fix: Fixes random bias & Adds back champion arties for UOML (#1235)
* Fixes RNG bias, we should never do `Utility.RandomDouble() <=` * Adds back champion artifacts behind UOML flag.
This commit is contained in:
parent
810061db8c
commit
8e01db8555
60 changed files with 289 additions and 335 deletions
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@ -2248,7 +2248,7 @@ public abstract class BaseAI
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if (blocked)
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{
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var offset = Utility.RandomDouble() >= 0.6 ? 1 : -1;
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var offset = Utility.RandomDouble() < 0.4 ? 1 : -1;
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for (var i = 0; i < 2; ++i)
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{
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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Body = Utility.RandomList(0xE8, 0xE9);
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BaseSoundID = 0x64;
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if (Utility.RandomDouble() <= 0.5)
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if (Utility.RandomBool())
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{
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Hue = 0x901;
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}
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@ -103,7 +103,7 @@ public class LesserHiryu : BaseMount
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{
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var tamingChance = base.GetControlChance(m, useBaseSkill);
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if (tamingChance >= 0.95)
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if (tamingChance < 0.05)
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{
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return tamingChance;
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}
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@ -52,7 +52,7 @@ namespace Server.Mobiles
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public override string DefaultName => "a giant snake";
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public override Poison PoisonImmune => Poison.Greater;
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public override Poison HitPoison => Utility.RandomDouble() <= 0.8 ? Poison.Greater : Poison.Deadly;
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public override Poison HitPoison => Utility.RandomDouble() < 0.8 ? Poison.Greater : Poison.Deadly;
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public override bool DeathAdderCharmable => true;
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@ -2995,7 +2995,7 @@ namespace Server.Mobiles
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{
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PackItem(new ParagonChest(Name, treasureLevel));
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}
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else if ((Map == Map.Felucca || Map == Map.Trammel) && Utility.RandomDouble() <= TreasureMap.LootChance)
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else if ((Map == Map.Felucca || Map == Map.Trammel) && Utility.RandomDouble() < TreasureMap.LootChance)
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{
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PackItem(new TreasureMap(treasureLevel, Map));
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}
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@ -4222,7 +4222,7 @@ namespace Server.Mobiles
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{
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for (var i = 0; i < amount; ++i)
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{
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if (m_Loyalty < MaxLoyalty && Utility.RandomDouble() <= 0.5)
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if (m_Loyalty < MaxLoyalty && Utility.RandomBool())
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{
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m_Loyalty += 10;
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}
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@ -4799,7 +4799,7 @@ namespace Server.Mobiles
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public void PackNecroScroll(int index)
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{
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if (!Core.AOS || Utility.RandomDouble() >= 0.05)
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if (!Core.AOS || Utility.RandomDouble() < 0.95)
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{
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return;
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}
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@ -37,7 +37,7 @@ namespace Server.Mobiles
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public override string CorpseName => "a death adder corpse";
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public override string DefaultName => "a death adder";
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public override Poison HitPoison => Utility.RandomDouble() <= 0.8 ? Poison.Greater : Poison.Deadly;
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public override Poison HitPoison => Utility.RandomDouble() < 0.8 ? Poison.Greater : Poison.Deadly;
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public override void Serialize(IGenericWriter writer)
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{
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@ -51,7 +51,7 @@ namespace Server.Mobiles
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{
