Updates rest of the random list (#197)
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4403d6c1c7
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8caf5a422f
18 changed files with 116 additions and 79 deletions
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@ -599,8 +599,7 @@ namespace Server.Items
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Item item = Loot.Construct(m_Types);
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if (item is Key key)
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key.ItemID = Utility.RandomList((int)KeyType.Copper, (int)KeyType.Gold, (int)KeyType.Iron,
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(int)KeyType.Rusty);
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key.ItemID = Utility.RandomList((int)KeyType.Copper, (int)KeyType.Gold, (int)KeyType.Iron, (int)KeyType.Rusty);
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else if (item is Arrow || item is Bolt)
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item.Amount = Utility.RandomMinMax(2, 6);
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else if (item is Bandage || item is Lockpick)
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@ -17,10 +17,10 @@ namespace Server.Items
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private string m_Name;
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[Constructible]
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public ParagonChest(string name, int level) : base(Utility.RandomList(m_ItemIDs))
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public ParagonChest(string name, int level) : base(m_ItemIDs.RandomElement())
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{
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m_Name = name;
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Hue = Utility.RandomList(m_Hues);
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Hue = m_Hues.RandomElement();
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Fill(level);
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}
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@ -207,4 +207,4 @@ namespace Server.Items
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m_Name = Utility.Intern(reader.ReadString());
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}
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}
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}
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}
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