fix: Fixes random bias & Adds back champion arties for UOML (#1235)

* Fixes RNG bias, we should never do `Utility.RandomDouble() <=`
* Adds back champion artifacts behind UOML flag.
This commit is contained in:
Kamron Batman 2022-11-09 16:33:27 -08:00 • committed by GitHub
parent 810061db8c
commit 8e01db8555
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GPG key ID: 4AEE18F83AFDEB23
60 changed files with 289 additions and 335 deletions

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@ -1059,7 +1059,7 @@ namespace Server.Items
public static TalismanAttribute GetRandomSummoner()
{
if (Utility.RandomDouble() >= 0.025)
if (Utility.RandomDouble() < 0.975)
{
return new TalismanAttribute();
}
@ -1141,7 +1141,7 @@ namespace Server.Items
? (TalismanSlayerName)Utility.RandomMinMax(1, 9)
: TalismanSlayerName.None;
public static int GetRandomCharges() => Utility.RandomDouble() < 0.5 ? Utility.RandomMinMax(10, 50) : 0;
public static int GetRandomCharges() => Utility.RandomBool() ? Utility.RandomMinMax(10, 50) : 0;
[Flags]
private enum SaveFlag