fix: Fixes random bias & Adds back champion arties for UOML (#1235)

* Fixes RNG bias, we should never do `Utility.RandomDouble() <=`
* Adds back champion artifacts behind UOML flag.
This commit is contained in:
Kamron Batman 2022-11-09 16:33:27 -08:00 • committed by GitHub
parent 810061db8c
commit 8e01db8555
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
60 changed files with 289 additions and 335 deletions

View file

@ -191,18 +191,12 @@ namespace Server.Mobiles
}
var luck = LootPack.GetLuckChanceForKiller(boss);
int chance;
if (boss is DemonKnight)
return boss switch
{
chance = 1500 + luck / 5;
}
else
{
chance = 750 + luck / 10;
}
return chance;
DemonKnight => 1500 + luck / 5,
_ => 750 + luck / 10
};
}
public static bool CheckArtifactChance(Mobile boss) => GetArtifactChance(boss) > Utility.Random(100000);

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@ -53,7 +53,7 @@ namespace Server.Mobiles
public override bool Unprovokable => Core.SE;
public override bool AreaPeaceImmune => Core.SE;
public override Poison PoisonImmune => Poison.Lethal;
public override Poison HitPoison => Utility.RandomDouble() <= 0.8 ? Poison.Greater : Poison.Deadly;
public override Poison HitPoison => Utility.RandomDouble() < 0.8 ? Poison.Greater : Poison.Deadly;
public override int TreasureMapLevel => 1;

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@ -40,7 +40,7 @@ namespace Server.Mobiles
SolenHelper.PackPicnicBasket(this);
PackItem(new ZoogiFungus(Utility.RandomDouble() > 0.05 ? 5 : 25));
PackItem(new ZoogiFungus(Utility.RandomDouble() < 0.95 ? 5 : 25));
if (Utility.RandomDouble() < 0.05)
{

View file

@ -38,7 +38,7 @@ namespace Server.Mobiles
SolenHelper.PackPicnicBasket(this);
PackItem(new ZoogiFungus(Utility.RandomDouble() > 0.05 ? 4 : 16));
PackItem(new ZoogiFungus(Utility.RandomDouble() < 0.95 ? 4 : 16));
}
public RedSolenInfiltratorQueen(Serial serial) : base(serial)

View file

@ -38,7 +38,7 @@ namespace Server.Mobiles
SolenHelper.PackPicnicBasket(this);
PackItem(new ZoogiFungus(Utility.RandomDouble() > 0.05 ? 3 : 13));
PackItem(new ZoogiFungus(Utility.RandomDouble() < 0.95 ? 3 : 13));
}
public RedSolenInfiltratorWarrior(Serial serial) : base(serial)

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@ -39,7 +39,7 @@ namespace Server.Mobiles
SolenHelper.PackPicnicBasket(this);
PackItem(new ZoogiFungus(Utility.RandomDouble() > 0.05 ? 5 : 25));
PackItem(new ZoogiFungus(Utility.RandomDouble() < 0.95 ? 5 : 25));
if (Utility.RandomDouble() < 0.05)
{

View file

@ -38,7 +38,7 @@ namespace Server.Mobiles
VirtualArmor = 35;
SolenHelper.PackPicnicBasket(this);
PackItem(new ZoogiFungus(Utility.RandomDouble() > 0.05 ? 3 : 13));
PackItem(new ZoogiFungus(Utility.RandomDouble() < 0.95 ? 3 : 13));
if (Utility.RandomDouble() < 0.05)
{

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@ -105,7 +105,7 @@ namespace Server.Mobiles
m_Thrown++;
if (Utility.RandomDouble() <= 0.75 && m_Thrown % 2 == 1) // 75% chance to quickly throw another bomb
if (m_Thrown % 2 == 1 && Utility.RandomDouble() < 0.75) // 75% chance to quickly throw another bomb
{
m_NextBomb = Core.Now + TimeSpan.FromSeconds(3.0);
}

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@ -52,7 +52,7 @@ namespace Server.Mobiles
AddItem(new BoneArms());
AddItem(new BoneLegs());
if (Utility.RandomDouble() < 0.5)
if (Utility.RandomBool())
{
AddItem(new SavageMask());
}

View file

@ -75,7 +75,7 @@ namespace Server.Mobiles
{
base.OnGaveMeleeAttack(defender, damage);
if (Utility.RandomDouble() > 0.2)
if (Utility.RandomDouble() < 0.80)
{
return;
}

View file

@ -73,7 +73,7 @@ namespace Server.Mobiles
{
base.OnGaveMeleeAttack(defender, damage);
if (Utility.RandomDouble() >= 0.1)
if (Utility.RandomDouble() < 0.9)
{
return;
}

View file

@ -94,7 +94,7 @@ namespace Server.Mobiles
public void AreaPeace()
{
if (Combatant == null || Deleted || !Alive || m_NextPeace > Core.Now || Utility.RandomDouble() > 0.1)
if (Combatant == null || Deleted || !Alive || m_NextPeace > Core.Now || Utility.RandomDouble() < 0.9)
{
return;
}
@ -122,7 +122,7 @@ namespace Server.Mobiles
public void AreaUndress()
{
if (Combatant == null || Deleted || !Alive || m_NextUndress > Core.Now || Utility.RandomDouble() > 0.005)
if (Combatant == null || Deleted || !Alive || m_NextUndress > Core.Now || Utility.RandomDouble() >= 0.005)
{
return;
}

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@ -90,7 +90,7 @@ namespace Server.Mobiles
public void Peace(Mobile target)
{
if (target == null || Deleted || !Alive || m_NextPeace > Core.Now || Utility.RandomDouble() > 0.1)
if (target == null || Deleted || !Alive || m_NextPeace > Core.Now || Utility.RandomDouble() < 0.9)
{
return;
}
@ -111,7 +111,7 @@ namespace Server.Mobiles
public void Suppress(Mobile target)
{
if (target == null || m_Suppressed.ContainsKey(target) || Deleted || !Alive ||
m_NextSuppress > Core.Now || Utility.RandomDouble() > 0.1)
m_NextSuppress > Core.Now || Utility.RandomDouble() < 0.9)
{
return;
}
@ -160,7 +160,7 @@ namespace Server.Mobiles
public void Undress(Mobile target)
{
if (target == null || Deleted || !Alive || m_NextUndress > Core.Now || Utility.RandomDouble() > 0.005)
if (target == null || Deleted || !Alive || m_NextUndress > Core.Now || Utility.RandomDouble() >= 0.005)
{
return;
}
@ -193,7 +193,7 @@ namespace Server.Mobiles
public void Provoke(Mobile target)
{
if (target == null || Deleted || !Alive || m_NextProvoke > Core.Now || Utility.RandomDouble() > 0.05)
if (target == null || Deleted || !Alive || m_NextProvoke > Core.Now || Utility.RandomDouble() < 0.95)
{
return;
}

View file

@ -167,7 +167,7 @@ namespace Server.Mobiles
{
base.OnGaveMeleeAttack(defender, damage);
if (Utility.RandomDouble() <= 0.2)
if (Utility.RandomDouble() < 0.2)
{
Earthquake();
}

View file

@ -103,7 +103,7 @@ namespace Server.Mobiles
public override void AlterDamageScalarFrom(Mobile caster, ref double scalar)
{
if (Utility.RandomDouble() <= 0.1)
if (Utility.RandomDouble() < 0.1)
{
SpawnPixies(caster);
}
@ -122,7 +122,7 @@ namespace Server.Mobiles
{
base.OnGotMeleeAttack(attacker, damage);
if (Utility.RandomDouble() <= 0.1)
if (Utility.RandomDouble() < 0.1)
{
SpawnPixies(attacker);
}

View file

@ -100,7 +100,7 @@ namespace Server.Mobiles
{
base.OnGaveMeleeAttack(defender, damage);
if (Utility.RandomDouble() >= 0.1)
if (Utility.RandomDouble() < 0.9)
{
return;
}

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@ -122,16 +122,16 @@ namespace Server.Mobiles
{
base.OnGotMeleeAttack(attacker, damage);
if (Hits > HitsMax / 4)
if (Utility.RandomDouble() < 0.25)
{
if (Utility.RandomDouble() <= 0.25)
if (Hits > HitsMax / 4)
{
SpawnBogling(attacker);
}
}
else if (Utility.RandomDouble() <= 0.25)
{
EatBoglings();
else
{
EatBoglings();
}
}
}
}

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@ -40,7 +40,7 @@ namespace Server.Mobiles
PackReg(3);
PackItem(new FertileDirt(Utility.RandomMinMax(1, 10)));
if (Utility.RandomDouble() <= 0.2)
if (Utility.RandomDouble() < 0.2)
{
PackItem(new ExecutionersCap());
}

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@ -56,7 +56,7 @@ namespace Server.Mobiles
public override FoodType FavoriteFood => FoodType.Meat;
public override PackInstinct PackInstinct => PackInstinct.Arachnid;
public override Poison PoisonImmune => Poison.Greater;
public override Poison HitPoison => Utility.RandomDouble() <= 0.8 ? Poison.Greater : Poison.Deadly;
public override Poison HitPoison => Utility.RandomDouble() < 0.8 ? Poison.Greater : Poison.Deadly;
public override void GenerateLoot()
{

View file

@ -93,7 +93,7 @@ namespace Server.Mobiles
{
base.OnGaveMeleeAttack(defender, damage);
if (Utility.RandomDouble() >= 0.1)
if (Utility.RandomDouble() < 0.9)
{
return;
}

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@ -49,7 +49,7 @@ namespace Server.Mobiles
AddItem(new Tessen());
if (Utility.RandomDouble() <= 0.02)
if (Utility.RandomDouble() < 0.02)
{
PackItem(new OrigamiPaper());
}

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@ -77,7 +77,7 @@ namespace Server.Mobiles
{
base.OnGaveMeleeAttack(defender, damage);
if (Utility.RandomDouble() >= 0.1)
if (Utility.RandomDouble() < 0.9)
{
return;
}

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@ -60,7 +60,7 @@ namespace Server.Mobiles
{
base.OnGaveMeleeAttack(defender, damage);
if (Utility.RandomDouble() >= 0.1 || m_Table.Contains(defender))
if (Utility.RandomDouble() < 0.9 || m_Table.Contains(defender))
{
return;
}

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@ -75,7 +75,7 @@ namespace Server.Mobiles
break;
}
if (Utility.RandomDouble() > .2)
if (Utility.RandomDouble() < 0.80)
{
AddItem(new NoDachi());
}

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@ -99,7 +99,7 @@ namespace Server.Mobiles
{
base.OnGaveMeleeAttack(defender, damage);
if (Utility.RandomDouble() >= 0.05)
if (Utility.RandomDouble() < 0.95)
{
return;
}

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@ -82,7 +82,7 @@ namespace Server.Mobiles
{
base.OnGaveMeleeAttack(defender, damage);
if (Utility.RandomDouble() >= 0.1)
if (Utility.RandomDouble() < 0.9)
{
return;
}