Adds assemblies config, fixes crash bugs. (#134)
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3223 changed files with 191 additions and 191 deletions
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@ -1,172 +0,0 @@
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using System;
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using System.Collections.Generic;
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using Server.Engines.Craft;
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namespace Server.Engines.BulkOrders
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{
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public class SmallTailorBOD : SmallBOD
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{
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public static double[] m_TailoringMaterialChances =
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{
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0.857421875, // None
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0.125000000, // Spined
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0.015625000, // Horned
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0.001953125 // Barbed
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};
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private SmallTailorBOD(SmallBulkEntry entry, BulkMaterialType mat, int amountMax, bool reqExceptional)
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: base(0x483, 0, amountMax, entry.Type, entry.Number, entry.Graphic, reqExceptional, mat)
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{
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}
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[Constructible]
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public SmallTailorBOD()
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{
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bool useMaterials = Utility.RandomBool();
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SmallBulkEntry[] entries = useMaterials ? SmallBulkEntry.TailorLeather : SmallBulkEntry.TailorCloth;
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if (entries.Length <= 0)
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return;
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int hue = 0x483;
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int amountMax = Utility.RandomList(10, 15, 20);
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BulkMaterialType material = useMaterials ? GetRandomMaterial(BulkMaterialType.Spined, m_TailoringMaterialChances)
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: BulkMaterialType.None;
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bool reqExceptional = Utility.RandomBool() || material == BulkMaterialType.None;
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SmallBulkEntry entry = entries[Utility.Random(entries.Length)];
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Hue = hue;
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AmountMax = amountMax;
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Type = entry.Type;
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Number = entry.Number;
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Graphic = entry.Graphic;
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RequireExceptional = reqExceptional;
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Material = material;
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}
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public SmallTailorBOD(int amountCur, int amountMax, Type type, int number, int graphic, bool reqExceptional,
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BulkMaterialType mat) : base(0x483, amountCur, amountMax, type, number, graphic, reqExceptional, mat)
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{
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}
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public SmallTailorBOD(Serial serial) : base(serial)
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{
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}
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public override int ComputeFame() => TailorRewardCalculator.Instance.ComputeFame(this);
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public override int ComputeGold() => TailorRewardCalculator.Instance.ComputeGold(this);
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public override RewardGroup GetRewardGroup() =>
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TailorRewardCalculator.Instance.LookupRewards(TailorRewardCalculator.Instance.ComputePoints(this));
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public static SmallTailorBOD CreateRandomFor(Mobile m)
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{
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SmallBulkEntry[] entries;
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bool useMaterials = Utility.RandomBool();
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double theirSkill = m.Skills.Tailoring.Base;
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// Ugly, but the easiest leather BOD is Leather Cap which requires at least 6.2 skill.
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if (useMaterials && theirSkill >= 6.2)
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entries = SmallBulkEntry.TailorLeather;
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else
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entries = SmallBulkEntry.TailorCloth;
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if (entries.Length > 0)
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{
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int amountMax;
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if (theirSkill >= 70.1)
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amountMax = Utility.RandomList(10, 15, 20, 20);
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else if (theirSkill >= 50.1)
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amountMax = Utility.RandomList(10, 15, 15, 20);
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else
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amountMax = Utility.RandomList(10, 10, 15, 20);
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BulkMaterialType material = BulkMaterialType.None;
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if (useMaterials && theirSkill >= 70.1)
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for (int i = 0; i < 20; ++i)
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{
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BulkMaterialType check = GetRandomMaterial(BulkMaterialType.Spined, m_TailoringMaterialChances);
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var skillReq = check switch
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{
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BulkMaterialType.DullCopper => 65.0,
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BulkMaterialType.Bronze => 80.0,
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BulkMaterialType.Gold => 85.0,
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BulkMaterialType.Agapite => 90.0,
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BulkMaterialType.Verite => 95.0,
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BulkMaterialType.Valorite => 100.0,
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BulkMaterialType.Spined => 65.0,
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BulkMaterialType.Horned => 80.0,
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BulkMaterialType.Barbed => 99.0,
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_ => 0.0
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};
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if (theirSkill >= skillReq)
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{
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material = check;
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break;
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}
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}
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double excChance = 0.0;
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if (theirSkill >= 70.1)
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excChance = (theirSkill + 80.0) / 200.0;
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bool reqExceptional = excChance > Utility.RandomDouble();
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CraftSystem system = DefTailoring.CraftSystem;
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List<SmallBulkEntry> validEntries = new List<SmallBulkEntry>();
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for (int i = 0; i < entries.Length; ++i)
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{
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CraftItem item = system.CraftItems.SearchFor(entries[i].Type);
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if (item != null)
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{
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bool allRequiredSkills = true;
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double chance = item.GetSuccessChance(m, null, system, false, out allRequiredSkills);
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if (allRequiredSkills && chance >= 0.0)
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{
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if (reqExceptional)
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chance = item.GetExceptionalChance(system, chance, m);
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if (chance > 0.0)
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validEntries.Add(entries[i]);
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}
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}
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}
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if (validEntries.Count > 0)
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{
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SmallBulkEntry entry = validEntries[Utility.Random(validEntries.Count)];
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return new SmallTailorBOD(entry, material, amountMax, reqExceptional);
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}
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}
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return null;
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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