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base.OnDeath(c);
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if (Utility.RandomDouble() < 0.5)
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if (Utility.RandomBool())
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{
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c.DropItem(new FragmentOfAMap());
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}
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@ -191,18 +191,12 @@ namespace Server.Mobiles
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}
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var luck = LootPack.GetLuckChanceForKiller(boss);
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int chance;
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if (boss is DemonKnight)
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return boss switch
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{
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chance = 1500 + luck / 5;
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}
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else
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{
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chance = 750 + luck / 10;
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}
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return chance;
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DemonKnight => 1500 + luck / 5,
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_ => 750 + luck / 10
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};
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}
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public static bool CheckArtifactChance(Mobile boss) => GetArtifactChance(boss) > Utility.Random(100000);
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@ -53,7 +53,7 @@ namespace Server.Mobiles
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public override bool Unprovokable => Core.SE;
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public override bool AreaPeaceImmune => Core.SE;
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public override Poison PoisonImmune => Poison.Lethal;
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public override Poison HitPoison => Utility.RandomDouble() <= 0.8 ? Poison.Greater : Poison.Deadly;
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public override Poison HitPoison => Utility.RandomDouble() < 0.8 ? Poison.Greater : Poison.Deadly;
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public override int TreasureMapLevel => 1;
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@ -40,7 +40,7 @@ namespace Server.Mobiles
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SolenHelper.PackPicnicBasket(this);
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PackItem(new ZoogiFungus(Utility.RandomDouble() > 0.05 ? 5 : 25));
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PackItem(new ZoogiFungus(Utility.RandomDouble() < 0.95 ? 5 : 25));
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if (Utility.RandomDouble() < 0.05)
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{
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@ -38,7 +38,7 @@ namespace Server.Mobiles
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SolenHelper.PackPicnicBasket(this);
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PackItem(new ZoogiFungus(Utility.RandomDouble() > 0.05 ? 4 : 16));
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PackItem(new ZoogiFungus(Utility.RandomDouble() < 0.95 ? 4 : 16));
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}
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public RedSolenInfiltratorQueen(Serial serial) : base(serial)
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@ -38,7 +38,7 @@ namespace Server.Mobiles
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SolenHelper.PackPicnicBasket(this);
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PackItem(new ZoogiFungus(Utility.RandomDouble() > 0.05 ? 3 : 13));
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PackItem(new ZoogiFungus(Utility.RandomDouble() < 0.95 ? 3 : 13));
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}
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public RedSolenInfiltratorWarrior(Serial serial) : base(serial)
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@ -39,7 +39,7 @@ namespace Server.Mobiles
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SolenHelper.PackPicnicBasket(this);
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PackItem(new ZoogiFungus(Utility.RandomDouble() > 0.05 ? 5 : 25));
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PackItem(new ZoogiFungus(Utility.RandomDouble() < 0.95 ? 5 : 25));
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if (Utility.RandomDouble() < 0.05)
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{
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@ -38,7 +38,7 @@ namespace Server.Mobiles
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VirtualArmor = 35;
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SolenHelper.PackPicnicBasket(this);
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PackItem(new ZoogiFungus(Utility.RandomDouble() > 0.05 ? 3 : 13));
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PackItem(new ZoogiFungus(Utility.RandomDouble() < 0.95 ? 3 : 13));
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if (Utility.RandomDouble() < 0.05)
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{
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@ -105,7 +105,7 @@ namespace Server.Mobiles
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m_Thrown++;
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if (Utility.RandomDouble() <= 0.75 && m_Thrown % 2 == 1) // 75% chance to quickly throw another bomb
