feat: Consolidates staff gump layouts (#2404)

## Summary
- Creates `PropsLayoutExtensions.cs` with reusable extension methods for both legacy `Gump` and `DynamicGumpBuilder` that encapsulate the repeating PropsConfig-style layout patterns (frame, header navigation, entry rows)
- Converts all 12 standardized staff gumps to use the new extensions, reducing ~570 lines of duplicated layout code
- Adds Type and Serial display to PropsGump and SkillsGump headers (e.g. `PlayerMobile (0x1)`)

### Extension methods provided
| Method | Pattern |
|--------|---------|
| `AddPropsFrame` | Background + offset region + origin coordinates |
| `AddPropsHeader` | 3-column: [Prev] [Title] [Next] |
| `AddPropsHeaderWithBack` | 4-column: [Back] [Title] [Prev] [Next] |
| `AddPropsEntryButton` | Label + action button |
| `AddPropsEntryNameValue` | Name + Value + action button |
| `AddPropsEntryTextInput` | Text input + action button |
| `AddPropsEntryLabel` | Label only (no button) |
| `AddPropsEntryType` | Full-width type label |
| `AddPropsEntryBlank` | Separator row |

### Gumps converted
PropsGump, GoGump, WhoGump, SkillsGump (frame+header), EditSkillGump, SetGump, SetObjectGump, SetPoint2DGump, SetPoint3DGump, SetTimeSpanGump (frame), SetListOptionGump (frame+header), CategorizedAddGump (frame+header)

## Test plan
- [x] Verify `[props` gump displays correctly with type + serial in header
- [x] Verify `[skills` gump displays correctly with type + serial in header
- [x] Verify `[go` navigation gump works (prev/next/back)
- [x] Verify property editing gumps (Set, SetObject, SetPoint2D, SetPoint3D, SetTimeSpan, SetListOption)
- [x] Verify `[categorizedadd` gump works
- [x] Verify `[who` gump works with pagination
This commit is contained in:
Kamron Batman 2026-04-08 11:42:46 -06:00 • committed by GitHub
parent c0d75562be
commit 8a34903326
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
13 changed files with 786 additions and 570 deletions

View file

@ -41,24 +41,14 @@ public class SpawnPropsGump : PropertiesGump
private List<object> _spawners;
public SpawnPropsGump(Mobile mobile, object o, List<object> spawners) : base(mobile, o)
{
_spawners = spawners;
}
public SpawnPropsGump(Mobile mobile, object o, List<object> spawners) : base(mobile, o) => _spawners = spawners;
public SpawnPropsGump(Mobile mobile, object o, Stack<StackEntry> stack, StackEntry parent, List<object> spawners) : base(
mobile, o, stack, parent
)
{
_spawners = spawners;
}
public SpawnPropsGump(Mobile mobile, object o, Stack<StackEntry> stack, StackEntry parent, List<object> spawners)
: base(mobile, o, stack, parent) => _spawners = spawners;
public SpawnPropsGump(Mobile mobile, object o, Stack<StackEntry> stack, List<object> list, int page, List<object> spawners) : base(
mobile, o, stack, list, page
)
{
_spawners = spawners;
}
public SpawnPropsGump(
Mobile mobile, object o, Stack<StackEntry> stack, List<object> list, int page, List<object> spawners
) : base(mobile, o, stack, list, page) => _spawners = spawners;
protected override int TotalHeight => base.TotalHeight + PropsConfig.ApplySize;
@ -67,7 +57,7 @@ public class SpawnPropsGump : PropertiesGump
base.Initialize(page);
var totalHeight = TotalHeight - PropsConfig.ApplySize;
AddButton(BackWidth / 3, PropsConfig.BorderSize + totalHeight + PropsConfig.BorderSize, 5204, 5205, 3);
AddButton(BackWidth / 3, PropsConfig.BorderSize * 2 + totalHeight, 5204, 5205, 3);
}
public override void SendPropertiesGump() =>
@ -111,9 +101,7 @@ public class SpawnPropsGump : PropertiesGump
propsBuilder.Append(' ');
}
propsBuilder.Append(attr);
propsBuilder.Append(' ');
propsBuilder.Append(prop.ToString()); // TODO: Replace with ZString, or IFormatter code
propsBuilder.Append($"{attr} {prop}");
}
}