From 8d70809c757f5955d917b25f00074a935bc3ced7 Mon Sep 17 00:00:00 2001 From: Leath Cooper Date: Wed, 1 Jan 2025 15:16:56 -0500 Subject: [PATCH] update tutorial README --- Projects/AddonExample/README.md | 10 ---------- 1 file changed, 10 deletions(-) diff --git a/Projects/AddonExample/README.md b/Projects/AddonExample/README.md index 7cc05cb1c..e16c05beb 100644 --- a/Projects/AddonExample/README.md +++ b/Projects/AddonExample/README.md @@ -38,10 +38,6 @@ The process differs between IDEs, but we want to navigate to and open the `Addon false - - - - ``` #### `PropertyGroup` @@ -60,10 +56,6 @@ The process differs between IDEs, but we want to navigate to and open the `Addon * `AdditionalFiles` indicates we want to copy some files into the build environment. If we were to add custom items which are saved and loaded from the game we would need to provide migrations for changes in what those items save. -### Create Migrations Directory - -Create the directory `Migrations` within the `AddonExample` project. Add an empty file called `keep` with no extension. This isn't strictly necessary, but good practice. - ### Write Some Code The project should have a directory structure something like this at this point. @@ -73,8 +65,6 @@ ModernUO Projects AddonExample Class1.cs - Migrations - keep ``` Remove `Class1.cs` and create a new class called `Addon`. Replace the code in that generated class with the following contents, and we'll walk through it step by step.