Adds assemblies config, fixes crash bugs. (#134)
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3223 changed files with 191 additions and 191 deletions
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@ -1,89 +0,0 @@
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namespace Server.Factions
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{
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public enum MerchantTitle
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{
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None,
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Scribe,
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Carpenter,
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Blacksmith,
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Bowyer,
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Tialor
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}
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public class MerchantTitleInfo
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{
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public MerchantTitleInfo(SkillName skill, double requirement, TextDefinition title, TextDefinition label,
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TextDefinition assigned)
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{
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Skill = skill;
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Requirement = requirement;
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Title = title;
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Label = label;
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Assigned = assigned;
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}
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public SkillName Skill { get; }
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public double Requirement { get; }
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public TextDefinition Title { get; }
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public TextDefinition Label { get; }
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public TextDefinition Assigned { get; }
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}
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public class MerchantTitles
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{
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public static MerchantTitleInfo[] Info { get; } =
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{
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new MerchantTitleInfo(SkillName.Inscribe, 90.0, new TextDefinition(1060773, "Scribe"),
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new TextDefinition(1011468, "SCRIBE"),
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new TextDefinition(1010121, "You now have the faction title of scribe")),
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new MerchantTitleInfo(SkillName.Carpentry, 90.0, new TextDefinition(1060774, "Carpenter"),
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new TextDefinition(1011469, "CARPENTER"),
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new TextDefinition(1010122, "You now have the faction title of carpenter")),
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new MerchantTitleInfo(SkillName.Tinkering, 90.0, new TextDefinition(1022984, "Tinker"),
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new TextDefinition(1011470, "TINKER"),
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new TextDefinition(1010123, "You now have the faction title of tinker")),
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new MerchantTitleInfo(SkillName.Blacksmith, 90.0, new TextDefinition(1023016, "Blacksmith"),
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new TextDefinition(1011471, "BLACKSMITH"),
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new TextDefinition(1010124, "You now have the faction title of blacksmith")),
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new MerchantTitleInfo(SkillName.Fletching, 90.0, new TextDefinition(1023022, "Bowyer"),
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new TextDefinition(1011472, "BOWYER"),
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new TextDefinition(1010125, "You now have the faction title of Bowyer")),
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new MerchantTitleInfo(SkillName.Tailoring, 90.0, new TextDefinition(1022982, "Tailor"),
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new TextDefinition(1018300, "TAILOR"),
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new TextDefinition(1042162, "You now have the faction title of Tailor"))
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};
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public static MerchantTitleInfo GetInfo(MerchantTitle title)
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{
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int idx = (int)title - 1;
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if (idx >= 0 && idx < Info.Length)
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return Info[idx];
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return null;
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}
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public static bool HasMerchantQualifications(Mobile mob)
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{
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for (int i = 0; i < Info.Length; ++i)
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if (IsQualified(mob, Info[i]))
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return true;
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return false;
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}
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public static bool IsQualified(Mobile mob, MerchantTitle title) => IsQualified(mob, GetInfo(title));
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public static bool IsQualified(Mobile mob, MerchantTitleInfo info)
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{
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if (mob == null || info == null)
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return false;
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return mob.Skills[info.Skill].Value >= info.Requirement;
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}
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}
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}
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