fix: Fixes random bias & Adds back champion arties for UOML (#1235)
* Fixes RNG bias, we should never do `Utility.RandomDouble() <=` * Adds back champion artifacts behind UOML flag.
This commit is contained in:
parent
810061db8c
commit
8e01db8555
60 changed files with 289 additions and 335 deletions
|
|
@ -47,7 +47,7 @@ public class Dismount : WeaponAbility
|
|||
return;
|
||||
}
|
||||
|
||||
if (Core.ML && attacker is LesserHiryu && Utility.RandomDouble() <= 0.8)
|
||||
if (Core.ML && attacker is LesserHiryu && Utility.RandomDouble() < 0.8)
|
||||
{
|
||||
return; // Lesser Hiryu have an 80% chance of missing this attack
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue