 : 1060805, $"a recall rune for {desc}"); // ~1_val~ (Felucca)[(House)]
|
||||
}
|
||||
else if (_targetMap == Map.Trammel)
|
||||
{
|
||||
list.Add(House != null ? 1062453 : 1060806, $"a recall rune for {desc}"); // ~1_val~ (Trammel)[(House)]
|
||||
}
|
||||
else if (House != null)
|
||||
{
|
||||
number = 1062399; // You cannot edit the description for this rune.
|
||||
}
|
||||
else if (m_Marked)
|
||||
{
|
||||
number = 501804; // Please enter a description for this marked object.
|
||||
|
||||
from.Prompt = new RenamePrompt(this);
|
||||
list.Add($"a recall rune for {desc} ({_targetMap})(House)");
|
||||
}
|
||||
else
|
||||
{
|
||||
number = 501805; // That rune is not yet marked.
|
||||
list.Add($"a recall rune for {desc} ({_targetMap})");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
from.SendLocalizedMessage(number);
|
||||
public override void OnSingleClick(Mobile from)
|
||||
{
|
||||
if (_marked)
|
||||
{
|
||||
var desc = (_description?.Trim()).DefaultIfNullOrEmpty("an unknown location");
|
||||
|
||||
if (_targetMap == Map.Tokuno)
|
||||
{
|
||||
LabelTo(
|
||||
from,
|
||||
House != null ? 1063260 : 1063259, // ~1_val~ (Tokuno Islands)[(House)]
|
||||
$"a recall rune for {desc}"
|
||||
);
|
||||
}
|
||||
else if (_targetMap == Map.Malas)
|
||||
{
|
||||
LabelTo(
|
||||
from,
|
||||
House != null ? 1062454 : 1060804, // ~1_val~ (Malas)[(House)]
|
||||
$"a recall rune for {desc}"
|
||||
);
|
||||
}
|
||||
else if (_targetMap == Map.Felucca)
|
||||
{
|
||||
LabelTo(
|
||||
from,
|
||||
House != null ? 1062452 : 1060805, // ~1_val~ (Felucca)[(House)]
|
||||
$"a recall rune for {desc}"
|
||||
);
|
||||
}
|
||||
else if (_targetMap == Map.Trammel)
|
||||
{
|
||||
LabelTo(
|
||||
from,
|
||||
House != null ? 1062453 : 1060806, // ~1_val~ (Trammel)[(House)]
|
||||
$"a recall rune for {desc}"
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (House != null)
|
||||
{
|
||||
LabelTo(from, $"a recall rune for {desc} ({_targetMap})(House)");
|
||||
}
|
||||
else
|
||||
{
|
||||
LabelTo(from, $"a recall rune for {desc} ({_targetMap})");
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
LabelTo(from, "an unmarked recall rune");
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
int number;
|
||||
|
||||
if (!IsChildOf(from.Backpack))
|
||||
{
|
||||
number = 1042001; // That must be in your pack for you to use it.
|
||||
}
|
||||
else if (House != null)
|
||||
{
|
||||
number = 1062399; // You cannot edit the description for this rune.
|
||||
}
|
||||
else if (_marked)
|
||||
{
|
||||
number = 501804; // Please enter a description for this marked object.
|
||||
|
||||
from.Prompt = new RenamePrompt(this);
|
||||
}
|
||||
else
|
||||
{
|
||||
number = 501805; // That rune is not yet marked.
|
||||
}
|
||||
|
||||
private class RenamePrompt : Prompt
|
||||
from.SendLocalizedMessage(number);
|
||||
}
|
||||
|
||||
private class RenamePrompt : Prompt
|
||||
{
|
||||
private RecallRune _rune;
|
||||
|
||||
public RenamePrompt(RecallRune rune) => _rune = rune;
|
||||
|
||||
public override void OnResponse(Mobile from, string text)
|
||||
{
|
||||
private readonly RecallRune m_Rune;
|
||||
|
||||
public RenamePrompt(RecallRune rune) => m_Rune = rune;
|
||||
|
||||
public override void OnResponse(Mobile from, string text)
|
||||
if (_rune.House == null && _rune.Marked)
|
||||
{
|
||||
if (m_Rune.House == null && m_Rune.Marked)
|
||||
{
|
||||
m_Rune.Description = text;
|
||||
from.SendLocalizedMessage(1010474); // The etching on the rune has been changed.
|
||||
}
|
||||
_rune.Description = text;
|
||||
from.SendLocalizedMessage(1010474); // The etching on the rune has been changed.
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue