Adds assemblies config, fixes crash bugs. (#134)
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3223 changed files with 191 additions and 191 deletions
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namespace Server.Factions
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{
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public class FactionDefinition
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{
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public FactionDefinition(int sort, int huePrimary, int hueSecondary, int hueJoin, int hueBroadcast, int warHorseBody,
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int warHorseItem, string friendlyName, string keyword, string abbreviation, TextDefinition name,
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TextDefinition propName, TextDefinition header, TextDefinition about, TextDefinition cityControl,
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TextDefinition sigilControl, TextDefinition signupName, TextDefinition factionStoneName,
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TextDefinition ownerLabel, TextDefinition guardIgnore, TextDefinition guardWarn, TextDefinition guardAttack,
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StrongholdDefinition stronghold, RankDefinition[] ranks, GuardDefinition[] guards)
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{
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Sort = sort;
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HuePrimary = huePrimary;
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HueSecondary = hueSecondary;
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HueJoin = hueJoin;
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HueBroadcast = hueBroadcast;
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WarHorseBody = warHorseBody;
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WarHorseItem = warHorseItem;
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FriendlyName = friendlyName;
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Keyword = keyword;
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Abbreviation = abbreviation;
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Name = name;
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PropName = propName;
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Header = header;
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About = about;
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CityControl = cityControl;
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SigilControl = sigilControl;
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SignupName = signupName;
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FactionStoneName = factionStoneName;
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OwnerLabel = ownerLabel;
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GuardIgnore = guardIgnore;
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GuardWarn = guardWarn;
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GuardAttack = guardAttack;
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Stronghold = stronghold;
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Ranks = ranks;
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Guards = guards;
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}
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public int Sort { get; }
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public int HuePrimary { get; }
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public int HueSecondary { get; }
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public int HueJoin { get; }
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public int HueBroadcast { get; }
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public int WarHorseBody { get; }
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public int WarHorseItem { get; }
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public string FriendlyName { get; }
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public string Keyword { get; }
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public string Abbreviation { get; }
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public TextDefinition Name { get; }
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public TextDefinition PropName { get; }
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public TextDefinition Header { get; }
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public TextDefinition About { get; }
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public TextDefinition CityControl { get; }
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public TextDefinition SigilControl { get; }
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public TextDefinition SignupName { get; }
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public TextDefinition FactionStoneName { get; }
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public TextDefinition OwnerLabel { get; }
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public TextDefinition GuardIgnore { get; }
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public TextDefinition GuardWarn { get; }
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public TextDefinition GuardAttack { get; }
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public StrongholdDefinition Stronghold { get; }
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public RankDefinition[] Ranks { get; }
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public GuardDefinition[] Guards { get; }
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}
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}
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