fix: Fixes random bias & Adds back champion arties for UOML (#1235)

* Fixes RNG bias, we should never do `Utility.RandomDouble() <=`
* Adds back champion artifacts behind UOML flag.
This commit is contained in:
Kamron Batman 2022-11-09 16:33:27 -08:00 • committed by GitHub
parent 810061db8c
commit 8e01db8555
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GPG key ID: 4AEE18F83AFDEB23
60 changed files with 289 additions and 335 deletions

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@ -94,7 +94,7 @@ namespace Server.Items
public override void OnHit(Mobile attacker, Mobile defender, double damageBonus = 1)
{
if (attacker.Player && !defender.Player && (defender.Body.IsAnimal || defender.Body.IsMonster) &&
Utility.RandomDouble() <= 0.4)
Utility.RandomDouble() < 0.4)
{
defender.AddToBackpack(Ammo);
}
@ -124,7 +124,7 @@ namespace Server.Items
public override void OnMiss(Mobile attacker, Mobile defender)
{
if (attacker.Player && Utility.RandomDouble() <= 0.4)
if (attacker.Player && Utility.RandomDouble() < 0.4)
{
if (Core.SE)
{