Formatting #2 (#59)

This commit is contained in:
Kamron Batman 2019-10-05 00:37:03 -07:00 committed by GitHub
parent 096d39609e
commit 8e9221bb5a
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
400 changed files with 3688 additions and 5969 deletions

View file

@ -55,15 +55,11 @@ namespace Server.Multis
for (int i = 0; i < 4; i++) AddMobile(Brigands, 6, Utility.RandomMinMax(-7, 7), Utility.RandomMinMax(-7, 7), 0);
switch (Utility.Random(2))
m_Prisoner = Utility.Random(2) switch
{
case 0:
m_Prisoner = new Noble();
break;
default:
m_Prisoner = new SeekerOfAdventure();
break;
}
0 => (Mobile)new Noble(),
_ => new SeekerOfAdventure()
};
//be = (BaseEscortable)m_Prisoner;
//be.m_Captive = true;
@ -78,20 +74,12 @@ namespace Server.Multis
private void AddCampChests()
{
LockableContainer chest = null;
switch (Utility.Random(3))
var chest = Utility.Random(3) switch
{
case 0:
chest = new MetalChest();
break;
case 1:
chest = new MetalGoldenChest();
break;
default:
chest = new WoodenChest();
break;
}
0 => (LockableContainer)new MetalChest(),
1 => new MetalGoldenChest(),
_ => new WoodenChest()
};
chest.LiftOverride = true;
@ -99,23 +87,13 @@ namespace Server.Multis
AddItem(chest, -2, -2, 0);
LockableContainer crates = null;
switch (Utility.Random(4))
var crates = Utility.Random(4) switch
{
case 0:
crates = new SmallCrate();
break;
case 1:
crates = new MediumCrate();
break;
case 2:
crates = new LargeCrate();
break;
default:
crates = new LockableBarrel();
break;
}
0 => (LockableContainer)new SmallCrate(),
1 => new MediumCrate(),
2 => new LargeCrate(),
_ => new LockableBarrel()
};
crates.TrapType = TrapType.ExplosionTrap;
crates.TrapPower = Utility.RandomMinMax(30, 40);
@ -155,37 +133,19 @@ namespace Server.Multis
// Don't refresh decay timer
public override void OnEnter(Mobile m)
{
if (m.Player && m_Prisoner != null && m_Prisoner.CantWalk)
if (m.Player && m_Prisoner?.CantWalk == true)
{
int number;
switch (Utility.Random(8))
var number = Utility.Random(8) switch
{
case 0:
number = 502261;
break; // HELP!
case 1:
number = 502262;
break; // Help me!
case 2:
number = 502263;
break; // Canst thou aid me?!
case 3:
number = 502264;
break; // Help a poor prisoner!
case 4:
number = 502265;
break; // Help! Please!
case 5:
number = 502266;
break; // Aaah! Help me!
case 6:
number = 502267;
break; // Go and get some help!
default:
number = 502268;
break; // Quickly, I beg thee! Unlock my chains! If thou dost look at me close thou canst see them.
}
0 => 502261,
1 => 502262,
2 => 502263,
3 => 502264,
4 => 502265,
5 => 502266,
6 => 502267,
_ => 502268
};
m_Prisoner.Yell(number);
}

View file

@ -55,15 +55,11 @@ namespace Server.Multis
for (int i = 0; i < 4; i++) AddMobile(Lizardmen, 6, Utility.RandomMinMax(-7, 7), Utility.RandomMinMax(-7, 7), 0);
switch (Utility.Random(2))
m_Prisoner = Utility.Random(2) switch
{
case 0:
m_Prisoner = new Noble();
break;
default:
m_Prisoner = new SeekerOfAdventure();
break;
}
0 => (Mobile)new Noble(),
_ => new SeekerOfAdventure()
};
//be = (BaseEscortable)m_Prisoner;
//be.m_Captive = true;
@ -78,20 +74,12 @@ namespace Server.Multis
private void AddCampChests()
{
LockableContainer chest = null;
switch (Utility.Random(3))
var chest = Utility.Random(3) switch
{
case 0:
chest = new MetalChest();
break;
case 1:
chest = new MetalGoldenChest();
break;
default:
chest = new WoodenChest();
break;
}
0 => (LockableContainer)new MetalChest(),
1 => new MetalGoldenChest(),
_ => new WoodenChest()
};
chest.LiftOverride = true;
@ -99,23 +87,13 @@ namespace Server.Multis
AddItem(chest, 2, -2, 0);
LockableContainer crates = null;
switch (Utility.Random(4))
var crates = Utility.Random(4) switch
{
case 0:
crates = new SmallCrate();
break;
case 1:
crates = new MediumCrate();
break;
case 2:
crates = new LargeCrate();
break;
default:
crates = new LockableBarrel();
break;
}
0 => (LockableContainer)new SmallCrate(),
1 => new MediumCrate(),
2 => new LargeCrate(),
_ => new LockableBarrel()
};
crates.TrapType = TrapType.ExplosionTrap;
crates.TrapPower = Utility.RandomMinMax(30, 40);
@ -155,37 +133,19 @@ namespace Server.Multis
// Don't refresh decay timer
public override void OnEnter(Mobile m)
{
if (m.Player && m_Prisoner != null && m_Prisoner.CantWalk)
if (m.Player && m_Prisoner?.CantWalk == true)
{
int number;
switch (Utility.Random(8))
var number = Utility.Random(8) switch
{
case 0:
number = 502261;
break; // HELP!
case 1:
number = 502262;
break; // Help me!
case 2:
number = 502263;
break; // Canst thou aid me?!
case 3:
number = 502264;
break; // Help a poor prisoner!
case 4:
number = 502265;
break; // Help! Please!
case 5:
number = 502266;
break; // Aaah! Help me!
case 6:
number = 502267;
break; // Go and get some help!
default:
number = 502268;
break; // Quickly, I beg thee! Unlock my chains! If thou dost look at me close thou canst see them.
}
0 => 502261,
1 => 502262,
2 => 502263,
3 => 502264,
4 => 502265,
5 => 502266,
6 => 502267,
_ => 502268
};
m_Prisoner.Yell(number);
}

View file

@ -56,15 +56,11 @@ namespace Server.Multis
for (int i = 0; i < 3; i++) AddMobile(Orcs, 6, Utility.RandomMinMax(-7, 7), Utility.RandomMinMax(-7, 7), 0);
AddMobile(new OrcCaptain(), 2, Utility.RandomMinMax(-7, 7), Utility.RandomMinMax(-7, 7), 0);
switch (Utility.Random(2))
m_Prisoner = Utility.Random(2) switch
{
case 0:
m_Prisoner = new Noble();
break;
default:
m_Prisoner = new SeekerOfAdventure();
break;
}
0 => (Mobile)new Noble(),
_ => new SeekerOfAdventure()
};
//be = (BaseEscortable)m_Prisoner;
//be.m_Captive = true;
@ -79,20 +75,12 @@ namespace Server.Multis
private void AddCampChests()
{
LockableContainer chest = null;
switch (Utility.Random(3))
var chest = Utility.Random(3) switch
{
case 0:
chest = new MetalChest();
break;
case 1:
chest = new MetalGoldenChest();
break;
default:
chest = new WoodenChest();
break;
}
0 => (LockableContainer)new MetalChest(),
1 => new MetalGoldenChest(),
_ => new WoodenChest()
};
chest.LiftOverride = true;
@ -100,23 +88,13 @@ namespace Server.Multis
AddItem(chest, -2, 2, 0);
LockableContainer crates = null;
switch (Utility.Random(4))
var crates = Utility.Random(4) switch
{
case 0:
crates = new SmallCrate();
break;
case 1:
crates = new MediumCrate();
break;
case 2:
crates = new LargeCrate();
break;
default:
crates = new LockableBarrel();
break;
}
0 => (LockableContainer)new SmallCrate(),
1 => new MediumCrate(),
2 => new LargeCrate(),
_ => new LockableBarrel()
};
crates.TrapType = TrapType.ExplosionTrap;
crates.TrapPower = Utility.RandomMinMax(30, 40);
@ -156,37 +134,19 @@ namespace Server.Multis
// Don't refresh decay timer
public override void OnEnter(Mobile m)
{
if (m.Player && m_Prisoner != null && m_Prisoner.CantWalk)
if (m.Player && m_Prisoner?.CantWalk == true)
{
int number;
switch (Utility.Random(8))
var number = Utility.Random(8) switch
{
case 0:
number = 502261;
break; // HELP!
case 1:
number = 502262;
break; // Help me!
case 2:
number = 502263;
break; // Canst thou aid me?!
case 3:
number = 502264;
break; // Help a poor prisoner!
case 4:
number = 502265;
break; // Help! Please!
case 5:
number = 502266;
break; // Aaah! Help me!
case 6:
number = 502267;
break; // Go and get some help!
default:
number = 502268;
break; // Quickly, I beg thee! Unlock my chains! If thou dost look at me close thou canst see them.
}
0 => 502261,
1 => 502262,
2 => 502263,
3 => 502264,
4 => 502265,
5 => 502266,
6 => 502267,
_ => 502268
};
m_Prisoner.Yell(number);
}

