fix: Fixes random bias & Adds back champion arties for UOML (#1235)
* Fixes RNG bias, we should never do `Utility.RandomDouble() <=` * Adds back champion artifacts behind UOML flag.
This commit is contained in:
parent
810061db8c
commit
8e01db8555
60 changed files with 289 additions and 335 deletions
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@ -502,8 +502,10 @@ namespace Server.Engines.CannedEvil
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{
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RegisterDamageTo(Champion);
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//if (m_Champion is BaseChampion)
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// AwardArtifact(((BaseChampion)m_Champion).GetArtifact());
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if (Core.ML)
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{
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AwardArtifact((Champion as BaseChampion)?.GetArtifact());
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}
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DamageEntries.Clear();
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@ -560,31 +562,22 @@ namespace Server.Engines.CannedEvil
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{
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if (Map == Map.Felucca)
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{
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if (Utility.RandomDouble() < 0.001)
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// 1 in 1000 you get either a scroll of transcendence or a powerscroll
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var random = Utility.Random(2000);
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if (random == 0)
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{
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double random = Utility.Random (49);
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if (random <= 24)
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{
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ScrollofTranscendence SoTF = CreateRandomFelSoT();
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GiveScrollOfTranscendenceFelTo (pm, SoTF);
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}
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else
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{
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PowerScroll PS = CreateRandomFelPS();
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GivePowerScrollFelTo (pm, PS);
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}
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GiveScrollOfTranscendenceFelTo(pm, CreateRandomFelSoT());
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}
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else if (random == 1)
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{
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GivePowerScrollFelTo(pm, CreateRandomFelPS());
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}
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}
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if (Map == Map.Ilshenar || Map == Map.Tokuno)
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if ((Map == Map.Ilshenar || Map == Map.Tokuno) && Utility.Random(10000) < 15)
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{
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if (Utility.RandomDouble() < 0.0015)
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{
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pm.SendLocalizedMessage(1094936); // You have received a Scroll of Transcendence!
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ScrollofTranscendence SoTT = CreateRandomTramSoT();
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pm.AddToBackpack(SoTT);
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}
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pm.SendLocalizedMessage(1094936); // You have received a Scroll of Transcendence!
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pm.AddToBackpack(CreateRandomTramSoT());
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}
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}
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@ -115,7 +115,7 @@ namespace Server.Engines.Harvest
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if (obj?.Completed == false)
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{
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if (Utility.RandomDouble() < 0.5)
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if (Utility.RandomBool())
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{
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// You pull a shellfish out of the water, and find a rainbow pearl inside of it.
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player.SendLocalizedMessage(1055086, "", 0x59);
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@ -61,7 +61,7 @@ namespace Server.Engines.MLQuests.Items
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{
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AddBaseLoot(Loot.MLArmorTypes, Loot.JewelryTypes, m_TalismanType);
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if (Utility.RandomDouble() < 0.50)
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if (Utility.RandomBool())
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{
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AddRecipe(DefTailoring.CraftSystem);
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}
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@ -94,7 +94,7 @@ namespace Server.Engines.MLQuests.Items
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{
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AddBaseLoot(Loot.MLWeaponTypes, Loot.JewelryTypes, m_TalismanType);
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if (Utility.RandomDouble() < 0.50)
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if (Utility.RandomBool())
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{
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AddRecipe(DefBlacksmithy.CraftSystem);
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}
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@ -127,7 +127,7 @@ namespace Server.Engines.MLQuests.Items
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{
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AddBaseLoot(Loot.MLArmorTypes, Loot.MLWeaponTypes, Loot.MLRangedWeaponTypes, Loot.JewelryTypes, m_TalismanType);
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if (Utility.RandomDouble() < 0.50)
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if (Utility.RandomBool())
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{
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switch (Utility.Random(6))
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{
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@ -173,7 +173,7 @@ namespace Server.Engines.MLQuests.Items
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{
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AddBaseLoot(Loot.MLRangedWeaponTypes, Loot.JewelryTypes, m_TalismanType);
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if (Utility.RandomDouble() < 0.50)
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if (Utility.RandomBool())
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{
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AddRecipe(DefBowFletching.CraftSystem);
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}
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@ -208,7 +208,7 @@ namespace Server.Engines.MLQuests.Items
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{
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AddBaseLoot(Loot.MLArmorTypes, Loot.MLWeaponTypes, Loot.MLRangedWeaponTypes, Loot.JewelryTypes, m_TalismanType);
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if (Utility.RandomDouble() < 0.50)
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if (Utility.RandomBool())
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{
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AddRecipe(DefCarpentry.CraftSystem);
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}
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@ -185,7 +185,7 @@ namespace Server.Engines.Events
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return;
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}
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if (Utility.RandomDouble() > .10)
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if (Utility.RandomDouble() < 0.90)
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{
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begged.Say(
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Utility.Random(3) switch
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@ -196,7 +196,7 @@ namespace Server.Engines.Events
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}
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);
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if (Utility.RandomDouble() <= .01 && from.Skills.Begging.Value >= 100)
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if (Utility.RandomDouble() < 0.01 && from.Skills.Begging.Value >= 100)
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{
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from.AddToBackpack(HolidaySettings.RandomGMBeggerItem);
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@ -19,7 +19,7 @@ namespace Server.Items
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public HalloweenPumpkin()
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{
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Weight = Utility.RandomMinMax(3, 20);
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ItemID = Utility.RandomDouble() <= .02
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ItemID = Utility.RandomDouble() < 0.02
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? Utility.RandomList(0x4694, 0x4698)
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: Utility.RandomList(0xc6a, 0xc6b, 0xc6c);
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}
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@ -656,7 +656,7 @@ namespace Server.Items
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{
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fish.Hue = FishHues.RandomElement();
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}
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else if (Utility.RandomDouble() < 0.5)
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else if (Utility.RandomBool())
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{
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fish.Hue = Utility.RandomMinMax(0x100, 0x3E5);
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}
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@ -7,7 +7,7 @@ namespace Server.Items
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public partial class Futon : Item
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{
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[Constructible]
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public Futon() : base(Utility.RandomDouble() > 0.5 ? 0x295C : 0x295E)
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public Futon() : base(Utility.RandomBool() ? 0x295C : 0x295E)
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{
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}
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@ -361,7 +361,7 @@ public partial class TreasureMapChest : LockableContainer
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public override void OnItemLifted(Mobile from, Item item)
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{
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var notYetLifted = _lifted?.Contains(item) != true;
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var notYetLifted = _lifted?.Contains(item) != true;
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from.RevealingAction();
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if (notYetLifted)
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@ -369,7 +369,7 @@ public partial class TreasureMapChest : LockableContainer
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_lifted ??= new HashSet<Item>();
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_lifted.Add(item);
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if (Utility.RandomDouble() <= 0.1) // 10% chance to spawn a new monster
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if (Utility.RandomDouble() < 0.1) // 10% chance to spawn a new monster
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{
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TreasureMap.Spawn(_level, GetWorldLocation(), Map, from, false);
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}
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@ -76,7 +76,7 @@ namespace Server.Items
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.Random(3)
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); // "That doesn't seem like the smartest thing to do." / "That was an encounter you don't wish to repeat." / "Ha! You missed!"
