fix: Fixes random bias & Adds back champion arties for UOML (#1235)

* Fixes RNG bias, we should never do `Utility.RandomDouble() <=`
* Adds back champion artifacts behind UOML flag.
This commit is contained in:
Kamron Batman 2022-11-09 16:33:27 -08:00 • committed by GitHub
parent 810061db8c
commit 8e01db8555
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60 changed files with 289 additions and 335 deletions

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@ -191,18 +191,12 @@ namespace Server.Mobiles
}
var luck = LootPack.GetLuckChanceForKiller(boss);
int chance;
if (boss is DemonKnight)
return boss switch
{
chance = 1500 + luck / 5;
}
else
{
chance = 750 + luck / 10;
}
return chance;
DemonKnight => 1500 + luck / 5,
_ => 750 + luck / 10
};
}
public static bool CheckArtifactChance(Mobile boss) => GetArtifactChance(boss) > Utility.Random(100000);