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if (m_Thrown % 2 == 1 && Utility.RandomDouble() < 0.75) // 75% chance to quickly throw another bomb
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{
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m_NextBomb = Core.Now + TimeSpan.FromSeconds(3.0);
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}
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@ -52,7 +52,7 @@ namespace Server.Mobiles
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AddItem(new BoneArms());
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AddItem(new BoneLegs());
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if (Utility.RandomDouble() < 0.5)
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if (Utility.RandomBool())
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{
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AddItem(new SavageMask());
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}
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@ -75,7 +75,7 @@ namespace Server.Mobiles
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{
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base.OnGaveMeleeAttack(defender, damage);
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if (Utility.RandomDouble() > 0.2)
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if (Utility.RandomDouble() < 0.80)
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{
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return;
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}
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@ -73,7 +73,7 @@ namespace Server.Mobiles
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{
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base.OnGaveMeleeAttack(defender, damage);
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if (Utility.RandomDouble() >= 0.1)
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if (Utility.RandomDouble() < 0.9)
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{
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return;
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}
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@ -94,7 +94,7 @@ namespace Server.Mobiles
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public void AreaPeace()
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{
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if (Combatant == null || Deleted || !Alive || m_NextPeace > Core.Now || Utility.RandomDouble() > 0.1)
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if (Combatant == null || Deleted || !Alive || m_NextPeace > Core.Now || Utility.RandomDouble() < 0.9)
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{
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return;
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}
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@ -122,7 +122,7 @@ namespace Server.Mobiles
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public void AreaUndress()
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{
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if (Combatant == null || Deleted || !Alive || m_NextUndress > Core.Now || Utility.RandomDouble() > 0.005)
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if (Combatant == null || Deleted || !Alive || m_NextUndress > Core.Now || Utility.RandomDouble() >= 0.005)
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{
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return;
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}
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@ -90,7 +90,7 @@ namespace Server.Mobiles
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public void Peace(Mobile target)
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{
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if (target == null || Deleted || !Alive || m_NextPeace > Core.Now || Utility.RandomDouble() > 0.1)
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if (target == null || Deleted || !Alive || m_NextPeace > Core.Now || Utility.RandomDouble() < 0.9)
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{
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return;
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}
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@ -111,7 +111,7 @@ namespace Server.Mobiles
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public void Suppress(Mobile target)
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{
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if (target == null || m_Suppressed.ContainsKey(target) || Deleted || !Alive ||
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m_NextSuppress > Core.Now || Utility.RandomDouble() > 0.1)
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m_NextSuppress > Core.Now || Utility.RandomDouble() < 0.9)
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{
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return;
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}
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@ -160,7 +160,7 @@ namespace Server.Mobiles
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public void Undress(Mobile target)
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{
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if (target == null || Deleted || !Alive || m_NextUndress > Core.Now || Utility.RandomDouble() > 0.005)
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if (target == null || Deleted || !Alive || m_NextUndress > Core.Now || Utility.RandomDouble() >= 0.005)
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{
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return;
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}
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@ -193,7 +193,7 @@ namespace Server.Mobiles
