fix: Fixes random bias & Adds back champion arties for UOML (#1235)

* Fixes RNG bias, we should never do `Utility.RandomDouble() <=`
* Adds back champion artifacts behind UOML flag.
This commit is contained in:
Kamron Batman 2022-11-09 16:33:27 -08:00 • committed by GitHub
parent 810061db8c
commit 8e01db8555
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GPG key ID: 4AEE18F83AFDEB23
60 changed files with 289 additions and 335 deletions

View file

@ -185,7 +185,7 @@ namespace Server.Engines.Events
return;
}
if (Utility.RandomDouble() > .10)
if (Utility.RandomDouble() < 0.90)
{
begged.Say(
Utility.Random(3) switch
@ -196,7 +196,7 @@ namespace Server.Engines.Events
}
);
if (Utility.RandomDouble() <= .01 && from.Skills.Begging.Value >= 100)
if (Utility.RandomDouble() < 0.01 && from.Skills.Begging.Value >= 100)
{
from.AddToBackpack(HolidaySettings.RandomGMBeggerItem);

View file

@ -19,7 +19,7 @@ namespace Server.Items
public HalloweenPumpkin()
{
Weight = Utility.RandomMinMax(3, 20);
ItemID = Utility.RandomDouble() <= .02
ItemID = Utility.RandomDouble() < 0.02
? Utility.RandomList(0x4694, 0x4698)
: Utility.RandomList(0xc6a, 0xc6b, 0xc6c);
}