Adds assemblies config, fixes crash bugs. (#134)
This commit is contained in:
parent
0140eb73b4
commit
8ec166bcd0
3223 changed files with 191 additions and 191 deletions
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@ -1,746 +0,0 @@
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using System;
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using System.Collections.Generic;
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using Server.Factions.AI;
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using Server.Items;
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using Server.Mobiles;
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using Server.Spells;
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using Server.Spells.Fifth;
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using Server.Spells.First;
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using Server.Spells.Fourth;
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using Server.Spells.Second;
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using Server.Spells.Seventh;
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using Server.Spells.Sixth;
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using Server.Spells.Third;
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using Server.Targeting;
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using Server.Utilities;
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namespace Server.Factions
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{
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[Flags]
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public enum GuardAI
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{
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Bless = 0x01, // heal, cure, +stats
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Curse = 0x02, // poison, -stats
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Melee = 0x04, // weapons
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Magic = 0x08, // damage spells
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Smart = 0x10 // smart weapons/damage spells
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}
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public class ComboEntry
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{
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public ComboEntry(Type spell, int chance = 100) : this(spell, chance, TimeSpan.Zero)
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{
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}
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public ComboEntry(Type spell, int chance, TimeSpan hold)
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{
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Spell = spell;
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Chance = chance;
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Hold = hold;
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}
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public Type Spell { get; }
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public TimeSpan Hold { get; }
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public int Chance { get; }
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}
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public class SpellCombo
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{
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public static readonly SpellCombo Simple = new SpellCombo(50,
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new ComboEntry(typeof(ParalyzeSpell), 20),
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new ComboEntry(typeof(ExplosionSpell), 100, TimeSpan.FromSeconds(2.8)),
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new ComboEntry(typeof(PoisonSpell), 30),
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new ComboEntry(typeof(EnergyBoltSpell)));
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public static readonly SpellCombo Strong = new SpellCombo(90,
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new ComboEntry(typeof(ParalyzeSpell), 20),
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new ComboEntry(typeof(ExplosionSpell), 50, TimeSpan.FromSeconds(2.8)),
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new ComboEntry(typeof(PoisonSpell), 30),
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new ComboEntry(typeof(ExplosionSpell), 100, TimeSpan.FromSeconds(2.8)),
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new ComboEntry(typeof(EnergyBoltSpell)),
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new ComboEntry(typeof(PoisonSpell), 30),
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new ComboEntry(typeof(EnergyBoltSpell)));
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public SpellCombo(int mana, params ComboEntry[] entries)
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{
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Mana = mana;
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Entries = entries;
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}
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public int Mana { get; }
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public ComboEntry[] Entries { get; }
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public static Spell Process(Mobile mob, Mobile targ, ref SpellCombo combo, ref int index, ref DateTime releaseTime)
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{
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while (++index < combo.Entries.Length)
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{
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ComboEntry entry = combo.Entries[index];
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if (entry.Spell == typeof(PoisonSpell) && targ.Poisoned)
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continue;
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if (entry.Chance > Utility.Random(100))
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{
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releaseTime = DateTime.UtcNow + entry.Hold;
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return (Spell)ActivatorUtil.CreateInstance(entry.Spell, mob, null);
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}
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}
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combo = null;
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index = -1;
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return null;
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}
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}
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public class FactionGuardAI : BaseAI
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{
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private const int ManaReserve = 30;
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private BandageContext m_Bandage;
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private DateTime m_BandageStart;
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private SpellCombo m_Combo;
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private int m_ComboIndex = -1;
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private readonly BaseFactionGuard m_Guard;
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private DateTime m_ReleaseTarget;
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public FactionGuardAI(BaseFactionGuard guard) : base(guard) => m_Guard = guard;
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public bool IsDamaged => m_Guard.Hits < m_Guard.HitsMax;
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public bool IsPoisoned => m_Guard.Poisoned;
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public TimeSpan TimeUntilBandage
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{
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get
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{
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if (m_Bandage != null && m_Bandage.Timer == null)
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m_Bandage = null;
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if (m_Bandage == null)
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return TimeSpan.MaxValue;
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TimeSpan ts = m_BandageStart + m_Bandage.Timer.Delay - DateTime.UtcNow;
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if (ts < TimeSpan.FromSeconds(-1.0))
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{
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m_Bandage = null;
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return TimeSpan.MaxValue;
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}
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if (ts < TimeSpan.Zero)
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ts = TimeSpan.Zero;
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return ts;
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}
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}
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public bool IsAllowed(GuardAI flag) => (m_Guard.GuardAI & flag) == flag;
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public bool DequipWeapon()
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{
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Container pack = m_Guard.Backpack;
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if (pack == null)
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return false;
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if (m_Guard.Weapon is Item weapon && weapon.Parent == m_Guard && !(weapon is Fists))
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{
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pack.DropItem(weapon);
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return true;
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}
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return false;
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}
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public bool EquipWeapon()
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{
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Item weapon = m_Guard.Backpack?.FindItemByType<BaseWeapon>();
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return weapon != null && m_Guard.EquipItem(weapon);
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}
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public bool StartBandage()
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{
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m_Bandage = null;
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if (m_Guard.Backpack?.FindItemByType<Bandage>() == null)
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return false;
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m_Bandage = BandageContext.BeginHeal(m_Guard, m_Guard);
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m_BandageStart = DateTime.UtcNow;
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return m_Bandage != null;
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}
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public bool UseItemByType(Type type)
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{
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Container pack = m_Guard.Backpack;
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Item item = pack?.FindItemByType(type);
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if (item == null)
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return false;
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bool requip = DequipWeapon();
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item.OnDoubleClick(m_Guard);
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if (requip)
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EquipWeapon();
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return true;
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}
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public int GetStatMod(Mobile mob, StatType type)
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{
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StatMod mod = mob.GetStatMod($"[Magic] {type} Offset");
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if (mod == null)
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return 0;
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return mod.Offset;
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}
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public Spell RandomOffenseSpell()
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{
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int maxCircle = (int)((m_Guard.Skills.Magery.Value + 20.0) / (100.0 / 7.0));
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if (maxCircle < 1)
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maxCircle = 1;
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return Utility.Random(maxCircle * 2) switch
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{
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0 => (Spell)new MagicArrowSpell(m_Guard),
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1 => new MagicArrowSpell(m_Guard),
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2 => new HarmSpell(m_Guard),
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3 => new HarmSpell(m_Guard),
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4 => new FireballSpell(m_Guard),
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5 => new FireballSpell(m_Guard),
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6 => new LightningSpell(m_Guard),
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7 => new LightningSpell(m_Guard),
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8 => new MindBlastSpell(m_Guard),
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9 => new ParalyzeSpell(m_Guard),
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10 => new EnergyBoltSpell(m_Guard),
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11 => new ExplosionSpell(m_Guard),
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_ => new FlameStrikeSpell(m_Guard)
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};
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}
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public Mobile FindDispelTarget(bool activeOnly)
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{
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if (m_Mobile.Deleted || m_Mobile.Int < 95 || CanDispel(m_Mobile) || m_Mobile.AutoDispel)
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return null;
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if (activeOnly)
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{
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List<AggressorInfo> aggressed = m_Mobile.Aggressed;
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List<AggressorInfo> aggressors = m_Mobile.Aggressors;
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Mobile active = null;
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double activePrio = 0.0;
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Mobile comb = m_Mobile.Combatant;
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if (comb?.Deleted == false && comb.Alive && !comb.IsDeadBondedPet && m_Mobile.InRange(comb, 12) &&
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CanDispel(comb))
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{
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active = comb;
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activePrio = m_Mobile.GetDistanceToSqrt(comb);
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if (activePrio <= 2)
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return active;
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}
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for (int i = 0; i < aggressed.Count; ++i)
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{
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AggressorInfo info = aggressed[i];
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Mobile m = info.Defender;
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if (m != comb && m.Combatant == m_Mobile && m_Mobile.InRange(m, 12) && CanDispel(m))
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{
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double prio = m_Mobile.GetDistanceToSqrt(m);
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if (active == null || prio < activePrio)
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{
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active = m;
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activePrio = prio;
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if (activePrio <= 2)
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return active;
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}
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}
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}
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for (int i = 0; i < aggressors.Count; ++i)
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{
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AggressorInfo info = aggressors[i];
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Mobile m = info.Attacker;
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if (m != comb && m.Combatant == m_Mobile && m_Mobile.InRange(m, 12) && CanDispel(m))
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{
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double prio = m_Mobile.GetDistanceToSqrt(m);
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if (active == null || prio < activePrio)
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{
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active = m;
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activePrio = prio;
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if (activePrio <= 2)
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return active;
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}
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}
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}
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return active;
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}
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Map map = m_Mobile.Map;
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if (map != null)
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{
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Mobile active = null, inactive = null;
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double actPrio = 0.0, inactPrio = 0.0;
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Mobile comb = m_Mobile.Combatant;
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if (comb?.Deleted == false && comb.Alive && !comb.IsDeadBondedPet && CanDispel(comb))
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{
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active = inactive = comb;
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actPrio = inactPrio = m_Mobile.GetDistanceToSqrt(comb);
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}
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foreach (Mobile m in m_Mobile.GetMobilesInRange(12))
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if (m != m_Mobile && CanDispel(m))
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{
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double prio = m_Mobile.GetDistanceToSqrt(m);
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if (inactive == null || prio < inactPrio)
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{
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inactive = m;
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inactPrio = prio;
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}
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if ((m_Mobile.Combatant == m || m.Combatant == m_Mobile) && (active == null || prio < actPrio))
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{
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active = m;
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actPrio = prio;
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}
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}
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return active ?? inactive;
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}
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return null;
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}
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public bool CanDispel(Mobile m) =>
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m is BaseCreature creature && creature.Summoned && m_Mobile.CanBeHarmful(creature, false) &&
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!creature.IsAnimatedDead;
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public void RunTo(Mobile m)
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{
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/*if (m.Paralyzed || m.Frozen)
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{
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if (m_Mobile.InRange( m, 1 ))
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RunFrom( m );
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else if (!m_Mobile.InRange( m, m_Mobile.RangeFight > 2 ? m_Mobile.RangeFight : 2 ) && !MoveTo( m, true, 1 ))
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OnFailedMove();
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}
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else
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{*/
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if (!m_Mobile.InRange(m, m_Mobile.RangeFight))
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{
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if (!MoveTo(m, true, 1))
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OnFailedMove();
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}
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else if (m_Mobile.InRange(m, m_Mobile.RangeFight - 1))
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{
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RunFrom(m);
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}
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/*}*/
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}
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public void RunFrom(Mobile m)
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{
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Run(m_Mobile.GetDirectionTo(m) - 4 & Direction.Mask);
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}
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public void OnFailedMove()
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{
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/*if (!m_Mobile.DisallowAllMoves && 20 > Utility.Random( 100 ) && IsAllowed( GuardAI.Magic ))
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{
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if (m_Mobile.Target != null)
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m_Mobile.Target.Cancel( m_Mobile, TargetCancelType.Canceled );
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new TeleportSpell( m_Mobile, null ).Cast();
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m_Mobile.DebugSay( "I am stuck, I'm going to try teleporting away" );
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}
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else*/
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if (AcquireFocusMob(m_Mobile.RangePerception, m_Mobile.FightMode, false, false, true))
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{
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if (m_Mobile.Debug)
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m_Mobile.DebugSay("My move is blocked, so I am going to attack {0}", m_Mobile.FocusMob.Name);
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m_Mobile.Combatant = m_Mobile.FocusMob;
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Action = ActionType.Combat;
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}
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else
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{
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m_Mobile.DebugSay("I am stuck");
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}
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}
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public void Run(Direction d)
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{
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if (m_Mobile.Spell?.IsCasting == true || m_Mobile.Paralyzed || m_Mobile.Frozen ||
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m_Mobile.DisallowAllMoves)
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return;
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m_Mobile.Direction = d | Direction.Running;
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if (!DoMove(m_Mobile.Direction, true))
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OnFailedMove();
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}
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public override bool Think()
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{
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if (m_Mobile.Deleted)
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return false;
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Mobile combatant = m_Guard.Combatant;
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if (combatant?.Deleted != false || !combatant.Alive || combatant.IsDeadBondedPet ||
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!m_Mobile.CanSee(combatant) || !m_Mobile.CanBeHarmful(combatant, false) || combatant.Map != m_Mobile.Map)
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{
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// Our combatant is deleted, dead, hidden, or we cannot hurt them
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// Try to find another combatant
