Adds assemblies config, fixes crash bugs. (#134)
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3223 changed files with 191 additions and 191 deletions
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@ -1,100 +0,0 @@
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using System;
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namespace Server.Engines.BulkOrders
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{
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public class BOBSmallEntry : IBOBEntry
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{
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public BOBSmallEntry(SmallBOD bod)
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{
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ItemType = bod.Type;
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RequireExceptional = bod.RequireExceptional;
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if (bod is SmallTailorBOD)
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DeedType = BODType.Tailor;
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else if (bod is SmallSmithBOD)
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DeedType = BODType.Smith;
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Material = bod.Material;
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AmountCur = bod.AmountCur;
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AmountMax = bod.AmountMax;
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Number = bod.Number;
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Graphic = bod.Graphic;
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}
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public BOBSmallEntry(IGenericReader reader)
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{
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int version = reader.ReadEncodedInt();
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switch (version)
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{
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case 0:
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{
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string type = reader.ReadString();
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if (type != null)
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ItemType = AssemblyHandler.FindFirstTypeForName(type);
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RequireExceptional = reader.ReadBool();
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DeedType = (BODType)reader.ReadEncodedInt();
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Material = (BulkMaterialType)reader.ReadEncodedInt();
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AmountCur = reader.ReadEncodedInt();
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AmountMax = reader.ReadEncodedInt();
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Number = reader.ReadEncodedInt();
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Graphic = reader.ReadEncodedInt();
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Price = reader.ReadEncodedInt();
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break;
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}
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}
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}
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public Type ItemType { get; }
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public bool RequireExceptional { get; }
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public BODType DeedType { get; }
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public BulkMaterialType Material { get; }
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public int AmountCur { get; }
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public int AmountMax { get; }
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public int Number { get; }
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public int Graphic { get; }
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public int Price { get; set; }
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public Item Reconstruct()
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{
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SmallBOD bod = null;
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if (DeedType == BODType.Smith)
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bod = new SmallSmithBOD(AmountCur, AmountMax, ItemType, Number, Graphic, RequireExceptional, Material);
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else if (DeedType == BODType.Tailor)
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bod = new SmallTailorBOD(AmountCur, AmountMax, ItemType, Number, Graphic, RequireExceptional, Material);
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return bod;
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}
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public void Serialize(IGenericWriter writer)
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{
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writer.WriteEncodedInt(0); // version
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writer.Write(ItemType?.FullName);
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writer.Write(RequireExceptional);
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writer.WriteEncodedInt((int)DeedType);
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writer.WriteEncodedInt((int)Material);
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writer.WriteEncodedInt(AmountCur);
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writer.WriteEncodedInt(AmountMax);
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writer.WriteEncodedInt(Number);
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writer.WriteEncodedInt(Graphic);
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writer.WriteEncodedInt(Price);
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}
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}
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}
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