Adds assemblies config, fixes crash bugs. (#134)
This commit is contained in:
parent
0140eb73b4
commit
8ec166bcd0
3223 changed files with 191 additions and 191 deletions
|
|
@ -1,682 +0,0 @@
|
|||
using System;
|
||||
using Server.Factions;
|
||||
using Server.Gumps;
|
||||
using Server.Mobiles;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Guilds
|
||||
{
|
||||
public class OtherGuildInfo : BaseGuildGump
|
||||
{
|
||||
private readonly Guild m_Other;
|
||||
|
||||
public OtherGuildInfo(PlayerMobile pm, Guild g, Guild otherGuild) : base(pm, g, 10, 40)
|
||||
{
|
||||
m_Other = otherGuild;
|
||||
|
||||
g.CheckExpiredWars();
|
||||
|
||||
PopulateGump();
|
||||
}
|
||||
|
||||
public void AddButtonAndBackground(int x, int y, int buttonID, int locNum)
|
||||
{
|
||||
AddBackground(x, y, 225, 26, 0x2486);
|
||||
AddButton(x + 5, y + 5, 0x845, 0x846, buttonID);
|
||||
AddHtmlLocalized(x + 30, y + 3, 185, 26, locNum, 0x0);
|
||||
}
|
||||
|
||||
public override void PopulateGump()
|
||||
{
|
||||
Guild g = Guild.GetAllianceLeader(guild);
|
||||
Guild other = Guild.GetAllianceLeader(m_Other);
|
||||
|
||||
WarDeclaration war = g.FindPendingWar(other);
|
||||
WarDeclaration activeWar = g.FindActiveWar(other);
|
||||
|
||||
AllianceInfo alliance = guild.Alliance;
|
||||
AllianceInfo otherAlliance = m_Other.Alliance;
|
||||
// NOTE TO SELF: Only only alliance leader can see pending guild alliance statuses
|
||||
|
||||
bool PendingWar = war != null;
|
||||
bool ActiveWar = activeWar != null;
|
||||
AddPage(0);
|
||||
|
||||
AddBackground(0, 0, 520, 335, 0x242C);
|
||||
AddHtmlLocalized(20, 15, 480, 26, 1062975, 0x0); // <div align=center><i>Guild Relationship</i></div>
|
||||
AddImageTiled(20, 40, 480, 2, 0x2711);
|
||||
AddHtmlLocalized(20, 50, 120, 26, 1062954, 0x0, true); // <i>Guild Name</i>
|
||||
AddHtml(150, 53, 360, 26, m_Other.Name);
|
||||
|
||||
AddHtmlLocalized(20, 80, 120, 26, 1063025, 0x0, true); // <i>Alliance</i>
|
||||
|
||||
if (otherAlliance?.IsMember(m_Other) == true)
|
||||
AddHtml(150, 83, 360, 26, otherAlliance.Name);
|
||||
|
||||
AddHtmlLocalized(20, 110, 120, 26, 1063139, 0x0, true); // <i>Abbreviation</i>
|
||||
AddHtml(150, 113, 120, 26, m_Other.Abbreviation);
|
||||
|
||||
string kills = "0/0";
|
||||
string time = "00:00";
|
||||
string otherKills = "0/0";
|
||||
|
||||
WarDeclaration otherWar;
|
||||
|
||||
if (ActiveWar)
|
||||
{
|
||||
kills = $"{activeWar.Kills}/{activeWar.MaxKills}";
|
||||
|
||||
TimeSpan timeRemaining = TimeSpan.Zero;
|
||||
|
||||
if (activeWar.WarLength != TimeSpan.Zero && activeWar.WarBeginning + activeWar.WarLength > DateTime.UtcNow)
|
||||
timeRemaining = activeWar.WarBeginning + activeWar.WarLength - DateTime.UtcNow;
|
||||
|
||||
time = $"{timeRemaining.Hours:D2}:{DateTime.MinValue + timeRemaining:mm}";
|
||||
|
||||
otherWar = m_Other.FindActiveWar(guild);
|
||||
if (otherWar != null)
|
||||
otherKills = $"{otherWar.Kills}/{otherWar.MaxKills}";
|
||||
}