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if (AcquireFocusMob(m_Mobile.RangePerception, m_Mobile.FightMode, false, false, true))
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{
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m_Mobile.Combatant = combatant = m_Mobile.FocusMob;
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m_Mobile.FocusMob = null;
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}
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else
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{
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m_Mobile.Combatant = combatant = null;
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}
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}
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if (combatant != null && (!m_Mobile.InLOS(combatant) || !m_Mobile.InRange(combatant, 12)))
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{
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if (AcquireFocusMob(m_Mobile.RangePerception, m_Mobile.FightMode, false, false, true))
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{
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m_Mobile.Combatant = combatant = m_Mobile.FocusMob;
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m_Mobile.FocusMob = null;
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}
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else if (!m_Mobile.InRange(combatant, 36))
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{
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m_Mobile.Combatant = combatant = null;
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}
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}
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Mobile dispelTarget = FindDispelTarget(true);
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if (m_Guard.Target != null && m_ReleaseTarget == DateTime.MinValue)
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m_ReleaseTarget = DateTime.UtcNow + TimeSpan.FromSeconds(10.0);
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if (m_Guard.Target != null && DateTime.UtcNow > m_ReleaseTarget)
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{
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Target targ = m_Guard.Target;
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Mobile toHarm = dispelTarget ?? combatant;
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if ((targ.Flags & TargetFlags.Harmful) != 0 && toHarm != null)
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{
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if (m_Guard.Map == toHarm.Map && (targ.Range < 0 || m_Guard.InRange(toHarm, targ.Range)) &&
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m_Guard.CanSee(toHarm) && m_Guard.InLOS(toHarm))
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targ.Invoke(m_Guard, toHarm);
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else if ((targ as ISpellTarget)?.Spell is DispelSpell)
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targ.Cancel(m_Guard, TargetCancelType.Canceled);
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}
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else if ((targ.Flags & TargetFlags.Beneficial) != 0)
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{
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targ.Invoke(m_Guard, m_Guard);
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}
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else
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{
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targ.Cancel(m_Guard, TargetCancelType.Canceled);
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}
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m_ReleaseTarget = DateTime.MinValue;
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}
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if (dispelTarget != null)
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{
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if (Action != ActionType.Combat)
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Action = ActionType.Combat;
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m_Guard.Warmode = true;
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RunFrom(dispelTarget);
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}
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else if (combatant != null)
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{
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if (Action != ActionType.Combat)
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Action = ActionType.Combat;
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m_Guard.Warmode = true;
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RunTo(combatant);
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}
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else if (m_Guard.Orders.Movement != MovementType.Stand)
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{
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Mobile toFollow = null;
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if (m_Guard.Town != null && m_Guard.Orders.Movement == MovementType.Follow) toFollow = m_Guard.Orders.Follow ?? m_Guard.Town.Sheriff;
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if (toFollow != null && toFollow.Map == m_Guard.Map &&
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toFollow.InRange(m_Guard, m_Guard.RangePerception * 3) &&
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Town.FromRegion(toFollow.Region) == m_Guard.Town)
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{
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if (Action != ActionType.Combat)
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Action = ActionType.Combat;
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if (m_Mobile.CurrentSpeed != m_Mobile.ActiveSpeed)
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m_Mobile.CurrentSpeed = m_Mobile.ActiveSpeed;
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m_Guard.Warmode = true;
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RunTo(toFollow);
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}
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else
|
||||
{
|
||||
if (Action != ActionType.Wander)
|
||||
Action = ActionType.Wander;
|
||||
|
||||
if (m_Mobile.CurrentSpeed != m_Mobile.PassiveSpeed)
|
||||
m_Mobile.CurrentSpeed = m_Mobile.PassiveSpeed;
|
||||
|
||||
m_Guard.Warmode = false;
|
||||
|
||||
