Formatting #2 (#59)

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Kamron Batman 2019-10-05 00:37:03 -07:00 • committed by GitHub
parent 096d39609e
commit 8e9221bb5a
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GPG key ID: 4AEE18F83AFDEB23
400 changed files with 3688 additions and 5969 deletions

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@ -212,22 +212,22 @@ namespace Server.Factions
if (maxCircle < 1)
maxCircle = 1;
switch (Utility.Random(maxCircle * 2))
return Utility.Random(maxCircle * 2) switch
{
case 0:
case 1: return new MagicArrowSpell(m_Guard);
case 2:
case 3: return new HarmSpell(m_Guard);
case 4:
case 5: return new FireballSpell(m_Guard);
case 6:
case 7: return new LightningSpell(m_Guard);
case 8: return new MindBlastSpell(m_Guard);
case 9: return new ParalyzeSpell(m_Guard);
case 10: return new EnergyBoltSpell(m_Guard);
case 11: return new ExplosionSpell(m_Guard);
default: return new FlameStrikeSpell(m_Guard);
}
0 => (Spell)new MagicArrowSpell(m_Guard),
1 => new MagicArrowSpell(m_Guard),
2 => new HarmSpell(m_Guard),
3 => new HarmSpell(m_Guard),
4 => new FireballSpell(m_Guard),
5 => new FireballSpell(m_Guard),
6 => new LightningSpell(m_Guard),
7 => new LightningSpell(m_Guard),
8 => new MindBlastSpell(m_Guard),
9 => new ParalyzeSpell(m_Guard),
10 => new EnergyBoltSpell(m_Guard),
11 => new ExplosionSpell(m_Guard),
_ => new FlameStrikeSpell(m_Guard)
};
}
public Mobile FindDispelTarget(bool activeOnly)
@ -367,7 +367,7 @@ namespace Server.Factions
public void RunFrom(Mobile m)
{
Run((m_Mobile.GetDirectionTo(m) - 4) & Direction.Mask);
Run(m_Mobile.GetDirectionTo(m) - 4 & Direction.Mask);
}
public void OnFailedMove()
@ -398,7 +398,7 @@ namespace Server.Factions
public void Run(Direction d)
{
if (m_Mobile.Spell != null && m_Mobile.Spell.IsCasting || m_Mobile.Paralyzed || m_Mobile.Frozen ||
if (m_Mobile.Spell?.IsCasting == true || m_Mobile.Paralyzed || m_Mobile.Frozen ||
m_Mobile.DisallowAllMoves)
return;
@ -498,10 +498,7 @@ namespace Server.Factions
{
Mobile toFollow = null;
if (m_Guard.Town != null && m_Guard.Orders.Movement == MovementType.Follow)
{
toFollow = m_Guard.Orders.Follow ?? m_Guard.Town.Sheriff;
}
if (m_Guard.Town != null && m_Guard.Orders.Movement == MovementType.Follow) toFollow = m_Guard.Orders.Follow ?? m_Guard.Town.Sheriff;
if (toFollow != null && toFollow.Map == m_Guard.Map &&
toFollow.InRange(m_Guard, m_Guard.RangePerception * 3) &&