Adds assemblies config, fixes crash bugs. (#134)
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3223 changed files with 191 additions and 191 deletions
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@ -1,205 +0,0 @@
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using System;
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using Server.Mobiles;
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using Server.Network;
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using Server.Spells;
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namespace Server.Engines.Doom
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{
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public class LampRoomBox : Item
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{
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private LeverPuzzleController m_Controller;
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private Mobile m_Wanderer;
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public LampRoomBox(LeverPuzzleController controller) : base(0xe80)
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{
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m_Controller = controller;
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ItemID = 0xe80;
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Movable = false;
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}
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public LampRoomBox(Serial serial) : base(serial)
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{
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}
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public override void OnDoubleClick(Mobile m)
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{
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if (!m.InRange(GetWorldLocation(), 3))
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return;
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if (m_Controller.Enabled)
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return;
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if (m_Wanderer?.Alive != true)
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{
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m_Wanderer = new WandererOfTheVoid();
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m_Wanderer.MoveToWorld(LeverPuzzleController.lr_Enter, Map.Malas);
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m_Wanderer.PublicOverheadMessage(MessageType.Regular, 0x3B2, 1060002); // I am the guardian of...
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Timer.DelayCall(TimeSpan.FromSeconds(5.0), CallBackMessage);
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}
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}
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public void CallBackMessage()
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{
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PublicOverheadMessage(MessageType.Regular, 0x3B2, 1060003, ""); // You try to pry the box open...
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}
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public override void OnAfterDelete()
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{
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if (m_Controller?.Deleted == false)
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m_Controller.Delete();
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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writer.Write(m_Controller);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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m_Controller = reader.ReadItem() as LeverPuzzleController;
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}
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}
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public class LeverPuzzleStatue : Item
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{
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private LeverPuzzleController m_Controller;
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public LeverPuzzleStatue(int[] dat, LeverPuzzleController controller) : base(dat[0])
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{
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m_Controller = controller;
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Hue = 0x44E;
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Movable = false;
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}
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public LeverPuzzleStatue(Serial serial) : base(serial)
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{
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}
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public override void OnAfterDelete()
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{
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if (m_Controller?.Deleted == false)
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m_Controller.Delete();
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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writer.Write(m_Controller);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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m_Controller = reader.ReadItem() as LeverPuzzleController;
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}
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}
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public class LeverPuzzleLever : Item
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{
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private LeverPuzzleController m_Controller;
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public LeverPuzzleLever(ushort code, LeverPuzzleController controller) : base(0x108E)
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{
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m_Controller = controller;
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Code = code;
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Hue = 0x66D;
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Movable = false;
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}
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public LeverPuzzleLever(Serial serial) : base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public ushort Code { get; private set; }
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public override void OnDoubleClick(Mobile m)
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{
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if (m != null && m_Controller.Enabled)
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{
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ItemID ^= 2;
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Effects.PlaySound(Location, Map, 0x3E8);
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m_Controller.LeverPulled(Code);
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}
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else
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{
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m?.SendLocalizedMessage(1060001); // You throw the switch, but the mechanism cannot be engaged again so soon.
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}
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}
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public override void OnAfterDelete()
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{
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if (m_Controller?.Deleted == false)
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m_Controller.Delete();
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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writer.Write(Code);
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writer.Write(m_Controller);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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Code = reader.ReadUShort();
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m_Controller = reader.ReadItem() as LeverPuzzleController;
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}
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}
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[TypeAlias("Server.Engines.Doom.LampRoomTelePorter")]
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public class LampRoomTeleporter : Item
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{
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public LampRoomTeleporter(int[] dat)
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{
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Hue = dat[1];
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ItemID = dat[0];
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Movable = false;
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}
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public LampRoomTeleporter(Serial serial) : base(serial)
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{
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}
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public override bool HandlesOnMovement => true;
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public override bool OnMoveOver(Mobile m)
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{
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if (m is PlayerMobile)
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{
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if (SpellHelper.CheckCombat(m))
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{
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m.SendLocalizedMessage(1005564, "", 0x22); // Wouldst thou flee during the heat of battle??
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}
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else
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{
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BaseCreature.TeleportPets(m, LeverPuzzleController.lr_Exit, Map.Malas);
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m.MoveToWorld(LeverPuzzleController.lr_Exit, Map.Malas);
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return false;
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}
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}
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return true;
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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