fix: Fixes random bias & Adds back champion arties for UOML (#1235)

* Fixes RNG bias, we should never do `Utility.RandomDouble() <=`
* Adds back champion artifacts behind UOML flag.
This commit is contained in:
Kamron Batman 2022-11-09 16:33:27 -08:00 • committed by GitHub
parent 810061db8c
commit 8e01db8555
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
60 changed files with 289 additions and 335 deletions

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@ -61,7 +61,7 @@ namespace Server.Engines.MLQuests.Items
{
AddBaseLoot(Loot.MLArmorTypes, Loot.JewelryTypes, m_TalismanType);
if (Utility.RandomDouble() < 0.50)
if (Utility.RandomBool())
{
AddRecipe(DefTailoring.CraftSystem);
}
@ -94,7 +94,7 @@ namespace Server.Engines.MLQuests.Items
{
AddBaseLoot(Loot.MLWeaponTypes, Loot.JewelryTypes, m_TalismanType);
if (Utility.RandomDouble() < 0.50)
if (Utility.RandomBool())
{
AddRecipe(DefBlacksmithy.CraftSystem);
}
@ -127,7 +127,7 @@ namespace Server.Engines.MLQuests.Items
{
AddBaseLoot(Loot.MLArmorTypes, Loot.MLWeaponTypes, Loot.MLRangedWeaponTypes, Loot.JewelryTypes, m_TalismanType);
if (Utility.RandomDouble() < 0.50)
if (Utility.RandomBool())
{
switch (Utility.Random(6))
{
@ -173,7 +173,7 @@ namespace Server.Engines.MLQuests.Items
{
AddBaseLoot(Loot.MLRangedWeaponTypes, Loot.JewelryTypes, m_TalismanType);
if (Utility.RandomDouble() < 0.50)
if (Utility.RandomBool())
{
AddRecipe(DefBowFletching.CraftSystem);
}
@ -208,7 +208,7 @@ namespace Server.Engines.MLQuests.Items
{
AddBaseLoot(Loot.MLArmorTypes, Loot.MLWeaponTypes, Loot.MLRangedWeaponTypes, Loot.JewelryTypes, m_TalismanType);
if (Utility.RandomDouble() < 0.50)
if (Utility.RandomBool())
{
AddRecipe(DefCarpentry.CraftSystem);
}