fix: Fixes random bias & Adds back champion arties for UOML (#1235)
* Fixes RNG bias, we should never do `Utility.RandomDouble() <=` * Adds back champion artifacts behind UOML flag.
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60 changed files with 289 additions and 335 deletions
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@ -219,7 +219,7 @@ namespace Server.Spells.Necromancy
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AOS.Damage(_target, _from, (int)damage, 0, 0, 0, 100, 0);
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// OSI: randomly revealed between first and third damage tick, guessing 60% chance
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if (Utility.RandomDouble() >= 0.60)
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if (Utility.RandomDouble() < 0.40)
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{
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_target.RevealingAction();
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}
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