fix: Fixes random bias & Adds back champion arties for UOML (#1235)

* Fixes RNG bias, we should never do `Utility.RandomDouble() <=`
* Adds back champion artifacts behind UOML flag.
This commit is contained in:
Kamron Batman 2022-11-09 16:33:27 -08:00 • committed by GitHub
parent 810061db8c
commit 8e01db8555
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GPG key ID: 4AEE18F83AFDEB23
60 changed files with 289 additions and 335 deletions

View file

@ -8,7 +8,7 @@ namespace Server.Mobiles
Body = Utility.RandomList(0xE8, 0xE9);
BaseSoundID = 0x64;
if (Utility.RandomDouble() <= 0.5)
if (Utility.RandomBool())
{
Hue = 0x901;
}

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@ -103,7 +103,7 @@ public class LesserHiryu : BaseMount
{
var tamingChance = base.GetControlChance(m, useBaseSkill);
if (tamingChance >= 0.95)
if (tamingChance < 0.05)
{
return tamingChance;
}

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@ -52,7 +52,7 @@ namespace Server.Mobiles
public override string DefaultName => "a giant snake";
public override Poison PoisonImmune => Poison.Greater;
public override Poison HitPoison => Utility.RandomDouble() <= 0.8 ? Poison.Greater : Poison.Deadly;
public override Poison HitPoison => Utility.RandomDouble() < 0.8 ? Poison.Greater : Poison.Deadly;
public override bool DeathAdderCharmable => true;