View file

@ -55,15 +55,11 @@ namespace Server.Multis
for (int i = 0; i < 4; i++) AddMobile(Ratmen, 6, Utility.RandomMinMax(-7, 7), Utility.RandomMinMax(-7, 7), 0);
switch (Utility.Random(2))
m_Prisoner = Utility.Random(2) switch
{
case 0:
m_Prisoner = new Noble();
break;
default:
m_Prisoner = new SeekerOfAdventure();
break;
}
0 => (Mobile)new Noble(),
_ => new SeekerOfAdventure()
};
//be = (BaseEscortable)m_Prisoner;
//be.m_Captive = true;
@ -78,20 +74,12 @@ namespace Server.Multis
private void AddCampChests()
{
LockableContainer chest = null;
switch (Utility.Random(3))
var chest = Utility.Random(3) switch
{
case 0:
chest = new MetalChest();
break;
case 1:
chest = new MetalGoldenChest();
break;
default:
chest = new WoodenChest();
break;
}
0 => (LockableContainer)new MetalChest(),
1 => new MetalGoldenChest(),
_ => new WoodenChest()
};
chest.LiftOverride = true;
@ -99,23 +87,13 @@ namespace Server.Multis
AddItem(chest, -2, -2, 0);
LockableContainer crates = null;
switch (Utility.Random(4))
var crates = Utility.Random(4) switch
{
case 0:
crates = new SmallCrate();
break;
case 1:
crates = new MediumCrate();
break;
case 2:
crates = new LargeCrate();
break;
default:
crates = new LockableBarrel();
break;
}
0 => (LockableContainer)new SmallCrate(),
1 => new MediumCrate(),
2 => new LargeCrate(),
_ => new LockableBarrel()
};
crates.TrapType = TrapType.ExplosionTrap;
crates.TrapPower = Utility.RandomMinMax(30, 40);
@ -155,37 +133,19 @@ namespace Server.Multis
// Don't refresh decay timer
public override void OnEnter(Mobile m)
{
if (m.Player && m_Prisoner != null && m_Prisoner.CantWalk)
if (m.Player && m_Prisoner?.CantWalk == true)
{
int number;
switch (Utility.Random(8))
var number = Utility.Random(8) switch
{
case 0:
number = 502261;
break; // HELP!
case 1:
number = 502262;
break; // Help me!
case 2:
number = 502263;
break; // Canst thou aid me?!
case 3:
number = 502264;
break; // Help a poor prisoner!
case 4:
number = 502265;
break; // Help! Please!
case 5:
number = 502266;
break; // Aaah! Help me!
case 6:
number = 502267;
break; // Go and get some help!
default:
number = 502268;
break; // Quickly, I beg thee! Unlock my chains! If thou dost look at me close thou canst see them.
}
0 => 502261,
1 => 502262,
2 => 502263,
3 => 502264,
4 => 502265,
5 => 502266,
6 => 502267,
_ => 502268
};
m_Prisoner.Yell(number);
}