|
||||
else if (PendingWar)
|
||||
{
|
||||
kills = Color($"{war.Kills}/{war.MaxKills}", 0x990000);
|
||||
// time = Color( String.Format( "{0}:{1}", war.WarLength.Hours, ((TimeSpan)(war.WarLength - TimeSpan.FromHours( war.WarLength.Hours ))).Minutes ), 0xFF0000 );
|
||||
time = Color($"{war.WarLength.Hours:D2}:{DateTime.MinValue + war.WarLength:mm}", 0x990000);
|
||||
|
||||
otherWar = m_Other.FindPendingWar(guild);
|
||||
if (otherWar != null)
|
||||
otherKills = Color($"{otherWar.Kills}/{otherWar.MaxKills}", 0x990000);
|
||||
}
|
||||
|
||||
AddHtmlLocalized(280, 110, 120, 26, 1062966, 0x0, true); // <i>Your Kills</i>
|
||||
AddHtml(410, 113, 120, 26, kills);
|
||||
|
||||
AddHtmlLocalized(20, 140, 120, 26, 1062968, 0x0, true); // <i>Time Remaining</i>
|
||||
AddHtml(150, 143, 120, 26, time);
|
||||
|
||||
AddHtmlLocalized(280, 140, 120, 26, 1062967, 0x0, true); // <i>Their Kills</i>
|
||||
AddHtml(410, 143, 120, 26, otherKills);
|
||||
|
||||
AddImageTiled(20, 172, 480, 2, 0x2711);
|
||||
|
||||
int number = 1062973; // <div align=center>You are at peace with this guild.</div>
|
||||
|
||||
if (PendingWar)
|
||||
{
|
||||
if (war.WarRequester)
|
||||
{
|
||||
number = 1063027; // <div align=center>You have challenged this guild to war!</div>
|
||||
}
|
||||
else
|
||||
{
|
||||
number = 1062969; // <div align=center>This guild has challenged you to war!</div>
|
||||
|
||||
AddButtonAndBackground(20, 260, 5, 1062981); // Accept Challenge
|
||||
AddButtonAndBackground(275, 260, 6, 1062983); // Modify Terms
|
||||
}
|
||||
|
||||
AddButtonAndBackground(20, 290, 7, 1062982); // Dismiss Challenge
|
||||
}
|
||||
else if (ActiveWar)
|
||||
{
|
||||
number = 1062965; // <div align=center>You are at war with this guild!</div>
|
||||
AddButtonAndBackground(20, 290, 8, 1062980); // Surrender
|
||||
}
|
||||
else if (alliance != null && alliance == otherAlliance) // alliance, Same Alliance
|
||||
{
|
||||
if (alliance.IsMember(guild) && alliance.IsMember(m_Other)) // Both in Same alliance, full members
|
||||
{
|
||||
number = 1062970; // <div align=center>You are allied with this guild.</div>
|
||||
|
||||
if (alliance.Leader == guild)
|
||||
{
|
||||
AddButtonAndBackground(20, 260, 12, 1062984); // Remove Guild from Alliance
|
||||
AddButtonAndBackground(275, 260, 13,
|
||||
1063433); // Promote to Alliance Leader //Note: No 'confirmation' like the other leader guild promotion things
|
||||
// Remove guild from alliance //Promote to Alliance Leader
|
||||
}
|
||||
|
||||
// Show roster, Centered, up
|
||||
AddButtonAndBackground(148, 215, 10, 1063164); // Show Alliance Roster
|
||||
// Leave Alliance
|
||||
AddButtonAndBackground(20, 290, 11, 1062985); // Leave Alliance
|
||||
}
|
||||
else if (alliance.Leader == guild && alliance.IsPendingMember(m_Other))
|
||||
{
|
||||
number = 1062971; // <div align=center>You have requested an alliance with this guild.</div>
|
||||
|
||||
// Show Alliance Roster, Centered, down.
