Adds assemblies config, fixes crash bugs. (#134)
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3223 changed files with 191 additions and 191 deletions
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@ -1,196 +0,0 @@
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using System;
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using System.Linq;
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using Server.Items;
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namespace Server.Commands
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{
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public class GenKhaldun
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{
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private static int m_Count;
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public static void Initialize()
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{
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CommandSystem.Register("GenKhaldun", AccessLevel.Administrator, GenKhaldun_OnCommand);
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}
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public static bool FindMorphItem(int x, int y, int z, int inactiveItemID, int activeItemID)
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{
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IPooledEnumerable<Item> eable = Map.Felucca.GetItemsInRange(new Point3D(x, y, z), 0);
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bool found = eable.Any(item => item is MorphItem morphItem && morphItem.Z == z &&
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morphItem.InactiveItemID == inactiveItemID &&
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morphItem.ActiveItemID == activeItemID);
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eable.Free();
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return found;
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}
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public static bool FindEffectController(int x, int y, int z)
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{
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IPooledEnumerable<Item> eable = Map.Felucca.GetItemsInRange(new Point3D(x, y, z), 0);
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bool found = eable.Any(item => item is EffectController && item.Z == z);
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eable.Free();
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return found;
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}
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public static T TryCreateItem<T>(int x, int y, int z, T srcItem) where T : Item
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{
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IPooledEnumerable<T> eable = Map.Felucca.GetItemsInBounds<T>(new Rectangle2D(x, y, 1, 1));
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T t = eable.FirstOrDefault(item => item.GetType() == srcItem.GetType());
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eable.Free();
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if (t != null)
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{
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srcItem.Delete();
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return t;
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}
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srcItem.MoveToWorld(new Point3D(x, y, z), Map.Felucca);
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m_Count++;
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return srcItem;
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}
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public static void CreateMorphItem(int x, int y, int z, int inactiveItemID, int activeItemID, int range)
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{
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if (FindMorphItem(x, y, z, inactiveItemID, activeItemID))
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return;
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MorphItem item = new MorphItem(inactiveItemID, activeItemID, range, 3);
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item.MoveToWorld(new Point3D(x, y, z), Map.Felucca);
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m_Count++;
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}
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public static void CreateApproachLight(int x, int y, int z, int off, int on, LightType light)
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{
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if (FindMorphItem(x, y, z, off, on))
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return;
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MorphItem item = new MorphItem(off, on, 2, 3);
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item.Light = light;
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item.MoveToWorld(new Point3D(x, y, z), Map.Felucca);
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m_Count++;
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}
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public static void CreateSoundEffect(int x, int y, int z, int sound, int range)
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{
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if (FindEffectController(x, y, z))
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return;
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EffectController item = new EffectController();
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item.SoundID = sound;
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item.TriggerType = EffectTriggerType.InRange;
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item.TriggerRange = range;
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item.MoveToWorld(new Point3D(x, y, z), Map.Felucca);
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m_Count++;
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}
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public static void CreateBigTeleporterItem(int x, int y, bool reverse)
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{
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if (FindMorphItem(x, y, 0, reverse ? 0x17DC : 0x17EE, reverse ? 0x17EE : 0x17DC))
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return;
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MorphItem item = new MorphItem(reverse ? 0x17DC : 0x17EE, reverse ? 0x17EE : 0x17DC, 1, 3);
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item.MoveToWorld(new Point3D(x, y, 0), Map.Felucca);
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m_Count++;
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}
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public static void GenKhaldun_OnCommand(CommandEventArgs e)
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{
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m_Count = 0;
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// Generate Morph Items
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CreateMorphItem(5459, 1416, 0, 0x1D0, 0x1, 1);
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CreateMorphItem(5460, 1416, 0, 0x1D0, 0x1, 1);
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CreateMorphItem(5459, 1416, 0, 0x1, 0x53D, 1);
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CreateMorphItem(5460, 1416, 0, 0x1, 0x53B, 1);
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CreateMorphItem(5459, 1425, 0, 0x1, 0x53B, 2);
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CreateMorphItem(5459, 1426, 0, 0x1, 0x53B, 2);
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CreateMorphItem(5459, 1427, 0, 0x1, 0x53B, 2);
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CreateMorphItem(5460, 1425, 0, 0x1, 0x53B, 2);
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CreateMorphItem(5460, 1426, 0, 0x1, 0x53B, 2);
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CreateMorphItem(5460, 1427, 0, 0x1, 0x53B, 2);
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CreateMorphItem(5461, 1427, 0, 0x1, 0x53B, 2);
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CreateMorphItem(5460, 1422, 0, 0x1, 0x544, 2);
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CreateMorphItem(5460, 1419, 0, 0x1, 0x545, 2);
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CreateMorphItem(5460, 1420, 0, 0x1, 0x545, 2);
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CreateMorphItem(5460, 1423, 0, 0x1, 0x545, 2);
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CreateMorphItem(5460, 1424, 0, 0x1, 0x545, 2);
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CreateMorphItem(5461, 1426, 0, 0x1, 0x545, 2);
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CreateMorphItem(5460, 1417, 0, 0x1, 0x546, 1);
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CreateMorphItem(5460, 1418, 0, 0x1, 0x546, 2);
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CreateMorphItem(5460, 1421, 0, 0x1, 0x546, 2);
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CreateMorphItem(5461, 1425, 0, 0x1, 0x548, 2);
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CreateMorphItem(5459, 1420, 0, 0x1, 0x54A, 2);
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CreateMorphItem(5459, 1421, 0, 0x1, 0x54A, 2);
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CreateMorphItem(5459, 1423, 0, 0x1, 0x54A, 2);
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CreateMorphItem(5459, 1418, 0, 0x1, 0x54B, 2);
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CreateMorphItem(5459, 1422, 0, 0x1, 0x54B, 2);
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CreateMorphItem(5459, 1417, 0, 0x1, 0x54C, 1);
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CreateMorphItem(5459, 1419, 0, 0x1, 0x54C, 2);
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CreateMorphItem(5459, 1424, 0, 0x1, 0x54C, 2);
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CreateMorphItem(5458, 1426, 0, 0x1, 0x1D1, 2);
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CreateMorphItem(5459, 1427, 0, 0x1, 0x1E3, 2);
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CreateMorphItem(5458, 1425, 3, 0x1, 0x1E4, 2);
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CreateMorphItem(5458, 1427, 6, 0x1, 0x1E5, 2);
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CreateMorphItem(5461, 1427, 0, 0x1, 0x1E8, 2);
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CreateMorphItem(5460, 1427, 0, 0x1, 0x1E9, 2);
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CreateMorphItem(5458, 1425, 0, 0x1, 0x1EA, 2);
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CreateMorphItem(5458, 1427, 0, 0x1, 0x1EA, 2);
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CreateMorphItem(5458, 1427, 3, 0x1, 0x1EA, 2);
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// Generate Approach Lights
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CreateApproachLight(5393, 1417, 0, 0x1857, 0x1858, LightType.Circle150);
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CreateApproachLight(5393, 1420, 0, 0x1857, 0x1858, LightType.Circle150);
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CreateApproachLight(5395, 1421, 0, 0x1857, 0x1858, LightType.Circle150);
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CreateApproachLight(5396, 1417, 0, 0x1857, 0x1858, LightType.Circle150);
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CreateApproachLight(5397, 1419, 0, 0x1857, 0x1858, LightType.Circle150);
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CreateApproachLight(5441, 1393, 5, 0x1F2B, 0x19BB, LightType.Circle225);
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CreateApproachLight(5446, 1393, 5, 0x1F2B, 0x19BB, LightType.Circle225);
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// Generate Sound Effects
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CreateSoundEffect(5425, 1489, 5, 0x102, 1);
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CreateSoundEffect(5425, 1491, 5, 0x102, 1);
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CreateSoundEffect(5449, 1499, 10, 0xF5, 1);
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CreateSoundEffect(5451, 1499, 10, 0xF5, 1);
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CreateSoundEffect(5453, 1499, 10, 0xF5, 1);
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CreateSoundEffect(5524, 1367, 0, 0x102, 1);
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CreateSoundEffect(5450, 1370, 0, 0x220, 2);
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CreateSoundEffect(5450, 1372, 0, 0x220, 2);
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CreateSoundEffect(5460, 1416, 0, 0x244, 2);
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CreateSoundEffect(5483, 1439, 5, 0x14, 3);
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// Generate Big Teleporter
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CreateBigTeleporterItem(5387, 1325, true);
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CreateBigTeleporterItem(5388, 1326, true);
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CreateBigTeleporterItem(5388, 1325, false);
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CreateBigTeleporterItem(5387, 1326, false);
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// Generate Central Khaldun entrance
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DisappearingRaiseSwitch sw =
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TryCreateItem(5459, 1426, 10, new DisappearingRaiseSwitch());
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RaiseSwitch lv = TryCreateItem(5403, 1359, 0, new RaiseSwitch());
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RaisableItem stone =
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TryCreateItem(5403, 1360, 0, new RaisableItem(0x788, 10, 0x477, 0x475, TimeSpan.FromMinutes(1.5)));
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RaisableItem door =
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TryCreateItem(5524, 1367, 0, new RaisableItem(0x1D0, 20, 0x477, 0x475, TimeSpan.FromMinutes(5.0)));
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sw.RaisableItem = stone;
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lv.RaisableItem = door;
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e.Mobile.SendMessage($"{m_Count} dynamic Khaldun item{(m_Count == 1 ? "" : "s")} generated.");
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}
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}
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}
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