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}
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else if (Core.SE && Utility.RandomDouble() > .20 && (from.Direction & Direction.Running) != 0 &&
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else if (Core.SE && Utility.RandomDouble() < 0.80 && (from.Direction & Direction.Running) != 0 &&
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Core.TickCount - from.LastMoveTime < from.ComputeMovementSpeed(from.Direction))
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{
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// Didn't your parents ever tell you not to run with scissors in your hand?!
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@ -1059,7 +1059,7 @@ namespace Server.Items
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public static TalismanAttribute GetRandomSummoner()
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{
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if (Utility.RandomDouble() >= 0.025)
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if (Utility.RandomDouble() < 0.975)
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{
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return new TalismanAttribute();
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}
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@ -1141,7 +1141,7 @@ namespace Server.Items
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? (TalismanSlayerName)Utility.RandomMinMax(1, 9)
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: TalismanSlayerName.None;
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public static int GetRandomCharges() => Utility.RandomDouble() < 0.5 ? Utility.RandomMinMax(10, 50) : 0;
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public static int GetRandomCharges() => Utility.RandomBool() ? Utility.RandomMinMax(10, 50) : 0;
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[Flags]
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private enum SaveFlag
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@ -47,7 +47,7 @@ public class Dismount : WeaponAbility
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return;
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}
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if (Core.ML && attacker is LesserHiryu && Utility.RandomDouble() <= 0.8)
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if (Core.ML && attacker is LesserHiryu && Utility.RandomDouble() < 0.8)
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{
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return; // Lesser Hiryu have an 80% chance of missing this attack
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}
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@ -32,7 +32,7 @@ namespace Server.Items
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{
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--PoisonCharges;
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if (Utility.RandomDouble() >= 0.5) // 50% chance to poison
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if (Utility.RandomBool()) // 50% chance to poison
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{
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defender.ApplyPoison(attacker, Poison);
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}
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@ -47,72 +47,85 @@ namespace Server.Items
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{
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from.SendMessage("You must be holding that weapon to use it.");
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}
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else if (targeted is Mobile m)
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else if (targeted is Mobile m && m != from && from.HarmfulCheck(m))
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{
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if (m != from && from.HarmfulCheck(m))
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var to = from.GetDirectionTo(m);
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from.Direction = to;
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from.Animate(from.Mounted ? 26 : 9, 7, 1, true, false, 0);
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if (Utility.RandomDouble() >= Math.Sqrt(m.Dex / 100.0) * 0.8)
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{
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var to = from.GetDirectionTo(m);
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from.MovingEffect(m, 0x1BFE, 7, 1, false, false, 0x481, 0);
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from.Direction = to;
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AOS.Damage(m, from, Utility.Random(5, from.Str / 10), 100, 0, 0, 0, 0);
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from.Animate(from.Mounted ? 26 : 9, 7, 1, true, false, 0);
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m_Dagger.MoveToWorld(m.Location, m.Map);
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}
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else
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{
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int x = 0, y = 0;
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if (Utility.RandomDouble() >= Math.Sqrt(m.Dex / 100.0) * 0.8)
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switch (to & Direction.Mask)
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{
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from.MovingEffect(m, 0x1BFE, 7, 1, false, false, 0x481, 0);
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AOS.Damage(m, from, Utility.Random(5, from.Str / 10), 100, 0, 0, 0, 0);
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m_Dagger.MoveToWorld(m.Location, m.Map);
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case Direction.North:
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{
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--y;
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break;
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}
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case Direction.South:
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{
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++y;
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break;
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}
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case Direction.West:
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{
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--x;
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break;
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}
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case Direction.East:
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{
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++x;
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break;
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}
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case Direction.Up:
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{
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--x;
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--y;
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break;
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}
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case Direction.Down:
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{
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++x;
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++y;
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break;
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}
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case Direction.Left:
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{
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--x;
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++y;
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break;
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}
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case Direction.Right:
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{
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++x;
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--y;
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break;
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}
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}
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else
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{
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int x = 0, y = 0;
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switch (to & Direction.Mask)
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{
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case Direction.North:
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--y;
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break;
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case Direction.South:
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++y;
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break;
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case Direction.West:
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--x;
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break;
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case Direction.East:
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++x;
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break;
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case Direction.Up:
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--x;
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--y;
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break;
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case Direction.Down:
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++x;
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++y;
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break;
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case Direction.Left:
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--x;
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++y;
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break;
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case Direction.Right:
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++x;
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--y;
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break;
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}
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x += Utility.Random(-1, 3);
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y += Utility.Random(-1, 3);
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x += Utility.Random(-1, 3);
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y += Utility.Random(-1, 3);
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x += m.X;
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y += m.Y;
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x += m.X;
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y += m.Y;
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m_Dagger.MoveToWorld(new Point3D(x, y, m.Z), m.Map);
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m_Dagger.MoveToWorld(new Point3D(x, y, m.Z), m.Map);
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from.MovingEffect(m_Dagger, 0x1BFE, 7, 1, false, false, 0x481, 0);
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from.MovingEffect(m_Dagger, 0x1BFE, 7, 1, false, false, 0x481, 0);
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from.SendMessage("You miss.");
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}
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from.SendMessage("You miss.");
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}
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}
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}
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@ -94,7 +94,7 @@ namespace Server.Items
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public override void OnHit(Mobile attacker, Mobile defender, double damageBonus = 1)
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{
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if (attacker.Player && !defender.Player && (defender.Body.IsAnimal || defender.Body.IsMonster) &&
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Utility.RandomDouble() <= 0.4)
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Utility.RandomDouble() < 0.4)
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{
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defender.AddToBackpack(Ammo);
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}
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@ -124,7 +124,7 @@ namespace Server.Items
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public override void OnMiss(Mobile attacker, Mobile defender)
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{
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if (attacker.Player && Utility.RandomDouble() <= 0.4)
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if (attacker.Player && Utility.RandomDouble() < 0.4)
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{
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if (Core.SE)
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{
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@ -37,7 +37,7 @@ namespace Server.Items
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{
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--PoisonCharges;
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if (Utility.RandomDouble() >= 0.5) // 50% chance to poison
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if (Utility.RandomBool()) // 50% chance to poison
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{
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defender.ApplyPoison(attacker, Poison);
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}
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@ -29,7 +29,7 @@ namespace Server.Items
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{
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--PoisonCharges;
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if (Utility.RandomDouble() >= 0.5) // 50% chance to poison
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if (Utility.RandomBool()) // 50% chance to poison
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{
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defender.ApplyPoison(attacker, Poison);
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}
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@ -159,7 +159,7 @@ namespace Server
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AOS.Damage(m_Mobile, From, damage, 0, 0, 0, 100, 0);
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// OSI: randomly revealed between first and third damage tick, guessing 60% chance
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if (Utility.RandomDouble() >= 0.60)
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if (Utility.RandomDouble() < 0.40)
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{
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m_Mobile.RevealingAction();
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}
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@ -2248,7 +2248,7 @@ public abstract class BaseAI
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if (blocked)
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{
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var offset = Utility.RandomDouble() >= 0.6 ? 1 : -1;
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var offset = Utility.RandomDouble() < 0.4 ? 1 : -1;
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for (var i = 0; i < 2; ++i)
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{
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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Body = Utility.RandomList(0xE8, 0xE9);
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BaseSoundID = 0x64;
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if (Utility.RandomDouble() <= 0.5)
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if (Utility.RandomBool())
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{
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Hue = 0x901;
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}
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@ -103,7 +103,7 @@ public class LesserHiryu : BaseMount
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{
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var tamingChance = base.GetControlChance(m, useBaseSkill);
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if (tamingChance >= 0.95)
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if (tamingChance < 0.05)
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{
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return tamingChance;
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}
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@ -52,7 +52,7 @@ namespace Server.Mobiles
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public override string DefaultName => "a giant snake";
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public override Poison PoisonImmune => Poison.Greater;
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public override Poison HitPoison => Utility.RandomDouble() <= 0.8 ? Poison.Greater : Poison.Deadly;
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public override Poison HitPoison => Utility.RandomDouble() < 0.8 ? Poison.Greater : Poison.Deadly;
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public override bool DeathAdderCharmable => true;
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@ -2995,7 +2995,7 @@ namespace Server.Mobiles
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{
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PackItem(new ParagonChest(Name, treasureLevel));
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}
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else if ((Map == Map.Felucca || Map == Map.Trammel) && Utility.RandomDouble() <= TreasureMap.LootChance)
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else if ((Map == Map.Felucca || Map == Map.Trammel) && Utility.RandomDouble() < TreasureMap.LootChance)
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{
|
||||
PackItem(new TreasureMap(treasureLevel, Map));
|
||||
}
|
||||
|
|
@ -4222,7 +4222,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
for (var i = 0; i < amount; ++i)
|
||||
{
|
||||
if (m_Loyalty < MaxLoyalty && Utility.RandomDouble() <= 0.5)
|
||||
if (m_Loyalty < MaxLoyalty && Utility.RandomBool())
|
||||
{
|
||||
m_Loyalty += 10;
|
||||
}
|
||||
|
|
@ -4799,7 +4799,7 @@ namespace Server.Mobiles
|
|||
|
||||
public void PackNecroScroll(int index)
|
||||
{
|
||||
if (!Core.AOS || Utility.RandomDouble() >= 0.05)
|
||||
if (!Core.AOS || Utility.RandomDouble() < 0.95)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -37,7 +37,7 @@ namespace Server.Mobiles
|
|||
public override string CorpseName => "a death adder corpse";
|
||||
public override string DefaultName => "a death adder";
|
||||
|
||||
public override Poison HitPoison => Utility.RandomDouble() <= 0.8 ? Poison.Greater : Poison.Deadly;
|
||||
public override Poison HitPoison => Utility.RandomDouble() < 0.8 ? Poison.Greater : Poison.Deadly;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -51,7 +51,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
base.OnDeath(c);
|
||||
|
||||
if (Utility.RandomDouble() < 0.5)
|
||||
if (Utility.RandomBool())
|
||||
{
|
||||
c.DropItem(new FragmentOfAMap());
|
||||
}
|
||||
|
|
|
|||
|
|
@ -191,18 +191,12 @@ namespace Server.Mobiles
|
|||
}
|
||||
|
||||
var luck = LootPack.GetLuckChanceForKiller(boss);
|
||||
int chance;
|
||||
|
||||
if (boss is DemonKnight)
|
||||
return boss switch
|
||||
{
|
||||
chance = 1500 + luck / 5;
|
||||
}
|
||||
else
|
||||
{
|
||||
chance = 750 + luck / 10;
|
||||
}
|
||||
|
||||
return chance;
|
||||
DemonKnight => 1500 + luck / 5,
|
||||
_ => 750 + luck / 10
|
||||
};
|
||||
}
|
||||
|
||||
public static bool CheckArtifactChance(Mobile boss) => GetArtifactChance(boss) > Utility.Random(100000);
|
||||
|
|
|
|||
|
|
@ -53,7 +53,7 @@ namespace Server.Mobiles
|
|||
public override bool Unprovokable => Core.SE;
|
||||
public override bool AreaPeaceImmune => Core.SE;
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
public override Poison HitPoison => Utility.RandomDouble() <= 0.8 ? Poison.Greater : Poison.Deadly;
|
||||
public override Poison HitPoison => Utility.RandomDouble() < 0.8 ? Poison.Greater : Poison.Deadly;
|
||||
|
||||
public override int TreasureMapLevel => 1;
|
||||
|
||||
|
|
|
|||
|
|
@ -40,7 +40,7 @@ namespace Server.Mobiles
|
|||
|
||||
SolenHelper.PackPicnicBasket(this);
|
||||
|
||||
PackItem(new ZoogiFungus(Utility.RandomDouble() > 0.05 ? 5 : 25));
|
||||
PackItem(new ZoogiFungus(Utility.RandomDouble() < 0.95 ? 5 : 25));
|
||||
|
||||
if (Utility.RandomDouble() < 0.05)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -38,7 +38,7 @@ namespace Server.Mobiles
|
|||
|
||||
SolenHelper.PackPicnicBasket(this);
|
||||
|
||||
PackItem(new ZoogiFungus(Utility.RandomDouble() > 0.05 ? 4 : 16));
|
||||
PackItem(new ZoogiFungus(Utility.RandomDouble() < 0.95 ? 4 : 16));
|
||||
}
|
||||
|
||||
public RedSolenInfiltratorQueen(Serial serial) : base(serial)
|
||||
|
|
|
|||
|
|
@ -38,7 +38,7 @@ namespace Server.Mobiles
|
|||
|
||||
SolenHelper.PackPicnicBasket(this);
|
||||
|
||||
PackItem(new ZoogiFungus(Utility.RandomDouble() > 0.05 ? 3 : 13));
|
||||
PackItem(new ZoogiFungus(Utility.RandomDouble() < 0.95 ? 3 : 13));
|
||||
}
|
||||
|
||||
public RedSolenInfiltratorWarrior(Serial serial) : base(serial)
|
||||
|
|
|
|||
|
|
@ -39,7 +39,7 @@ namespace Server.Mobiles
|
|||
|
||||
SolenHelper.PackPicnicBasket(this);
|
||||
|
||||
PackItem(new ZoogiFungus(Utility.RandomDouble() > 0.05 ? 5 : 25));
|
||||
PackItem(new ZoogiFungus(Utility.RandomDouble() < 0.95 ? 5 : 25));
|
||||
|
||||
if (Utility.RandomDouble() < 0.05)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -38,7 +38,7 @@ namespace Server.Mobiles
|
|||
VirtualArmor = 35;
|
||||
|
||||
SolenHelper.PackPicnicBasket(this);
|
||||
PackItem(new ZoogiFungus(Utility.RandomDouble() > 0.05 ? 3 : 13));
|
||||
PackItem(new ZoogiFungus(Utility.RandomDouble() < 0.95 ? 3 : 13));
|
||||
|
||||
if (Utility.RandomDouble() < 0.05)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -105,7 +105,7 @@ namespace Server.Mobiles
|
|||
|
||||
m_Thrown++;
|
||||
|
||||
if (Utility.RandomDouble() <= 0.75 && m_Thrown % 2 == 1) // 75% chance to quickly throw another bomb
|
||||
if (m_Thrown % 2 == 1 && Utility.RandomDouble() < 0.75) // 75% chance to quickly throw another bomb
|
||||
{
|
||||
m_NextBomb = Core.Now + TimeSpan.FromSeconds(3.0);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -52,7 +52,7 @@ namespace Server.Mobiles
|
|||
AddItem(new BoneArms());
|
||||
AddItem(new BoneLegs());
|
||||
|
||||
if (Utility.RandomDouble() < 0.5)
|
||||
if (Utility.RandomBool())
|
||||
{
|
||||
AddItem(new SavageMask());
|
||||
}
|
||||
|
|
|
|||
|
|
@ -75,7 +75,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
base.OnGaveMeleeAttack(defender, damage);
|
||||
|
||||
if (Utility.RandomDouble() > 0.2)
|
||||
if (Utility.RandomDouble() < 0.80)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -73,7 +73,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
base.OnGaveMeleeAttack(defender, damage);
|
||||
|
||||
if (Utility.RandomDouble() >= 0.1)
|
||||
if (Utility.RandomDouble() < 0.9)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -94,7 +94,7 @@ namespace Server.Mobiles
|
|||
|
||||
public void AreaPeace()
|
||||
{
|
||||
if (Combatant == null || Deleted || !Alive || m_NextPeace > Core.Now || Utility.RandomDouble() > 0.1)
|
||||
if (Combatant == null || Deleted || !Alive || m_NextPeace > Core.Now || Utility.RandomDouble() < 0.9)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
|
@ -122,7 +122,7 @@ namespace Server.Mobiles
|
|||
|
||||
public void AreaUndress()
|
||||
{
|
||||
if (Combatant == null || Deleted || !Alive || m_NextUndress > Core.Now || Utility.RandomDouble() > 0.005)
|
||||
if (Combatant == null || Deleted || !Alive || m_NextUndress > Core.Now || Utility.RandomDouble() >= 0.005)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -90,7 +90,7 @@ namespace Server.Mobiles
|
|||
|
||||
public void Peace(Mobile target)
|
||||
{
|
||||
if (target == null || Deleted || !Alive || m_NextPeace > Core.Now || Utility.RandomDouble() > 0.1)
|
||||
if (target == null || Deleted || !Alive || m_NextPeace > Core.Now || Utility.RandomDouble() < 0.9)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
|
@ -111,7 +111,7 @@ namespace Server.Mobiles
|
|||
public void Suppress(Mobile target)
|
||||
{
|
||||
if (target == null || m_Suppressed.ContainsKey(target) || Deleted || !Alive ||
|
||||
m_NextSuppress > Core.Now || Utility.RandomDouble() > 0.1)
|
||||
m_NextSuppress > Core.Now || Utility.RandomDouble() < 0.9)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
|
@ -160,7 +160,7 @@ namespace Server.Mobiles
|
|||
|
||||
public void Undress(Mobile target)
|
||||
{
|
||||
if (target == null || Deleted || !Alive || m_NextUndress > Core.Now || Utility.RandomDouble() > 0.005)
|
||||
if (target == null || Deleted || !Alive || m_NextUndress > Core.Now || Utility.RandomDouble() >= 0.005)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
|
@ -193,7 +193,7 @@ namespace Server.Mobiles
|
|||
|
||||
public void Provoke(Mobile target)
|
||||
{
|
||||
if (target == null || Deleted || !Alive || m_NextProvoke > Core.Now || Utility.RandomDouble() > 0.05)
|
||||
if (target == null || Deleted || !Alive || m_NextProvoke > Core.Now || Utility.RandomDouble() < 0.95)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -167,7 +167,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
base.OnGaveMeleeAttack(defender, damage);
|
||||
|
||||
if (Utility.RandomDouble() <= 0.2)
|
||||
if (Utility.RandomDouble() < 0.2)
|
||||
{
|
||||
Earthquake();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -103,7 +103,7 @@ namespace Server.Mobiles
|
|||
|
||||
public override void AlterDamageScalarFrom(Mobile caster, ref double scalar)
|
||||
{
|
||||
if (Utility.RandomDouble() <= 0.1)
|
||||
if (Utility.RandomDouble() < 0.1)
|
||||
{
|
||||
SpawnPixies(caster);
|
||||
}
|
||||
|
|
@ -122,7 +122,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
base.OnGotMeleeAttack(attacker, damage);
|
||||
|
||||
if (Utility.RandomDouble() <= 0.1)
|
||||
if (Utility.RandomDouble() < 0.1)
|
||||
{
|
||||
SpawnPixies(attacker);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -100,7 +100,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
base.OnGaveMeleeAttack(defender, damage);
|
||||
|
||||
if (Utility.RandomDouble() >= 0.1)
|
||||
if (Utility.RandomDouble() < 0.9)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -122,16 +122,16 @@ namespace Server.Mobiles
|
|||
{
|
||||
base.OnGotMeleeAttack(attacker, damage);
|
||||
|
||||
if (Hits > HitsMax / 4)
|
||||
if (Utility.RandomDouble() < 0.25)
|
||||
{
|
||||
if (Utility.RandomDouble() <= 0.25)
|
||||
if (Hits > HitsMax / 4)
|
||||
{
|
||||
SpawnBogling(attacker);
|
||||
}
|
||||
}
|
||||
else if (Utility.RandomDouble() <= 0.25)
|
||||
{
|
||||
EatBoglings();
|
||||
else
|
||||
{
|
||||
EatBoglings();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -40,7 +40,7 @@ namespace Server.Mobiles
|
|||
PackReg(3);
|
||||
PackItem(new FertileDirt(Utility.RandomMinMax(1, 10)));
|
||||
|
||||
if (Utility.RandomDouble() <= 0.2)
|
||||
if (Utility.RandomDouble() < 0.2)
|
||||
{
|
||||
PackItem(new ExecutionersCap());
|
||||
}
|
||||
|
|
|
|||
|
|
@ -56,7 +56,7 @@ namespace Server.Mobiles
|
|||
public override FoodType FavoriteFood => FoodType.Meat;
|
||||
public override PackInstinct PackInstinct => PackInstinct.Arachnid;
|
||||
public override Poison PoisonImmune => Poison.Greater;
|
||||
public override Poison HitPoison => Utility.RandomDouble() <= 0.8 ? Poison.Greater : Poison.Deadly;
|
||||
public override Poison HitPoison => Utility.RandomDouble() < 0.8 ? Poison.Greater : Poison.Deadly;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
|
|
|
|||
|
|
@ -93,7 +93,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
base.OnGaveMeleeAttack(defender, damage);
|
||||
|
||||
if (Utility.RandomDouble() >= 0.1)
|
||||
if (Utility.RandomDouble() < 0.9)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -49,7 +49,7 @@ namespace Server.Mobiles
|
|||
|
||||
AddItem(new Tessen());
|
||||
|
||||
if (Utility.RandomDouble() <= 0.02)
|
||||
if (Utility.RandomDouble() < 0.02)
|
||||
{
|
||||
PackItem(new OrigamiPaper());
|
||||
}
|
||||
|
|
|
|||
|
|
@ -77,7 +77,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
base.OnGaveMeleeAttack(defender, damage);
|
||||
|
||||
if (Utility.RandomDouble() >= 0.1)
|
||||
if (Utility.RandomDouble() < 0.9)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -60,7 +60,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
base.OnGaveMeleeAttack(defender, damage);
|
||||
|
||||
if (Utility.RandomDouble() >= 0.1 || m_Table.Contains(defender))
|
||||
if (Utility.RandomDouble() < 0.9 || m_Table.Contains(defender))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -75,7 +75,7 @@ namespace Server.Mobiles
|
|||
break;
|
||||
}
|
||||
|
||||
if (Utility.RandomDouble() > .2)
|
||||
if (Utility.RandomDouble() < 0.80)
|
||||
{
|
||||
AddItem(new NoDachi());
|
||||
}
|
||||
|
|
|
|||
|
|
@ -99,7 +99,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
base.OnGaveMeleeAttack(defender, damage);
|
||||
|
||||
if (Utility.RandomDouble() >= 0.05)
|
||||
if (Utility.RandomDouble() < 0.95)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -82,7 +82,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
base.OnGaveMeleeAttack(defender, damage);
|
||||
|
||||
if (Utility.RandomDouble() >= 0.1)
|
||||
if (Utility.RandomDouble() < 0.9)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -185,12 +185,12 @@ namespace Server.Mobiles
|
|||
return;
|
||||
}
|
||||
|
||||
if (Utility.RandomDouble() <= 0.6) // 60% chance to polymorph attacker into a ratman
|
||||
if (Utility.RandomDouble() < 0.6) // 60% chance to polymorph attacker into a ratman
|
||||
{
|
||||
Polymorph(target);
|
||||
}
|
||||
|
||||
if (Utility.RandomDouble() <= 0.2) // 20% chance to more ratmen
|
||||
if (Utility.RandomDouble() < 0.2) // 20% chance to spawn more ratmen
|
||||
{
|
||||
SpawnRatmen(target);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -41,26 +41,14 @@ namespace Server.Mobiles
|
|||
var version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public Item GetArtifact()
|
||||
{
|
||||
var random = Utility.RandomDouble();
|
||||
if (random <= 0.05)
|
||||
public Item GetArtifact() =>
|
||||
Utility.RandomDouble() switch
|
||||
{
|
||||
return CreateArtifact(UniqueList);
|
||||
}
|
||||
|
||||
