parent
096d39609e
commit
8e9221bb5a
400 changed files with 3688 additions and 5969 deletions
|
|
@ -432,13 +432,13 @@ namespace Server.Mobiles
|
|||
|
||||
if (Statue != null) t = Statue.StatueType;
|
||||
|
||||
switch (t)
|
||||
return t switch
|
||||
{
|
||||
case StatueType.Marble: return 1076189;
|
||||
case StatueType.Jade: return 1076188;
|
||||
case StatueType.Bronze: return 1076190;
|
||||
default: return 1076173;
|
||||
}
|
||||
StatueType.Marble => 1076189,
|
||||
StatueType.Jade => 1076188,
|
||||
StatueType.Bronze => 1076190,
|
||||
_ => 1076173
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -27,7 +27,7 @@ namespace Server.Items
|
|||
{
|
||||
Point3D point = new Point3D(p.X, p.Y, p.Z);
|
||||
|
||||
if (map == null || !map.CanFit(point, 20))
|
||||
if (map?.CanFit(point, 20) != true)
|
||||
return false;
|
||||
|
||||
BaseHouse house = BaseHouse.FindHouseAt(point, map, 20);
|
||||
|
|
@ -113,13 +113,13 @@ namespace Server.Items
|
|||
|
||||
public int GetTypeNumber(StatueType type)
|
||||
{
|
||||
switch (type)
|
||||
return type switch
|
||||
{
|
||||
case StatueType.Marble: return 1076181;
|
||||
case StatueType.Jade: return 1076180;
|
||||
case StatueType.Bronze: return 1076230;
|
||||
default: return 1076181;
|
||||
}
|
||||
StatueType.Marble => 1076181,
|
||||
StatueType.Jade => 1076180,
|
||||
StatueType.Bronze => 1076230,
|
||||
_ => 1076181
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -72,14 +72,14 @@ namespace Server.Gumps
|
|||
{
|
||||
case StatueMaterial.Antique:
|
||||
|
||||
switch (type)
|
||||
return type switch
|
||||
{
|
||||
case StatueType.Bronze: return 1076187;
|
||||
case StatueType.Jade: return 1076186;
|
||||
case StatueType.Marble: return 1076182;
|
||||
}
|
||||
StatueType.Bronze => 1076187,
|
||||
StatueType.Jade => 1076186,
|
||||
StatueType.Marble => 1076182,
|
||||
_ => 1076187
|
||||
};
|
||||
|
||||
return 1076187;
|
||||
case StatueMaterial.Dark:
|
||||
|
||||
if (type == StatueType.Marble)
|
||||
|
|
@ -94,18 +94,18 @@ namespace Server.Gumps
|
|||
|
||||
private int GetDirectionNumber(Direction direction)
|
||||
{
|
||||
switch (direction)
|
||||
return direction switch
|
||||
{
|
||||
case Direction.North: return 1075389;
|
||||
case Direction.Right: return 1075388;
|
||||
case Direction.East: return 1075387;
|
||||
case Direction.Down: return 1076204;
|
||||
case Direction.South: return 1075386;
|
||||
case Direction.Left: return 1075391;
|
||||
case Direction.West: return 1075390;
|
||||
case Direction.Up: return 1076205;
|
||||
default: return 1075386;
|
||||
}
|
||||
Direction.North => 1075389,
|
||||
Direction.Right => 1075388,
|
||||
Direction.East => 1075387,
|
||||
Direction.Down => 1076204,
|
||||
Direction.South => 1075386,
|
||||
Direction.Left => 1075391,
|
||||
Direction.West => 1075390,
|
||||
Direction.Up => 1076205,
|
||||
_ => 1075386
|
||||
};
|
||||
}
|
||||
|
||||
public override void OnResponse(NetState state, RelayInfo info)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue