Adds assemblies config, fixes crash bugs. (#134)
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3223 changed files with 191 additions and 191 deletions
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace Server.Engines.Harvest
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{
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public class HarvestDefinition
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{
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public int BankWidth { get; set; }
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public int BankHeight { get; set; }
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public int MinTotal { get; set; }
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public int MaxTotal { get; set; }
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public int[] Tiles { get; set; }
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public bool RangedTiles { get; set; }
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public TimeSpan MinRespawn { get; set; }
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public TimeSpan MaxRespawn { get; set; }
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public int MaxRange { get; set; }
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public int ConsumedPerHarvest { get; set; }
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public int ConsumedPerFeluccaHarvest { get; set; }
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public bool PlaceAtFeetIfFull { get; set; }
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public SkillName Skill { get; set; }
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public int[] EffectActions { get; set; }
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public int[] EffectCounts { get; set; }
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public int[] EffectSounds { get; set; }
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public TimeSpan EffectSoundDelay { get; set; }
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public TimeSpan EffectDelay { get; set; }
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public TextDefinition NoResourcesMessage { get; set; }
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public TextDefinition OutOfRangeMessage { get; set; }
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public TextDefinition TimedOutOfRangeMessage { get; set; }
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public TextDefinition DoubleHarvestMessage { get; set; }
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public TextDefinition FailMessage { get; set; }
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public TextDefinition PackFullMessage { get; set; }
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public TextDefinition ToolBrokeMessage { get; set; }
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public HarvestResource[] Resources { get; set; }
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private HarvestVein[] m_Veins;
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public HarvestVein[] Veins
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{
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get => m_Veins;
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set
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{
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m_Veins = value;
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VeinWeights = m_Veins.Aggregate<HarvestVein, uint>(0, (current, t) => current + t.VeinChance);
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}
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}
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public BonusHarvestResource[] BonusResources { get; set; }
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public bool RaceBonus { get; set; }
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public bool RandomizeVeins { get; set; }
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public uint VeinWeights { get; private set; }
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public Dictionary<Map, Dictionary<Point2D, HarvestBank>> Banks { get; }
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= new Dictionary<Map, Dictionary<Point2D, HarvestBank>>();
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public void SendMessageTo(Mobile from, object message)
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{
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if (message is int messageInt)
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from.SendLocalizedMessage(messageInt);
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else
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from.SendMessage(message.ToString());
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}
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public HarvestBank GetBank(Map map, int x, int y)
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{
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if (map == null || map == Map.Internal)
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return null;
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x /= BankWidth;
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y /= BankHeight;
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if (!Banks.TryGetValue(map, out Dictionary<Point2D, HarvestBank> banks))
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Banks[map] = banks = new Dictionary<Point2D, HarvestBank>();
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Point2D key = new Point2D(x, y);
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if (!banks.TryGetValue(key, out HarvestBank bank))
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banks[key] = bank = new HarvestBank(this, GetVeinAt(map, x, y));
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return bank;
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}
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public HarvestVein GetVeinAt(Map map, int x, int y)
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{
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if (Veins.Length == 1)
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return Veins[0];
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if (RandomizeVeins) return GetVeinFrom(Utility.Random(1000u));
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// TODO: Introduce pulling primes from a config and writing them if they don't exist to the config
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using Xoshiro256PlusPlus random = new Xoshiro256PlusPlus((ulong)(x * 17 + y * 11 + map.MapID * 3));
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return GetVeinFrom(random.Next(VeinWeights));
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}
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public HarvestVein GetVeinFrom(uint randomValue)
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{
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if (Veins.Length == 1)
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return Veins[0];
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for (int i = 0; i < Veins.Length; ++i)
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{
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if (randomValue <= Veins[i].VeinChance)
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return Veins[i];
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randomValue -= Veins[i].VeinChance;
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}
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return null;
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}
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public BonusHarvestResource GetBonusResource()
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{
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if (BonusResources == null)
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return null;
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double randomValue = Utility.RandomDouble() * 100;
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for (int i = 0; i < BonusResources.Length; ++i)
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{
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if (randomValue <= BonusResources[i].Chance)
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return BonusResources[i];
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randomValue -= BonusResources[i].Chance;
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}
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return null;
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}
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public bool Validate(int tileID)
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{
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if (RangedTiles)
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{
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bool contains = false;
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for (int i = 0; !contains && i < Tiles.Length; i += 2)
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contains = tileID >= Tiles[i] && tileID <= Tiles[i + 1];
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return contains;
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}
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int dist = -1;
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for (int i = 0; dist < 0 && i < Tiles.Length; ++i)
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dist = Tiles[i] - tileID;
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return dist == 0;
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}
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}
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}
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