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public void Provoke(Mobile target)
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{
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if (target == null || Deleted || !Alive || m_NextProvoke > Core.Now || Utility.RandomDouble() > 0.05)
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if (target == null || Deleted || !Alive || m_NextProvoke > Core.Now || Utility.RandomDouble() < 0.95)
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{
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return;
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}
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@ -167,7 +167,7 @@ namespace Server.Mobiles
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{
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base.OnGaveMeleeAttack(defender, damage);
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if (Utility.RandomDouble() <= 0.2)
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if (Utility.RandomDouble() < 0.2)
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{
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Earthquake();
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}
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@ -103,7 +103,7 @@ namespace Server.Mobiles
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public override void AlterDamageScalarFrom(Mobile caster, ref double scalar)
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{
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if (Utility.RandomDouble() <= 0.1)
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if (Utility.RandomDouble() < 0.1)
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{
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SpawnPixies(caster);
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}
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@ -122,7 +122,7 @@ namespace Server.Mobiles
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{
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base.OnGotMeleeAttack(attacker, damage);
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if (Utility.RandomDouble() <= 0.1)
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if (Utility.RandomDouble() < 0.1)
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{
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SpawnPixies(attacker);
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}
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@ -100,7 +100,7 @@ namespace Server.Mobiles
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{
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base.OnGaveMeleeAttack(defender, damage);
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if (Utility.RandomDouble() >= 0.1)
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if (Utility.RandomDouble() < 0.9)
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{
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return;
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}
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@ -122,16 +122,16 @@ namespace Server.Mobiles
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{
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base.OnGotMeleeAttack(attacker, damage);
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if (Hits > HitsMax / 4)
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if (Utility.RandomDouble() < 0.25)
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{
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if (Utility.RandomDouble() <= 0.25)
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if (Hits > HitsMax / 4)
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{
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SpawnBogling(attacker);
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}
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}
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else if (Utility.RandomDouble() <= 0.25)
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{
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EatBoglings();
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else
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{
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EatBoglings();
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}
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}
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}
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}
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@ -40,7 +40,7 @@ namespace Server.Mobiles
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PackReg(3);
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PackItem(new FertileDirt(Utility.RandomMinMax(1, 10)));
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if (Utility.RandomDouble() <= 0.2)
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if (Utility.RandomDouble() < 0.2)
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{
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PackItem(new ExecutionersCap());
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}
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@ -56,7 +56,7 @@ namespace Server.Mobiles
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public override FoodType FavoriteFood => FoodType.Meat;
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public override PackInstinct PackInstinct => PackInstinct.Arachnid;
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public override Poison PoisonImmune => Poison.Greater;
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public override Poison HitPoison => Utility.RandomDouble() <= 0.8 ? Poison.Greater : Poison.Deadly;
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public override Poison HitPoison => Utility.RandomDouble() < 0.8 ? Poison.Greater : Poison.Deadly;
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public override void GenerateLoot()
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{
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@ -93,7 +93,7 @@ namespace Server.Mobiles
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{
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base.OnGaveMeleeAttack(defender, damage);
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if (Utility.RandomDouble() >= 0.1)
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if (Utility.RandomDouble() < 0.9)
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{
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return;
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}
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@ -49,7 +49,7 @@ namespace Server.Mobiles
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AddItem(new Tessen());
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if (Utility.RandomDouble() <= 0.02)
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if (Utility.RandomDouble() < 0.02)
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{
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PackItem(new OrigamiPaper());
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}
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@ -77,7 +77,7 @@ namespace Server.Mobiles
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{
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base.OnGaveMeleeAttack(defender, damage);
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if (Utility.RandomDouble() >= 0.1)
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if (Utility.RandomDouble() < 0.9)
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{
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return;
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}
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@ -60,7 +60,7 @@ namespace Server.Mobiles
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{
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base.OnGaveMeleeAttack(defender, damage);
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if (Utility.RandomDouble() >= 0.1 || m_Table.Contains(defender))
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if (Utility.RandomDouble() < 0.9 || m_Table.Contains(defender))
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{
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return;
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}
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@ -75,7 +75,7 @@ namespace Server.Mobiles
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break;
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}
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if (Utility.RandomDouble() > .2)
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if (Utility.RandomDouble() < 0.80)
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{
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AddItem(new NoDachi());
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}
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@ -99,7 +99,7 @@ namespace Server.Mobiles
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{
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base.OnGaveMeleeAttack(defender, damage);
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if (Utility.RandomDouble() >= 0.05)
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if (Utility.RandomDouble() < 0.95)
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{
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return;
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}
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@ -82,7 +82,7 @@ namespace Server.Mobiles
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{
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base.OnGaveMeleeAttack(defender, damage);
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if (Utility.RandomDouble() >= 0.1)
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if (Utility.RandomDouble() < 0.9)
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{
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return;
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}
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@ -185,12 +185,12 @@ namespace Server.Mobiles
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return;
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}
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if (Utility.RandomDouble() <= 0.6) // 60% chance to polymorph attacker into a ratman
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if (Utility.RandomDouble() < 0.6) // 60% chance to polymorph attacker into a ratman
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{
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Polymorph(target);
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}
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if (Utility.RandomDouble() <= 0.2) // 20% chance to more ratmen
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if (Utility.RandomDouble() < 0.2) // 20% chance to spawn more ratmen
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{
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SpawnRatmen(target);
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}
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@ -41,26 +41,14 @@ namespace Server.Mobiles
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var version = reader.ReadInt();
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}
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public Item GetArtifact()
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{
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var random = Utility.RandomDouble();
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if (random <= 0.05)
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public Item GetArtifact() =>
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Utility.RandomDouble() switch
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{
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return CreateArtifact(UniqueList);
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}
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if (random <= 0.15)
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{
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return CreateArtifact(SharedList);
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}
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if (random <= 0.30)
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{
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return CreateArtifact(DecorativeList);
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}
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return null;
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}
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< 0.05 => CreateArtifact(UniqueList),
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< 0.15 => CreateArtifact(SharedList),
|
||||
< 0.30 => CreateArtifact(DecorativeList),
|
||||
_ => null
|
||||
};
|
||||
|
||||
public Item CreateArtifact(Type[] list)
|
||||
{
|
||||
|
|
@ -82,23 +70,14 @@ namespace Server.Mobiles
|
|||
return artifact;
|
||||
}
|
||||
|
||||
private PowerScroll CreateRandomPowerScroll()
|
||||
private static PowerScroll CreateRandomPowerScroll()
|
||||
{
|
||||
int level;
|
||||
var random = Utility.RandomDouble();
|
||||
|
||||
if (random <= 0.05)
|
||||
var level = Utility.RandomDouble() switch
|
||||
{
|
||||
level = 20;
|
||||
}
|
||||
else if (random <= 0.4)
|
||||
{
|
||||
level = 15;
|
||||
}
|
||||
else
|
||||
{
|
||||
level = 10;
|
||||
}
|
||||
< 0.05 => 20,
|
||||
< 0.4 => 15,
|
||||
_ => 10
|
||||
};
|
||||
|
||||
return PowerScroll.CreateRandomNoCraft(level, level);
|
||||
}
|
||||
|
|
@ -226,16 +205,13 @@ namespace Server.Mobiles
|
|||
{
|
||||
prot.AddToBackpack(powerScroll);
|
||||
}
|
||||
else if (prot.Corpse?.Deleted == false)
|
||||
{
|
||||
prot.Corpse.DropItem(powerScroll);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (prot.Corpse?.Deleted == false)
|
||||
{
|
||||
prot.Corpse.DropItem(powerScroll);
|
||||
}
|
||||
else
|
||||
{
|
||||
prot.AddToBackpack(powerScroll);
|
||||
}
|
||||
prot.AddToBackpack(powerScroll);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -342,49 +318,51 @@ namespace Server.Mobiles
|
|||
|
||||
g.MoveToWorld(new Point3D(m_X, m_Y, z), m_Map);
|
||||
|
||||
if (Utility.RandomDouble() <= 0.5)
|
||||
if (Utility.RandomDouble() < 0.95)
|
||||
{
|
||||
switch (Utility.Random(3))
|
||||
{
|
||||
case 0: // Fire column
|
||||
{
|
||||
Effects.SendLocationParticles(
|
||||
EffectItem.Create(g.Location, g.Map, EffectItem.DefaultDuration),
|
||||
0x3709,
|
||||
10,
|
||||
30,
|
||||
5052
|
||||
);
|
||||
Effects.PlaySound(g, 0x208);
|
||||
return;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case 1: // Explosion
|
||||
{
|
||||
Effects.SendLocationParticles(
|
||||
EffectItem.Create(g.Location, g.Map, EffectItem.DefaultDuration),
|
||||
0x36BD,
|
||||
20,
|
||||
10,
|
||||
5044
|
||||
);
|
||||
Effects.PlaySound(g, 0x307);
|
||||
switch (Utility.Random(3))
|
||||
{
|
||||
case 0: // Fire column
|
||||
{
|
||||
Effects.SendLocationParticles(
|
||||
EffectItem.Create(g.Location, g.Map, EffectItem.DefaultDuration),
|
||||
0x3709,
|
||||
10,
|
||||
30,
|
||||
5052
|
||||
);
|
||||
Effects.PlaySound(g, 0x208);
|
||||
|
||||
break;
|
||||
}
|
||||
case 2: // Ball of fire
|
||||
{
|
||||
Effects.SendLocationParticles(
|
||||
EffectItem.Create(g.Location, g.Map, EffectItem.DefaultDuration),
|
||||
0x36FE,
|
||||
10,
|
||||
10,
|
||||
5052
|
||||
);
|
||||
break;
|
||||
}
|
||||
case 1: // Explosion
|
||||
{
|
||||
Effects.SendLocationParticles(
|
||||
EffectItem.Create(g.Location, g.Map, EffectItem.DefaultDuration),
|
||||
0x36BD,
|
||||
20,
|
||||
10,
|
||||
5044
|
||||
);
|
||||
Effects.PlaySound(g, 0x307);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 2: // Ball of fire
|
||||
{
|
||||
Effects.SendLocationParticles(
|
||||
EffectItem.Create(g.Location, g.Map, EffectItem.DefaultDuration),
|
||||
0x36FE,
|
||||
10,
|
||||
10,
|
||||
5052
|
||||
);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -88,9 +88,9 @@ namespace Server.Mobiles
|
|||
Instances.Add(this);
|
||||
}
|
||||
|
||||
public Type[] UniqueList => new[] { typeof(AcidProofRobe) };
|
||||
public Type[] SharedList => new[] { typeof(TheRobeOfBritanniaAri) };
|
||||
public Type[] DecorativeList => new[] { typeof(EvilIdolSkull), typeof(SkullPole) };
|
||||
public static Type[] UniqueList => new[] { typeof(AcidProofRobe) };
|
||||
public static Type[] SharedList => new[] { typeof(TheRobeOfBritanniaAri) };
|
||||
public static Type[] DecorativeList => new[] { typeof(EvilIdolSkull), typeof(SkullPole) };
|
||||
|
||||
public static List<Harrower> Instances { get; } = new();
|
||||
|
||||
|
|
@ -269,29 +269,14 @@ namespace Server.Mobiles
|
|||
|
||||
for (var i = 0; i < 16; ++i)
|
||||
{
|
||||
int level;
|
||||
var random = Utility.RandomDouble();
|
||||
|
||||
if (random <= 0.1)
|
||||
var level = Utility.RandomDouble() switch
|
||||
{
|
||||
level = 25;
|
||||
}
|
||||
else if (random <= 0.25)
|
||||
{
|
||||
level = 20;
|
||||
}
|
||||
else if (random <= 0.45)
|
||||
{
|
||||
level = 15;
|
||||
}
|
||||
else if (random <= 0.70)
|
||||
{
|
||||
level = 10;
|
||||
}
|
||||
else
|
||||
{
|
||||
level = 5;
|
||||
}
|
||||
< 0.1 => 25,
|
||||
< 0.25 => 20,
|
||||
< 0.45 => 15,
|
||||
< 0.70 => 10,
|
||||
_ => 5
|
||||
};
|
||||
|
||||
var m = toGive[i % toGive.Count];
|
||||
|
||||
|
|
@ -482,9 +467,8 @@ namespace Server.Mobiles
|
|||
}
|
||||
else
|
||||
{
|
||||
to.SendLocalizedMessage(
|
||||
1062317
|
||||
); // For your valor in combating the fallen beast, a special artifact has been bestowed on you.
|
||||
// For your valor in combating the fallen beast, a special artifact has been bestowed on you.
|
||||
to.SendLocalizedMessage(1062317);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -492,26 +476,14 @@ namespace Server.Mobiles
|
|||
m.Player && m.Alive && m.InRange(Location, 32) &&
|
||||
m.Backpack?.CheckHold(m, artifact, false) == true;
|
||||
|
||||
public Item GetArtifact()
|
||||
{
|
||||
var random = Utility.RandomDouble();
|
||||
if (random <= 0.05)
|
||||
public Item GetArtifact() =>
|
||||
Utility.RandomDouble() switch
|
||||
{
|
||||
return CreateArtifact(UniqueList);
|
||||
}
|
||||
|
||||
if (random <= 0.15)
|
||||
{
|
||||
return CreateArtifact(SharedList);
|
||||
}
|
||||
|
||||
if (random <= 0.30)
|
||||
{
|
||||
return CreateArtifact(DecorativeList);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
< 0.05 => CreateArtifact(UniqueList),
|
||||
< 0.15 => CreateArtifact(SharedList),
|
||||
< 0.30 => CreateArtifact(DecorativeList),
|
||||
_ => null
|
||||
};
|
||||
|
||||
public Item CreateArtifact(Type[] list) => Loot.Construct(list.RandomElement());
|
||||
|
||||
|
|
@ -564,7 +536,7 @@ namespace Server.Mobiles
|
|||
return;
|
||||
}
|
||||
|
||||
if (Utility.RandomDouble() > 0.25)
|
||||
if (Utility.RandomDouble() < 0.75)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
|
@ -678,49 +650,51 @@ namespace Server.Mobiles
|
|||
|
||||
g.MoveToWorld(new Point3D(m_X, m_Y, z), m_Map);
|
||||
|
||||
if (Utility.RandomDouble() <= 0.5)
|
||||
if (Utility.RandomDouble() < 0.95)
|
||||
{
|
||||
switch (Utility.Random(3))
|
||||
{
|
||||
case 0: // Fire column
|
||||
{
|
||||
Effects.SendLocationParticles(
|
||||
EffectItem.Create(g.Location, g.Map, EffectItem.DefaultDuration),
|
||||
0x3709,
|
||||
10,
|
||||
30,
|
||||
5052
|
||||
);
|
||||
Effects.PlaySound(g, 0x208);
|
||||
return;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case 1: // Explosion
|
||||
{
|
||||
Effects.SendLocationParticles(
|
||||
EffectItem.Create(g.Location, g.Map, EffectItem.DefaultDuration),
|
||||
0x36BD,
|
||||
20,
|
||||
10,
|
||||
5044
|
||||
);
|
||||
Effects.PlaySound(g, 0x307);
|
||||
switch (Utility.Random(3))
|
||||
{
|
||||
case 0: // Fire column
|
||||
{
|
||||
Effects.SendLocationParticles(
|
||||
EffectItem.Create(g.Location, g.Map, EffectItem.DefaultDuration),
|
||||
0x3709,
|
||||
10,
|
||||
30,
|
||||
5052
|
||||
);
|
||||
Effects.PlaySound(g, 0x208);
|
||||
|
||||
break;
|
||||
}
|
||||
case 2: // Ball of fire
|
||||
{
|
||||
Effects.SendLocationParticles(
|
||||
EffectItem.Create(g.Location, g.Map, EffectItem.DefaultDuration),
|
||||
0x36FE,
|
||||
10,
|
||||
10,
|
||||
5052
|
||||
);
|
||||
break;
|
||||
}
|
||||
case 1: // Explosion
|
||||
{
|
||||
Effects.SendLocationParticles(
|
||||
EffectItem.Create(g.Location, g.Map, EffectItem.DefaultDuration),
|
||||
0x36BD,
|
||||
20,
|
||||
10,
|
||||
5044
|
||||
);
|
||||
Effects.PlaySound(g, 0x307);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 2: // Ball of fire
|
||||
{
|
||||
Effects.SendLocationParticles(
|
||||
EffectItem.Create(g.Location, g.Map, EffectItem.DefaultDuration),
|
||||
0x36FE,
|
||||
10,
|
||||
10,
|
||||
5052
|
||||
);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -151,7 +151,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
scalar *= 0.1;
|
||||
|
||||
if (Utility.RandomDouble() <= 0.1)
|
||||
if (Utility.RandomDouble() < 0.1)
|
||||
{
|
||||
SpawnPixies(caster);
|
||||
}
|
||||
|
|
@ -173,7 +173,7 @@ namespace Server.Mobiles
|
|||
|
||||
CheckQueen();
|
||||
|
||||
if (m_Queen != null && Utility.RandomDouble() <= 0.1)
|
||||
if (m_Queen != null && Utility.RandomDouble() < 0.1)
|
||||
{
|
||||
SpawnPixies(attacker);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -144,7 +144,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
base.OnGaveMeleeAttack(defender, damage);
|
||||
|
||||
if (Utility.RandomDouble() <= 0.1) // 10% chance to drop or throw an unholy bone
|
||||
if (Utility.RandomDouble() < 0.1) // 10% chance to drop or throw an unholy bone
|
||||
{
|
||||
AddUnholyBone(defender, 0.25);
|
||||
}
|
||||
|
|
@ -156,7 +156,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
base.OnGotMeleeAttack(attacker, damage);
|
||||
|
||||
if (Utility.RandomDouble() <= 0.1) // 10% chance to drop or throw an unholy bone
|
||||
if (Utility.RandomDouble() < 0.1) // 10% chance to drop or throw an unholy bone
|
||||
{
|
||||
AddUnholyBone(attacker, 0.25);
|
||||
}
|
||||
|
|
@ -166,7 +166,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
base.AlterDamageScalarFrom(caster, ref scalar);
|
||||
|
||||
if (Utility.RandomDouble() <= 0.1) // 10% chance to throw an unholy bone
|
||||
if (Utility.RandomDouble() < 0.1) // 10% chance to throw an unholy bone
|
||||
{
|
||||
AddUnholyBone(caster, 1.0);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -83,7 +83,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
base.OnGaveMeleeAttack(defender, damage);
|
||||
|
||||
if (Utility.RandomDouble() <= 0.2)
|
||||
if (Utility.RandomDouble() < 0.2)
|
||||
{
|
||||
Earthquake();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -78,7 +78,7 @@ namespace Server.Mobiles
|
|||
|
||||
public override void AlterDamageScalarFrom(Mobile caster, ref double scalar)
|
||||
{
|
||||
if (Utility.RandomDouble() <= 0.1)
|
||||
if (Utility.RandomDouble() < 0.1)
|
||||
{
|
||||
SpawnPixies(caster);
|
||||
}
|
||||
|
|
@ -97,7 +97,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
base.OnGotMeleeAttack(attacker, damage);
|
||||
|
||||
if (Utility.RandomDouble() <= 0.1)
|
||||
if (Utility.RandomDouble() < 0.1)
|
||||
{
|
||||
SpawnPixies(attacker);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue