fix: Fixes random bias & Adds back champion arties for UOML (#1235)

* Fixes RNG bias, we should never do `Utility.RandomDouble() <=`
* Adds back champion artifacts behind UOML flag.
This commit is contained in:
Kamron Batman 2022-11-09 16:33:27 -08:00 • committed by GitHub
parent 810061db8c
commit 8e01db8555
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60 changed files with 289 additions and 335 deletions

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@ -76,7 +76,7 @@ namespace Server.Items
.Random(3)
); // "That doesn't seem like the smartest thing to do." / "That was an encounter you don't wish to repeat." / "Ha! You missed!"
}
else if (Core.SE && Utility.RandomDouble() > .20 && (from.Direction & Direction.Running) != 0 &&
else if (Core.SE && Utility.RandomDouble() < 0.80 && (from.Direction & Direction.Running) != 0 &&
Core.TickCount - from.LastMoveTime < from.ComputeMovementSpeed(from.Direction))
{
// Didn't your parents ever tell you not to run with scissors in your hand?!