if (random <= 0.15)
|
||||
{
|
||||
return CreateArtifact(SharedList);
|
||||
}
|
||||
|
||||
if (random <= 0.30)
|
||||
{
|
||||
return CreateArtifact(DecorativeList);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
< 0.05 => CreateArtifact(UniqueList),
|
||||
< 0.15 => CreateArtifact(SharedList),
|
||||
< 0.30 => CreateArtifact(DecorativeList),
|
||||
_ => null
|
||||
};
|
||||
|
||||
public Item CreateArtifact(Type[] list)
|
||||
{
|
||||
|
|
@ -82,23 +70,14 @@ namespace Server.Mobiles
|
|||
return artifact;
|
||||
}
|
||||
|
||||
private PowerScroll CreateRandomPowerScroll()
|
||||
private static PowerScroll CreateRandomPowerScroll()
|
||||
{
|
||||
int level;
|
||||
var random = Utility.RandomDouble();
|
||||
|
||||
if (random <= 0.05)
|
||||
var level = Utility.RandomDouble() switch
|
||||
{
|
||||
level = 20;
|
||||
}
|
||||
else if (random <= 0.4)
|
||||
{
|
||||
level = 15;
|
||||
}
|
||||
else
|
||||
{
|
||||
level = 10;
|
||||
}
|
||||
< 0.05 => 20,
|
||||
< 0.4 => 15,
|
||||
_ => 10
|
||||
};
|
||||
|
||||
return PowerScroll.CreateRandomNoCraft(level, level);
|
||||
}
|
||||
|
|
@ -226,16 +205,13 @@ namespace Server.Mobiles
|
|||
{
|
||||
prot.AddToBackpack(powerScroll);
|
||||
}
|
||||
else if (prot.Corpse?.Deleted == false)
|
||||
{
|
||||
prot.Corpse.DropItem(powerScroll);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (prot.Corpse?.Deleted == false)
|
||||
{
|
||||
prot.Corpse.DropItem(powerScroll);
|
||||
}
|
||||
else
|
||||
{
|
||||
prot.AddToBackpack(powerScroll);
|
||||
}
|
||||
prot.AddToBackpack(powerScroll);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -342,49 +318,51 @@ namespace Server.Mobiles
|
|||
|
||||
g.MoveToWorld(new Point3D(m_X, m_Y, z), m_Map);
|
||||
|
||||
if (Utility.RandomDouble() <= 0.5)
|
||||
if (Utility.RandomDouble() < 0.95)
|
||||
{
|
||||
switch (Utility.Random(3))
|
||||
{
|
||||
case 0: // Fire column
|
||||
{
|
||||
Effects.SendLocationParticles(
|
||||
EffectItem.Create(g.Location, g.Map, EffectItem.DefaultDuration),
|
||||
0x3709,
|
||||
10,
|
||||
30,
|
||||
5052
|
||||
);
|
||||
Effects.PlaySound(g, 0x208);
|
||||
return;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case 1: // Explosion
|
||||
{
|
||||
Effects.SendLocationParticles(
|
||||
EffectItem.Create(g.Location, g.Map, EffectItem.DefaultDuration),
|
||||
0x36BD,
|
||||
20,
|
||||
10,
|
||||
5044
|
||||
);
|
||||
Effects.PlaySound(g, 0x307);
|
||||
switch (Utility.Random(3))
|
||||
{
|
||||
case 0: // Fire column
|
||||
{
|
||||
Effects.SendLocationParticles(
|
||||
EffectItem.Create(g.Location, g.Map, EffectItem.DefaultDuration),
|
||||
0x3709,
|
||||
10,
|
||||
30,
|
||||
5052
|
||||
);
|
||||
Effects.PlaySound(g, 0x208);
|
||||
|
||||
break;
|
||||
}
|
||||
case 2: // Ball of fire
|
||||
{
|
||||
Effects.SendLocationParticles(
|
||||
EffectItem.Create(g.Location, g.Map, EffectItem.DefaultDuration),
|
||||
0x36FE,
|
||||
10,
|
||||
10,
|
||||
5052
|
||||
);
|
||||
break;
|
||||
}
|
||||
case 1: // Explosion
|
||||
{
|
||||
Effects.SendLocationParticles(
|
||||
EffectItem.Create(g.Location, g.Map, EffectItem.DefaultDuration),
|
||||
0x36BD,
|
||||
20,
|
||||
10,
|
||||
5044
|
||||
);
|
||||
Effects.PlaySound(g, 0x307);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 2: // Ball of fire
|
||||
{
|
||||
Effects.SendLocationParticles(
|
||||
EffectItem.Create(g.Location, g.Map, EffectItem.DefaultDuration),
|
||||
0x36FE,
|
||||
10,
|
||||
10,
|
||||
5052
|
||||
);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -88,9 +88,9 @@ namespace Server.Mobiles
|
|||
Instances.Add(this);
|
||||
}
|
||||
|
||||
public Type[] UniqueList => new[] { typeof(AcidProofRobe) };
|
||||
public Type[] SharedList => new[] { typeof(TheRobeOfBritanniaAri) };
|
||||
public Type[] DecorativeList => new[] { typeof(EvilIdolSkull), typeof(SkullPole) };
|
||||
public static Type[] UniqueList => new[] { typeof(AcidProofRobe) };
|
||||
public static Type[] SharedList => new[] { typeof(TheRobeOfBritanniaAri) };
|
||||
public static Type[] DecorativeList => new[] { typeof(EvilIdolSkull), typeof(SkullPole) };
|
||||
|
||||
public static List<Harrower> Instances { get; } = new();
|
||||
|
||||
|
|
@ -269,29 +269,14 @@ namespace Server.Mobiles
|
|||
|
||||
for (var i = 0; i < 16; ++i)
|
||||
{
|
||||
int level;
|
||||
var random = Utility.RandomDouble();
|
||||
|
||||
if (random <= 0.1)
|
||||
var level = Utility.RandomDouble() switch
|
||||
{
|
||||
level = 25;
|
||||
}
|
||||
else if (random <= 0.25)
|
||||
{
|
||||
level = 20;
|
||||
}
|
||||
else if (random <= 0.45)
|
||||
{
|
||||
level = 15;
|
||||
}
|
||||
else if (random <= 0.70)
|
||||
{
|
||||
level = 10;
|
||||
}
|
||||
else
|
||||
{
|
||||
level = 5;
|
||||
}
|
||||
< 0.1 => 25,
|
||||
< 0.25 => 20,
|
||||
< 0.45 => 15,
|
||||
< 0.70 => 10,
|
||||
_ => 5
|
||||
};
|
||||
|
||||
var m = toGive[i % toGive.Count];
|
||||
|
||||
|
|
@ -482,9 +467,8 @@ namespace Server.Mobiles
|
|||
}
|
||||
else
|
||||
{
|
||||
to.SendLocalizedMessage(
|
||||
1062317
|
||||
); // For your valor in combating the fallen beast, a special artifact has been bestowed on you.
|
||||
// For your valor in combating the fallen beast, a special artifact has been bestowed on you.
|
||||
to.SendLocalizedMessage(1062317);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -492,26 +476,14 @@ namespace Server.Mobiles
|
|||
m.Player && m.Alive && m.InRange(Location, 32) &&
|
||||
m.Backpack?.CheckHold(m, artifact, false) == true;
|
||||
|
||||
public Item GetArtifact()
|
||||
{
|
||||
var random = Utility.RandomDouble();
|
||||
if (random <= 0.05)
|
||||
public Item GetArtifact() =>
|
||||
Utility.RandomDouble() switch
|
||||
{
|
||||
return CreateArtifact(UniqueList);
|
||||
}
|
||||
|
||||
if (random <= 0.15)
|
||||
{
|
||||
return CreateArtifact(SharedList);
|
||||
}
|
||||
|
||||
if (random <= 0.30)
|
||||
{
|
||||
return CreateArtifact(DecorativeList);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
< 0.05 => CreateArtifact(UniqueList),
|
||||
< 0.15 => CreateArtifact(SharedList),
|
||||
< 0.30 => CreateArtifact(DecorativeList),
|
||||
_ => null
|
||||
};
|
||||
|
||||
public Item CreateArtifact(Type[] list) => Loot.Construct(list.RandomElement());
|
||||
|
||||
|
|
@ -564,7 +536,7 @@ namespace Server.Mobiles
|
|||
return;
|