WalkRandomInHome(2, 2, 1);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Action != ActionType.Wander)
|
||||
Action = ActionType.Wander;
|
||||
|
||||
m_Guard.Warmode = false;
|
||||
}
|
||||
|
||||
if ((IsDamaged || IsPoisoned) && m_Guard.Skills.Healing.Base > 20.0)
|
||||
{
|
||||
TimeSpan ts = TimeUntilBandage;
|
||||
|
||||
if (ts == TimeSpan.MaxValue)
|
||||
StartBandage();
|
||||
}
|
||||
|
||||
Spell spell = m_Mobile.Spell as Spell;
|
||||
|
||||
if (spell == null && Core.TickCount - m_Mobile.NextSpellTime >= 0)
|
||||
{
|
||||
DateTime toRelease = DateTime.MinValue;
|
||||
|
||||
if (IsPoisoned)
|
||||
{
|
||||
Poison p = m_Guard.Poison;
|
||||
|
||||
TimeSpan ts = TimeUntilBandage;
|
||||
|
||||
if (p != Poison.Lesser || ts == TimeSpan.MaxValue || TimeUntilBandage < TimeSpan.FromSeconds(1.5) ||
|
||||
m_Guard.HitsMax - m_Guard.Hits > Utility.Random(250))
|
||||
{
|
||||
if (IsAllowed(GuardAI.Bless))
|
||||
spell = new CureSpell(m_Guard);
|
||||
else
|
||||
UseItemByType(typeof(BaseCurePotion));
|
||||
}
|
||||
}
|
||||
else if (IsDamaged && m_Guard.HitsMax - m_Guard.Hits > Utility.Random(200))
|
||||
{
|
||||
if (IsAllowed(GuardAI.Magic) && m_Guard.Hits * 100 / Math.Max(m_Guard.HitsMax, 1) < 10 &&
|
||||
m_Guard.Home != Point3D.Zero && !Utility.InRange(m_Guard.Location, m_Guard.Home, 15) &&
|
||||
m_Guard.Mana >= 11)
|
||||
{
|
||||
spell = new RecallSpell(m_Guard,
|
||||
new RunebookEntry(m_Guard.Home, m_Guard.Map, "Guard's Home"));
|
||||
}
|
||||
else if (IsAllowed(GuardAI.Bless))
|
||||
{
|
||||
if (m_Guard.Mana >= 11 && m_Guard.Hits + 30 < m_Guard.HitsMax)
|
||||
spell = new GreaterHealSpell(m_Guard);
|
||||
else if (m_Guard.Hits + 10 < m_Guard.HitsMax &&
|
||||
(m_Guard.Mana < 11 || m_Guard.NextCombatTime - Core.TickCount > 2000))
|
||||
spell = new HealSpell(m_Guard);
|
||||
}
|
||||
else if (m_Guard.CanBeginAction<BaseHealPotion>())
|
||||
{
|
||||
UseItemByType(typeof(BaseHealPotion));
|
||||
}
|
||||
}
|
||||
else if (dispelTarget != null &&
|
||||
(IsAllowed(GuardAI.Magic) || IsAllowed(GuardAI.Bless) || IsAllowed(GuardAI.Curse)))
|
||||
{
|
||||
if (!dispelTarget.Paralyzed && m_Guard.Mana > ManaReserve + 20 && Utility.Random(100) < 40)
|
||||
spell = new ParalyzeSpell(m_Guard);
|
||||
else
|
||||
spell = new DispelSpell(m_Guard);
|
||||
}
|
||||
|
||||
if (combatant != null)
|
||||
{
|
||||
if (m_Combo != null)
|
||||
{
|
||||
if (spell == null)
|
||||
{
|
||||
spell = SpellCombo.Process(m_Guard, combatant, ref m_Combo, ref m_ComboIndex, ref toRelease);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Combo = null;
|
||||
m_ComboIndex = -1;
|
||||
}
|
||||
}
|
||||
else if (Utility.Random(100) < 20 && IsAllowed(GuardAI.Magic))
|
||||
{
|
||||
if (Utility.Random(100) < 80)
|
||||
{
|
||||
m_Combo = IsAllowed(GuardAI.Smart) ? SpellCombo.Simple : SpellCombo.Strong;
|
||||
m_ComboIndex = -1;
|
||||
|
||||
if (m_Guard.Mana >= ManaReserve + m_Combo.Mana)
|
||||
{
|
||||
spell = SpellCombo.Process(m_Guard, combatant, ref m_Combo, ref m_ComboIndex, ref toRelease);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Combo = null;
|
||||
|
||||
if (m_Guard.Mana >= ManaReserve + 40)
|
||||
spell = RandomOffenseSpell();
|
||||
}
|
||||
}
|
||||
else if (m_Guard.Mana >= ManaReserve + 40)
|
||||
{
|
||||
spell = RandomOffenseSpell();
|
||||
}
|
||||
}
|
||||
|
||||
if (spell == null && Utility.Random(100) < 2 && m_Guard.Mana >= ManaReserve + 10)
|
||||
{
|
||||
int strMod = GetStatMod(m_Guard, StatType.Str);
|
||||
int dexMod = GetStatMod(m_Guard, StatType.Dex);
|
||||
int intMod = GetStatMod(m_Guard, StatType.Int);
|
||||
|
||||
List<Type> types = new List<Type>();
|
||||
|
||||
if (strMod <= 0)
|
||||
types.Add(typeof(StrengthSpell));
|
||||
|
||||
if (dexMod <= 0 && IsAllowed(GuardAI.Melee))
|
||||
types.Add(typeof(AgilitySpell));
|
||||
|
||||
if (intMod <= 0 && IsAllowed(GuardAI.Magic))
|
||||
types.Add(typeof(CunningSpell));
|
||||
|
||||
if (IsAllowed(GuardAI.Bless))
|
||||
{
|
||||
if (types.Count > 1)
|
||||
spell = new BlessSpell(m_Guard);
|
||||
else if (types.Count == 1)
|
||||
spell = ActivatorUtil.CreateInstance(types[0], m_Guard, null) as Spell;
|
||||
}
|
||||
else if (types.Count > 0)
|
||||
{
|
||||
if (types[0] == typeof(StrengthSpell))
|
||||
UseItemByType(typeof(BaseStrengthPotion));
|
||||
else if (types[0] == typeof(AgilitySpell))
|
||||
UseItemByType(typeof(BaseAgilityPotion));
|
||||
}
|
||||
}
|
||||
|
||||
if (spell == null && Utility.Random(100) < 2 && m_Guard.Mana >= ManaReserve + 10 &&
|
||||
IsAllowed(GuardAI.Curse))
|
||||
{
|
||||
if (!combatant.Poisoned && Utility.Random(100) < 40)
|
||||
{
|
||||
spell = new PoisonSpell(m_Guard);
|
||||
}
|
||||
else
|
||||
{
|
||||
int strMod = GetStatMod(combatant, StatType.Str);
|
||||
int dexMod = GetStatMod(combatant, StatType.Dex);
|
||||
int intMod = GetStatMod(combatant, StatType.Int);
|
||||
|
||||
List<Type> types = new List<Type>();
|
||||
|
||||
if (strMod >= 0)
|
||||
types.Add(typeof(WeakenSpell));
|
||||
|
||||
if (dexMod >= 0 && IsAllowed(GuardAI.Melee))
|
||||
types.Add(typeof(ClumsySpell));
|
||||
|
||||
if (intMod >= 0 && IsAllowed(GuardAI.Magic))
|
||||
types.Add(typeof(FeeblemindSpell));
|
||||
|
||||
if (types.Count > 1)
|
||||
spell = new CurseSpell(m_Guard);
|
||||
else if (types.Count == 1)
|
||||
spell = (Spell)ActivatorUtil.CreateInstance(types[0], m_Guard, null);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (spell != null && m_Guard.HitsMax - m_Guard.Hits + 10 > Utility.Random(100))
|
||||
{
|
||||
Type type = null;
|
||||
|
||||
if (spell is GreaterHealSpell)
|
||||
type = typeof(BaseHealPotion);
|
||||
else if (spell is CureSpell)
|
||||
type = typeof(BaseCurePotion);
|
||||
else if (spell is StrengthSpell)
|
||||
type = typeof(BaseStrengthPotion);
|
||||
else if (spell is AgilitySpell)
|
||||
type = typeof(BaseAgilityPotion);
|
||||
|
||||
if (type == typeof(BaseHealPotion) && !m_Guard.CanBeginAction(type))
|
||||
type = null;
|
||||
|
||||
if (type != null && m_Guard.Target == null && UseItemByType(type))
|
||||
{
|
||||
if (spell is GreaterHealSpell)
|
||||
{
|
||||
if (m_Guard.Hits + 30 > m_Guard.HitsMax && m_Guard.Hits + 10 < m_Guard.HitsMax)
|
||||
spell = new HealSpell(m_Guard);
|
||||
}
|
||||
else
|
||||
{
|
||||
spell = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (spell == null && m_Guard.Stam < m_Guard.StamMax / 3 && IsAllowed(GuardAI.Melee))
|
||||
{
|
||||
UseItemByType(typeof(BaseRefreshPotion));
|
||||
}
|
||||
|
||||
if (spell?.Cast() != true)
|
||||
EquipWeapon();
|
||||
}
|
||||
else if (spell?.State == SpellState.Sequencing)
|
||||
{
|
||||
EquipWeapon();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue