parent
096d39609e
commit
8e9221bb5a
400 changed files with 3688 additions and 5969 deletions
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@ -93,7 +93,7 @@ namespace Server.Mobiles
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public static bool Withdraw(Mobile from, int amount)
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{
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// If for whatever reason the TOL checks fail, we should still try old methods for withdrawing currency.
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if (AccountGold.Enabled && from.Account != null && from.Account.WithdrawGold(amount)) return true;
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if (AccountGold.Enabled && from.Account?.WithdrawGold(amount) == true) return true;
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int balance = GetBalance(from, out Item[] gold, out Item[] checks);
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@ -133,7 +133,7 @@ namespace Server.Mobiles
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public static bool Deposit(Mobile from, int amount)
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{
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// If for whatever reason the TOL checks fail, we should still try old methods for depositing currency.
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if (AccountGold.Enabled && from.Account != null && from.Account.DepositGold(amount)) return true;
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if (AccountGold.Enabled && from.Account?.DepositGold(amount) == true) return true;
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BankBox box = from.FindBankNoCreate();
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@ -179,7 +179,7 @@ namespace Server.Mobiles
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public static int DepositUpTo(Mobile from, int amount)
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{
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// If for whatever reason the TOL checks fail, we should still try old methods for depositing currency.
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if (AccountGold.Enabled && from.Account != null && from.Account.DepositGold(amount)) return amount;
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if (AccountGold.Enabled && from.Account?.DepositGold(amount) == true) return amount;
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BankBox box = from.FindBankNoCreate();
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@ -658,10 +658,8 @@ namespace Server.Mobiles
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m_Table = new Dictionary<string, EscortDestinationInfo>();
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foreach (Region r in list)
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{
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if (r.Name != null && (r is DungeonRegion || r is TownRegion))
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m_Table[r.Name] = new EscortDestinationInfo(r.Name, r);
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}
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}
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public static EDI Find(string name)
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@ -22,16 +22,16 @@ namespace Server.Mobiles
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private static int GetRandomHue()
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{
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switch (Utility.Random(6))
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return Utility.Random(6) switch
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{
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default:
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case 0: return 0;
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case 1: return Utility.RandomBlueHue();
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case 2: return Utility.RandomGreenHue();
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case 3: return Utility.RandomRedHue();
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case 4: return Utility.RandomYellowHue();
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case 5: return Utility.RandomNeutralHue();
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}
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0 => 0,
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1 => Utility.RandomBlueHue(),
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2 => Utility.RandomGreenHue(),
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3 => Utility.RandomRedHue(),
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4 => Utility.RandomYellowHue(),
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5 => Utility.RandomNeutralHue(),
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_ => 0
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};
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}
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public override void InitOutfit()
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@ -25,15 +25,15 @@ namespace Server.Mobiles
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private static int GetRandomHue()
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{
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switch (Utility.Random(5))
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return Utility.Random(5) switch
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{
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default:
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case 0: return Utility.RandomBlueHue();
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case 1: return Utility.RandomGreenHue();
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case 2: return Utility.RandomRedHue();
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case 3: return Utility.RandomYellowHue();
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case 4: return Utility.RandomNeutralHue();
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}
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0 => Utility.RandomBlueHue(),
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1 => Utility.RandomGreenHue(),
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2 => Utility.RandomRedHue(),
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3 => Utility.RandomYellowHue(),
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4 => Utility.RandomNeutralHue(),
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_ => Utility.RandomBlueHue()
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};
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}
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public override void InitOutfit()
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@ -22,16 +22,16 @@ namespace Server.Mobiles
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private static int GetRandomHue()
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{
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switch (Utility.Random(6))
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return Utility.Random(6) switch
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{
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default:
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case 0: return 0;
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case 1: return Utility.RandomBlueHue();
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case 2: return Utility.RandomGreenHue();
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case 3: return Utility.RandomRedHue();
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case 4: return Utility.RandomYellowHue();
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case 5: return Utility.RandomNeutralHue();
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}
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0 => 0,
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1 => Utility.RandomBlueHue(),
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2 => Utility.RandomGreenHue(),
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3 => Utility.RandomRedHue(),
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4 => Utility.RandomYellowHue(),
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5 => Utility.RandomNeutralHue(),
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_ => 0
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};
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}
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public override void InitOutfit()
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@ -16,16 +16,16 @@ namespace Server.Mobiles
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private static int GetRandomHue()
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{
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switch (Utility.Random(6))
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return Utility.Random(6) switch
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{
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default:
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case 0: return 0;
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case 1: return Utility.RandomBlueHue();
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case 2: return Utility.RandomGreenHue();
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case 3: return Utility.RandomRedHue();
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case 4: return Utility.RandomYellowHue();
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case 5: return Utility.RandomNeutralHue();
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}
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0 => 0,
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1 => Utility.RandomBlueHue(),
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2 => Utility.RandomGreenHue(),
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3 => Utility.RandomRedHue(),
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4 => Utility.RandomYellowHue(),
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5 => Utility.RandomNeutralHue(),
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_ => 0
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};
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}
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public override void InitOutfit()
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@ -23,16 +23,16 @@ namespace Server.Mobiles
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private static int GetRandomHue()
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{
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switch (Utility.Random(6))
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return Utility.Random(6) switch
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{
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default:
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case 0: return 0;
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case 1: return Utility.RandomBlueHue();
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case 2: return Utility.RandomGreenHue();
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case 3: return Utility.RandomRedHue();
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case 4: return Utility.RandomYellowHue();
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case 5: return Utility.RandomNeutralHue();
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}
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0 => 0,
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1 => Utility.RandomBlueHue(),
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2 => Utility.RandomGreenHue(),
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3 => Utility.RandomRedHue(),
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4 => Utility.RandomYellowHue(),
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5 => Utility.RandomNeutralHue(),
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_ => 0
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};
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}
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public override void InitOutfit()
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@ -16,16 +16,16 @@ namespace Server.Mobiles
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private static int GetRandomHue()
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{
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switch (Utility.Random(6))
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return Utility.Random(6) switch
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{
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default:
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case 0: return 0;
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case 1: return Utility.RandomBlueHue();
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case 2: return Utility.RandomGreenHue();
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case 3: return Utility.RandomRedHue();
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case 4: return Utility.RandomYellowHue();
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case 5: return Utility.RandomNeutralHue();
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}
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0 => 0,
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1 => Utility.RandomBlueHue(),
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2 => Utility.RandomGreenHue(),
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3 => Utility.RandomRedHue(),
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4 => Utility.RandomYellowHue(),
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5 => Utility.RandomNeutralHue(),
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_ => 0
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};
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}
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public override void InitOutfit()
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@ -35,16 +35,16 @@ namespace Server.Mobiles
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private static int GetRandomHue()
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{
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switch (Utility.Random(6))
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return Utility.Random(6) switch
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{
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default:
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case 0: return 0;
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case 1: return Utility.RandomBlueHue();
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case 2: return Utility.RandomGreenHue();
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case 3: return Utility.RandomRedHue();
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case 4: return Utility.RandomYellowHue();
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case 5: return Utility.RandomNeutralHue();
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}
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0 => 0,
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1 => Utility.RandomBlueHue(),
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2 => Utility.RandomGreenHue(),
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3 => Utility.RandomRedHue(),
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4 => Utility.RandomYellowHue(),
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5 => Utility.RandomNeutralHue(),
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_ => 0
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};
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}
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public override void InitOutfit()
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@ -1,7 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using Server.Commands;
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using Server.Gumps;
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using Server.Items;
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using Server.Network;
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@ -322,18 +321,12 @@ namespace Server.Mobiles
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AddItem(new FancyShirt(Utility.RandomBlueHue()));
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Item skirt;
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switch (Utility.Random(2))
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var skirt = Utility.Random(2) switch
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{
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case 0:
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skirt = new Skirt();
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break;
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default:
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case 1:
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skirt = new Kilt();
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break;
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}
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0 => (Item)new Skirt(),
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1 => new Kilt(),
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_ => new Kilt()
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};
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skirt.Hue = Utility.RandomGreenHue();
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@ -341,18 +334,12 @@ namespace Server.Mobiles
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AddItem(new FeatheredHat(Utility.RandomGreenHue()));
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Item boots;
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switch (Utility.Random(2))
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var boots = Utility.Random(2) switch
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{
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case 0:
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boots = new Boots();
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break;
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default:
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case 1:
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boots = new ThighBoots();
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break;
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}
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0 => (Item)new Boots(),
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1 => new ThighBoots(),
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_ => new ThighBoots()
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};
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AddItem(boots);
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Loading…
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Reference in a new issue