feat: convert all delta-time serialization to anchored time

Every actively-written delta-time value now stores an absolute anchored
timestamp, shifted by downtime at load: remaining time is preserved across
restarts and idle saves become byte-stable.

- Item v11: LastMoved (was whole-minute delta, rewritten every save) and
  DecayResetTime; Mobile v38: the three stat-gain stamps; BaseCreature v21:
  SummonEnd; plus VendorInventory, StealableArtifacts, and ML quest objective
  timers in their own version gates.
- 17 code-generated classes swap [DeltaDateTime] for [AnchoredDateTime] with a
  version bump and MigrateFrom each (generated from their current migration
  schemas, so old saves replay the delta reads).
- GenericPersistence payloads carry no anchor of their own, so they inherit
  the save-wide shift: entity indexes always load first, and every file in a
  save shares one SaveStartTime - World.LoadTimeShift is stamped from the idx
  v5 header and applied to generic persistence readers. This is what makes
  VirtueContext and StealableArtifacts convertible at all.
- Legacy read sites (old-version fallbacks and migration replays) keep
  ReadDeltaTime: they decode old bytes and must never change.

Acceptance tests: item serialization is byte-identical across saves hours
apart, and LastMoved/DecayResetTime round-trip exactly at sub-minute
precision (impossible under the old minutes encoding).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Kamron Batman 2026-08-22 19:19:42 -07:00
parent b992c7b955
commit 8d1283ba27
No known key found for this signature in database
GPG key ID: 7D81DF26D9A5D94A
46 changed files with 1407 additions and 223 deletions

View file

@ -98,7 +98,13 @@ public abstract class GenericPersistence : Persistence, IGenericSerializable
byte* ptr = null;
accessor.SafeMemoryMappedViewHandle.AcquirePointer(ref ptr);
var dataReader = new UnmanagedDataReader(ptr, accessor.Length, typesDb);
var dataReader = new UnmanagedDataReader(ptr, accessor.Length, typesDb)
{
// These payloads carry no anchor of their own; they inherit the save-wide
// shift stamped while the entity indexes were read (indexes always load
// before persistence payloads — see Persistence.Load).
AnchoredTimeShift = World.LoadTimeShift
};
Deserialize(dataReader);
error = dataReader.Position != fileLength