feat: Consolidates staff gump layouts (#2404)

## Summary
- Creates `PropsLayoutExtensions.cs` with reusable extension methods for both legacy `Gump` and `DynamicGumpBuilder` that encapsulate the repeating PropsConfig-style layout patterns (frame, header navigation, entry rows)
- Converts all 12 standardized staff gumps to use the new extensions, reducing ~570 lines of duplicated layout code
- Adds Type and Serial display to PropsGump and SkillsGump headers (e.g. `PlayerMobile (0x1)`)

### Extension methods provided
| Method | Pattern |
|--------|---------|
| `AddPropsFrame` | Background + offset region + origin coordinates |
| `AddPropsHeader` | 3-column: [Prev] [Title] [Next] |
| `AddPropsHeaderWithBack` | 4-column: [Back] [Title] [Prev] [Next] |
| `AddPropsEntryButton` | Label + action button |
| `AddPropsEntryNameValue` | Name + Value + action button |
| `AddPropsEntryTextInput` | Text input + action button |
| `AddPropsEntryLabel` | Label only (no button) |
| `AddPropsEntryType` | Full-width type label |
| `AddPropsEntryBlank` | Separator row |

### Gumps converted
PropsGump, GoGump, WhoGump, SkillsGump (frame+header), EditSkillGump, SetGump, SetObjectGump, SetPoint2DGump, SetPoint3DGump, SetTimeSpanGump (frame), SetListOptionGump (frame+header), CategorizedAddGump (frame+header)

## Test plan
- [x] Verify `[props` gump displays correctly with type + serial in header
- [x] Verify `[skills` gump displays correctly with type + serial in header
- [x] Verify `[go` navigation gump works (prev/next/back)
- [x] Verify property editing gumps (Set, SetObject, SetPoint2D, SetPoint3D, SetTimeSpan, SetListOption)
- [x] Verify `[categorizedadd` gump works
- [x] Verify `[who` gump works with pagination
This commit is contained in:
Kamron Batman 2026-04-08 11:42:46 -06:00 • committed by GitHub
parent c0d75562be
commit 8a34903326
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GPG key ID: B5690EEEBB952194
13 changed files with 786 additions and 570 deletions

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@ -21,8 +21,6 @@ namespace Server.Gumps
private const int TotalWidth = OffsetSize + EntryWidth + OffsetSize + SetWidth + OffsetSize;
private const int BackWidth = BorderSize + TotalWidth + BorderSize;
private readonly CAGCategory m_Category;
private readonly Mobile m_Owner;
@ -50,64 +48,21 @@ namespace Server.Gumps
var count = Math.Clamp(nodes.Length - page * EntryCount, 0, EntryCount);
var totalHeight = OffsetSize + (EntryHeight + OffsetSize) * (count + 1);
AddPage(0);
AddBackground(0, 0, BackWidth, BorderSize + totalHeight + BorderSize, BackGumpID);
AddImageTiled(
BorderSize,
BorderSize,
TotalWidth,
totalHeight,
OffsetGumpID
this.AddPropsFrame(TotalWidth, count + 1, out var x, out var y, EntryHeight);
this.AddPropsHeaderWithBack(
TotalWidth, ref x, ref y, m_Category.Title,
m_Category.Parent != null, 1,
page > 0, 2,
(page + 1) * EntryCount < nodes.Length, 3,
nextType: GumpButtonType.Reply, nextParam: 1,
entryHeight: EntryHeight
);
var x = BorderSize + OffsetSize;
var y = BorderSize + OffsetSize;
AddImageTiled(x, y, PrevWidth, EntryHeight, HeaderGumpID);
if (m_Category.Parent != null)
{
AddButton(x + PrevOffsetX, y + PrevOffsetY, PrevButtonID1, PrevButtonID2, 1);
}
x += PrevWidth + OffsetSize;
const int emptyWidth = TotalWidth - PrevWidth * 2 - NextWidth - OffsetSize * 5;
AddImageTiled(x, y, emptyWidth, EntryHeight, EntryGumpID);
AddHtml(
x + TextOffsetX,
y + (EntryHeight - 20) / 2,
emptyWidth - TextOffsetX,
EntryHeight,
$"<center>{m_Category.Title}</center>"
);
x += emptyWidth + OffsetSize;
AddImageTiled(x, y, PrevWidth, EntryHeight, HeaderGumpID);
if (page > 0)
{
AddButton(x + PrevOffsetX, y + PrevOffsetY, PrevButtonID1, PrevButtonID2, 2);
}
x += PrevWidth + OffsetSize;
AddImageTiled(x, y, NextWidth, EntryHeight, HeaderGumpID);
if ((page + 1) * EntryCount < nodes.Length)
{
AddButton(x + NextOffsetX, y + NextOffsetY, NextButtonID1, NextButtonID2, 3, GumpButtonType.Reply, 1);
}
for (int i = 0, index = page * EntryCount; i < EntryCount && index < nodes.Length; ++i, ++index)
{
x = BorderSize + OffsetSize;
y += EntryHeight + OffsetSize;
PropsLayout.NextRow(ref x, ref y, EntryHeight);
var node = nodes[index];