Adds assemblies config, fixes crash bugs. (#134)
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3223 changed files with 191 additions and 191 deletions
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@ -1,114 +0,0 @@
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namespace Server.Engines.BulkOrders
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{
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public class LargeTailorBOD : LargeBOD
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{
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public static double[] m_TailoringMaterialChances =
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{
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0.857421875, // None
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0.125000000, // Spined
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0.015625000, // Horned
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0.001953125 // Barbed
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};
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[Constructible]
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public LargeTailorBOD()
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{
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LargeBulkEntry[] entries;
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bool useMaterials = false;
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switch (Utility.Random(14))
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{
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default:
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entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.Farmer);
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break;
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case 1:
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entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.FemaleLeatherSet);
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useMaterials = true;
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break;
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case 2:
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entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.FisherGirl);
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break;
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case 3:
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entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.Gypsy);
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break;
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case 4:
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entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.HatSet);
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break;
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case 5:
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entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.Jester);
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break;
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case 6:
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entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.Lady);
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break;
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case 7:
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entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.MaleLeatherSet);
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useMaterials = true;
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break;
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case 8:
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entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.Pirate);
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break;
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case 9:
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entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.ShoeSet);
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useMaterials = Core.ML;
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break;
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case 10:
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entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.StuddedSet);
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useMaterials = true;
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break;
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case 11:
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entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.TownCrier);
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break;
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case 12:
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entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.Wizard);
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break;
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case 13:
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entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.BoneSet);
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useMaterials = true;
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break;
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}
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int hue = 0x483;
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int amountMax = Utility.RandomList(10, 15, 20, 20);
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bool reqExceptional = Utility.RandomDouble() < 0.825;
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BulkMaterialType material = useMaterials ? GetRandomMaterial(BulkMaterialType.Spined, m_TailoringMaterialChances)
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: BulkMaterialType.None;
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Hue = hue;
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AmountMax = amountMax;
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Entries = entries;
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RequireExceptional = reqExceptional;
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Material = material;
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}
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public LargeTailorBOD(int amountMax, bool reqExceptional, BulkMaterialType mat, LargeBulkEntry[] entries)
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: base(0x483, amountMax, reqExceptional, mat, entries)
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{
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}
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public LargeTailorBOD(Serial serial) : base(serial)
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{
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}
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public override int ComputeFame() => TailorRewardCalculator.Instance.ComputeFame(this);
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public override int ComputeGold() => TailorRewardCalculator.Instance.ComputeGold(this);
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public override RewardGroup GetRewardGroup() =>
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TailorRewardCalculator.Instance.LookupRewards(TailorRewardCalculator.Instance.ComputePoints(this));
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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