||||
}
|
||||
|
||||
if (Utility.RandomDouble() > 0.25)
|
||||
if (Utility.RandomDouble() < 0.75)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
|
@ -678,49 +650,51 @@ namespace Server.Mobiles
|
|||
|
||||
g.MoveToWorld(new Point3D(m_X, m_Y, z), m_Map);
|
||||
|
||||
if (Utility.RandomDouble() <= 0.5)
|
||||
if (Utility.RandomDouble() < 0.95)
|
||||
{
|
||||
switch (Utility.Random(3))
|
||||
{
|
||||
case 0: // Fire column
|
||||
{
|
||||
Effects.SendLocationParticles(
|
||||
EffectItem.Create(g.Location, g.Map, EffectItem.DefaultDuration),
|
||||
0x3709,
|
||||
10,
|
||||
30,
|
||||
5052
|
||||
);
|
||||
Effects.PlaySound(g, 0x208);
|
||||
return;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case 1: // Explosion
|
||||
{
|
||||
Effects.SendLocationParticles(
|
||||
EffectItem.Create(g.Location, g.Map, EffectItem.DefaultDuration),
|
||||
0x36BD,
|
||||
20,
|
||||
10,
|
||||
5044
|
||||
);
|
||||
Effects.PlaySound(g, 0x307);
|
||||
switch (Utility.Random(3))
|
||||
{
|
||||
case 0: // Fire column
|
||||
{
|
||||
Effects.SendLocationParticles(
|
||||
EffectItem.Create(g.Location, g.Map, EffectItem.DefaultDuration),
|
||||
0x3709,
|
||||
10,
|
||||
30,
|
||||
5052
|
||||
);
|
||||
Effects.PlaySound(g, 0x208);
|
||||
|
||||
break;
|
||||
}
|
||||
case 2: // Ball of fire
|
||||
{
|
||||
Effects.SendLocationParticles(
|
||||
EffectItem.Create(g.Location, g.Map, EffectItem.DefaultDuration),
|
||||
0x36FE,
|
||||
10,
|
||||
10,
|
||||
5052
|
||||
);
|
||||
break;
|
||||
}
|
||||
case 1: // Explosion
|
||||
{
|
||||
Effects.SendLocationParticles(
|
||||
EffectItem.Create(g.Location, g.Map, EffectItem.DefaultDuration),
|
||||
0x36BD,
|
||||
20,
|
||||
10,
|
||||
5044
|
||||
);
|
||||
Effects.PlaySound(g, 0x307);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 2: // Ball of fire
|
||||
{
|
||||
Effects.SendLocationParticles(
|
||||
EffectItem.Create(g.Location, g.Map, EffectItem.DefaultDuration),
|
||||
0x36FE,
|
||||
10,
|
||||
10,
|
||||
5052
|
||||
);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -151,7 +151,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
scalar *= 0.1;
|
||||
|
||||
if (Utility.RandomDouble() <= 0.1)
|
||||
if (Utility.RandomDouble() < 0.1)
|
||||
{
|
||||
SpawnPixies(caster);
|
||||
}
|
||||
|
|
@ -173,7 +173,7 @@ namespace Server.Mobiles
|
|||
|
||||
CheckQueen();
|
||||
|
||||
if (m_Queen != null && Utility.RandomDouble() <= 0.1)
|
||||
if (m_Queen != null && Utility.RandomDouble() < 0.1)
|
||||
{
|
||||
SpawnPixies(attacker);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -144,7 +144,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
base.OnGaveMeleeAttack(defender, damage);
|
||||
|
||||
if (Utility.RandomDouble() <= 0.1) // 10% chance to drop or throw an unholy bone
|
||||
if (Utility.RandomDouble() < 0.1) // 10% chance to drop or throw an unholy bone
|
||||
{
|
||||
AddUnholyBone(defender, 0.25);
|
||||
}
|
||||
|
|
@ -156,7 +156,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
base.OnGotMeleeAttack(attacker, damage);
|
||||
|
||||
if (Utility.RandomDouble() <= 0.1) // 10% chance to drop or throw an unholy bone
|
||||
if (Utility.RandomDouble() < 0.1) // 10% chance to drop or throw an unholy bone
|
||||
{
|
||||
AddUnholyBone(attacker, 0.25);
|
||||
}
|
||||
|
|
@ -166,7 +166,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
base.AlterDamageScalarFrom(caster, ref scalar);
|
||||
|
||||
if (Utility.RandomDouble() <= 0.1) // 10% chance to throw an unholy bone
|
||||
if (Utility.RandomDouble() < 0.1) // 10% chance to throw an unholy bone
|
||||
{
|
||||
AddUnholyBone(caster, 1.0);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -83,7 +83,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
base.OnGaveMeleeAttack(defender, damage);
|
||||
|
||||
if (Utility.RandomDouble() <= 0.2)
|
||||
if (Utility.RandomDouble() < 0.2)
|
||||
{
|
||||
Earthquake();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -78,7 +78,7 @@ namespace Server.Mobiles
|
|||
|
||||
public override void AlterDamageScalarFrom(Mobile caster, ref double scalar)
|
||||
{
|
||||
if (Utility.RandomDouble() <= 0.1)
|
||||
if (Utility.RandomDouble() < 0.1)
|
||||
{
|
||||
SpawnPixies(caster);
|
||||
}
|
||||
|
|
@ -97,7 +97,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
base.OnGotMeleeAttack(attacker, damage);
|
||||
|
||||
if (Utility.RandomDouble() <= 0.1)
|
||||
if (Utility.RandomDouble() < 0.1)
|
||||
{
|
||||
SpawnPixies(attacker);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -206,7 +206,7 @@ namespace Server.SkillHandlers
|
|||
// Someone else is already taming this.
|
||||
creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 502802, from.NetState);
|
||||
}
|
||||
else if (creature.CanAngerOnTame && Utility.RandomDouble() <= 0.95)
|
||||
else if (creature.CanAngerOnTame && Utility.RandomDouble() < 0.95)
|
||||
{
|
||||
// You seem to anger the beast!
|
||||
creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 502805, from.NetState);
|
||||
|
|
@ -214,7 +214,7 @@ namespace Server.SkillHandlers
|
|||
creature.PlaySound(creature.GetAngerSound());
|
||||
creature.Direction = creature.GetDirectionTo(from);
|
||||
|
||||
if (creature.BardPacified && Utility.RandomDouble() > .24)
|
||||
if (creature.BardPacified && Utility.RandomDouble() < 0.75)
|
||||
{
|
||||
Timer.StartTimer(TimeSpan.FromSeconds(2.0), () => Pacify(creature));
|
||||
}
|
||||
|
|
|
|||
|
|
@ -161,7 +161,9 @@ namespace Server.SkillHandlers
|
|||
{
|
||||
Caster.CheckSkill(SkillName.SpiritSpeak, 0.0, 120.0);
|
||||
|
||||
if (Utility.RandomDouble() > Caster.Skills.SpiritSpeak.Value / 100.0)
|
||||
var skill = Caster.Skills.SpiritSpeak.Value;
|
||||
|
||||
if (skill < 100.0 && Utility.RandomDouble() >= skill / 100.0)
|
||||
{
|
||||
Caster.SendLocalizedMessage(502443); // You fail your attempt at contacting the netherworld.
|
||||
}
|
||||
|
|
|
|||
|
|
@ -219,7 +219,7 @@ namespace Server.Spells.Necromancy
|
|||
AOS.Damage(_target, _from, (int)damage, 0, 0, 0, 100, 0);
|
||||
|
||||
// OSI: randomly revealed between first and third damage tick, guessing 60% chance
|
||||
if (Utility.RandomDouble() >= 0.60)
|
||||
if (Utility.RandomDouble() < 0.40)
|
||||
{
|
||||
_target.RevealingAction();
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue