fix: Fixes random bias & Adds back champion arties for UOML (#1235)
* Fixes RNG bias, we should never do `Utility.RandomDouble() <=` * Adds back champion artifacts behind UOML flag.
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60 changed files with 289 additions and 335 deletions
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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Body = Utility.RandomList(0xE8, 0xE9);
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BaseSoundID = 0x64;
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if (Utility.RandomDouble() <= 0.5)
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if (Utility.RandomBool())
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{
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Hue = 0x901;
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}
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