fix: Fixes rangePerception to 16 to match OSI (#2084)
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2 changed files with 7 additions and 3 deletions
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@ -15,7 +15,7 @@ public abstract partial class BaseMount : BaseCreature, IMount
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int itemID,
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AIType aiType,
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FightMode fightMode = FightMode.Closest,
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int rangePerception = 10,
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int rangePerception = DefaultRangePerception,
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int rangeFight = 1
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) : base(aiType, fightMode, rangePerception, rangeFight)
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{
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@ -8,8 +8,12 @@ namespace Server.Mobiles
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public override string DefaultName => "a war horse";
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public BaseWarHorse(
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int bodyID, int itemID, AIType aiType = AIType.AI_Melee, FightMode fightMode = FightMode.Aggressor,
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int rangePerception = 10, int rangeFight = 1
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int bodyID,
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int itemID,
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AIType aiType = AIType.AI_Melee,
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FightMode fightMode = FightMode.Aggressor,
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int rangePerception = DefaultRangePerception,
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int rangeFight = 1
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) : base(
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bodyID,
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itemID,
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