|
||||
AddButtonAndBackground(148, 245, 10, 1063164); // Show Alliance Roster
|
||||
// Withdraw Request
|
||||
AddButtonAndBackground(20, 290, 14, 1062986); // Withdraw Request
|
||||
|
||||
AddHtml(150, 83, 360, 26, Color(alliance.Name, 0x99));
|
||||
}
|
||||
else if (alliance.Leader == m_Other && alliance.IsPendingMember(guild))
|
||||
{
|
||||
number = 1062972; // <div align=center>This guild has requested an alliance.</div>
|
||||
|
||||
// Show alliance Roster, top
|
||||
AddButtonAndBackground(148, 215, 10, 1063164); // Show Alliance Roster
|
||||
// Deny Request
|
||||
// Accept Request
|
||||
AddButtonAndBackground(20, 260, 15, 1062988); // Deny Request
|
||||
AddButtonAndBackground(20, 290, 16, 1062987); // Accept Request
|
||||
|
||||
AddHtml(150, 83, 360, 26, Color(alliance.Name, 0x99));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
AddButtonAndBackground(20, 260, 2, 1062990); // Request Alliance
|
||||
AddButtonAndBackground(20, 290, 1, 1062989); // Declare War!
|
||||
}
|
||||
|
||||
AddButtonAndBackground(275, 290, 0, 3000091); // Cancel
|
||||
|
||||
AddHtmlLocalized(20, 180, 480, 30, number, 0x0, true);
|
||||
AddImageTiled(20, 245, 480, 2, 0x2711);
|
||||
}
|
||||
|
||||
public override void OnResponse(NetState sender, RelayInfo info)
|
||||
{
|
||||
if (!(sender.Mobile is PlayerMobile pm && IsMember(pm, guild)))
|
||||
return;
|
||||
|
||||
RankDefinition playerRank = pm.GuildRank;
|
||||
|
||||
Guild guildLeader = Guild.GetAllianceLeader(guild);
|
||||
Guild otherGuild = Guild.GetAllianceLeader(m_Other);
|
||||
|
||||
WarDeclaration war = guildLeader.FindPendingWar(otherGuild);
|
||||
WarDeclaration activeWar = guildLeader.FindActiveWar(otherGuild);
|
||||
WarDeclaration otherWar = otherGuild.FindPendingWar(guildLeader);
|
||||
|
||||
AllianceInfo alliance = guild.Alliance;
|
||||
AllianceInfo otherAlliance = otherGuild.Alliance;
|
||||
|
||||
switch (info.ButtonID)
|
||||
{
|
||||
case 5: // Accept the war
|
||||
{
|
||||
if (war?.WarRequester == false && activeWar == null)
|
||||
{
|
||||
if (!playerRank.GetFlag(RankFlags.ControlWarStatus))
|
||||
{
|
||||
pm.SendLocalizedMessage(1063440); // You don't have permission to negotiate wars.
|
||||
}
|
||||
else if (alliance != null && alliance.Leader != guild)
|
||||
{
|
||||
pm.SendLocalizedMessage(1063239,
|
||||
$"{guild.Name}\t{alliance.Name}"); // ~1_val~ is not the leader of the ~2_val~ alliance.
|
||||
pm.SendLocalizedMessage(1070707,
|
||||
alliance.Leader.Name); // You need to negotiate via ~1_val~ instead.
|
||||
}
|
||||
else
|
||||
{
|
||||
// Accept the war
|
||||
guild.PendingWars.Remove(war);
|
||||
war.WarBeginning = DateTime.UtcNow;
|
||||
guild.AcceptedWars.Add(war);
|
||||
|
||||
if (alliance?.IsMember(guild) == true)
|
||||
{
|
||||
alliance.AllianceMessage(1070769,
|
||||
otherAlliance != null
|
||||
? otherAlliance.Name
|
||||
: otherGuild.Name); // Guild Message: Your guild is now at war with ~1_GUILDNAME~
|
||||
alliance.InvalidateMemberProperties();
|
||||
}
|
||||
else
|
||||
{
|
||||
guild.GuildMessage(1070769,
|
||||
otherAlliance != null
|
||||
? otherAlliance.Name
|
||||
: otherGuild.Name); // Guild Message: Your guild is now at war with ~1_GUILDNAME~
|
||||
guild.InvalidateMemberProperties();
|
||||
}
|
||||
// Technically SHOULD say Your guild is now at war w/out any info, intentional diff.
|
||||
|
||||
otherGuild.PendingWars.Remove(otherWar);
|
||||
otherWar.WarBeginning = DateTime.UtcNow;
|
||||
otherGuild.AcceptedWars.Add(otherWar);
|
||||
|
||||
if (otherAlliance != null && m_Other.Alliance.IsMember(m_Other))
|
||||
{
|
||||
otherAlliance.AllianceMessage(1070769,
|
||||
alliance != null
|
||||
? alliance.Name
|
||||
: guild.Name); // Guild Message: Your guild is now at war with ~1_GUILDNAME~
|
||||
otherAlliance.InvalidateMemberProperties();
|
||||
}
|
||||
else
|
||||
{
|
||||
otherGuild.GuildMessage(1070769,
|
||||
alliance != null
|
||||
? alliance.Name
|
||||
: guild.Name); // Guild Message: Your guild is now at war with ~1_GUILDNAME~
|
||||
otherGuild.InvalidateMemberProperties();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case 6: // Modify war terms
|
||||
{
|
||||
if (war?.WarRequester == false && activeWar == null)
|
||||
{
|
||||
if (!playerRank.GetFlag(RankFlags.ControlWarStatus))
|
||||
{
|
||||
pm.SendLocalizedMessage(1063440); // You don't have permission to negotiate wars.
|
||||
}
|
||||
else if (alliance != null && alliance.Leader != guild)
|
||||
{
|
||||
pm.SendLocalizedMessage(1063239,
|
||||
$"{guild.Name}\t{alliance.Name}"); // ~1_val~ is not the leader of the ~2_val~ alliance.
|
||||
pm.SendLocalizedMessage(1070707,
|
||||
alliance.Leader.Name); // You need to negotiate via ~1_val~ instead.
|
||||
}
|
||||
else
|
||||
{
|
||||
pm.SendGump(new WarDeclarationGump(pm, guild, otherGuild));
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case 7: // Dismiss war
|
||||
{
|
||||
if (war != null)
|
||||
{
|
||||
if (!playerRank.GetFlag(RankFlags.ControlWarStatus))
|
||||
{
|
||||
pm.SendLocalizedMessage(1063440); // You don't have permission to negotiate wars.
|
||||
}
|
||||
else if (alliance != null && alliance.Leader != guild)
|
||||
{
|
||||
pm.SendLocalizedMessage(1063239,
|
||||
$"{guild.Name}\t{alliance.Name}"); // ~1_val~ is not the leader of the ~2_val~ alliance.
|
||||
pm.SendLocalizedMessage(1070707,
|
||||
alliance.Leader.Name); // You need to negotiate via ~1_val~ instead.
|
||||
}
|
||||
else
|
||||
{
|
||||
// Dismiss the war
|
||||
guild.PendingWars.Remove(war);
|
||||
otherGuild.PendingWars.Remove(otherWar);
|
||||
pm.SendLocalizedMessage(1070752); // The proposal has been updated.
|
||||
// Messages to opposing guild? (Testing on OSI says no)
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case 8: // Surrender
|
||||
{
|
||||
if (!playerRank.GetFlag(RankFlags.ControlWarStatus))
|
||||
{
|
||||
pm.SendLocalizedMessage(1063440); // You don't have permission to negotiate wars.
|
||||
}
|
||||
else if (alliance != null && alliance.Leader != guild)
|
||||
{
|
||||
pm.SendLocalizedMessage(1063239,
|
||||
$"{guild.Name}\t{alliance.Name}"); // ~1_val~ is not the leader of the ~2_val~ alliance.
|
||||
pm.SendLocalizedMessage(1070707, alliance.Leader.Name); // You need to negotiate via ~1_val~ instead.
|
||||
}
|
||||
else
|
||||
{
|
||||
if (activeWar != null)
|
||||
{
|
||||
if (alliance?.IsMember(guild) == true)
|
||||
{
|
||||
alliance.AllianceMessage(1070740,
|
||||
otherAlliance != null
|
||||
? otherAlliance.Name
|
||||
: otherGuild.Name); // You have lost the war with ~1_val~.
|
||||
alliance.InvalidateMemberProperties();
|
||||
}
|
||||
else
|
||||
{
|
||||
guild.GuildMessage(1070740,
|
||||
otherAlliance != null
|
||||
? otherAlliance.Name
|
||||
: otherGuild.Name); // You have lost the war with ~1_val~.
|
||||
guild.InvalidateMemberProperties();
|
||||
}
|
||||
|
||||
guild.AcceptedWars.Remove(activeWar);
|
||||
|
||||
if (otherAlliance?.IsMember(otherGuild) == true)
|
||||
{
|
||||
otherAlliance.AllianceMessage(1070739,
|
||||
guild.Alliance != null
|
||||
? guild.Alliance.Name
|
||||
: guild.Name); // You have won the war against ~1_val~!
|
||||
otherAlliance.InvalidateMemberProperties();
|
||||
}
|
||||
else
|
||||
{
|
||||
otherGuild.GuildMessage(1070739,
|
||||
guild.Alliance != null
|
||||
? guild.Alliance.Name
|
||||
: guild.Name); // You have won the war against ~1_val~!
|
||||
otherGuild.InvalidateMemberProperties();
|
||||
}
|
||||
|
||||
otherGuild.AcceptedWars.Remove(otherGuild.FindActiveWar(guild));
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case 1: // Declare War
|
||||
{
|
||||
if (war == null && activeWar == null)
|
||||
{
|
||||
if (!playerRank.GetFlag(RankFlags.ControlWarStatus))
|
||||
{
|
||||
pm.SendLocalizedMessage(1063440); // You don't have permission to negotiate wars.
|
||||
}
|
||||
else if (alliance != null && alliance.Leader != guild)
|
||||
{
|
||||
pm.SendLocalizedMessage(1063239,
|
||||
$"{guild.Name}\t{alliance.Name}"); // ~1_val~ is not the leader of the ~2_val~ alliance.
|
||||
pm.SendLocalizedMessage(1070707,
|
||||
alliance.Leader.Name); // You need to negotiate via ~1_val~ instead.
|
||||
}
|
||||
else if (otherAlliance != null && otherAlliance.Leader != m_Other)
|
||||
{
|
||||
pm.SendLocalizedMessage(1063239,
|
||||
$"{m_Other.Name}\t{otherAlliance.Name}"); // ~1_val~ is not the leader of the ~2_val~ alliance.
|
||||
pm.SendLocalizedMessage(1070707,
|
||||
otherAlliance.Leader.Name); // You need to negotiate via ~1_val~ instead.
|
||||
}
|
||||
else
|
||||
{
|
||||
pm.SendGump(new WarDeclarationGump(pm, guild, m_Other));
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case 2: // Request Alliance
|
||||
{
|
||||
if (alliance == null)
|
||||
{
|
||||
if (!playerRank.GetFlag(RankFlags.AllianceControl))
|
||||
{
|
||||
pm.SendLocalizedMessage(1070747); // You don't have permission to create an alliance.
|
||||
}
|
||||
else if (Faction.Find(guild.Leader) != Faction.Find(m_Other.Leader))
|
||||
{
|
||||
pm.SendLocalizedMessage(
|
||||
1070758); // You cannot propose an alliance to a guild with a different faction allegiance.
|
||||
}
|
||||
else if (otherAlliance != null)
|
||||
{
|
||||
if (otherAlliance.IsPendingMember(m_Other))
|
||||
pm.SendLocalizedMessage(1063416,
|
||||
m_Other.Name); // ~1_val~ is currently considering another alliance proposal.
|
||||
else
|
||||
pm.SendLocalizedMessage(1063426, m_Other.Name); // ~1_val~ already belongs to an alliance.
|
||||
}
|
||||
else if (m_Other.AcceptedWars.Count > 0 || m_Other.PendingWars.Count > 0)
|
||||
{
|
||||
pm.SendLocalizedMessage(1063427, m_Other.Name); // ~1_val~ is currently involved in a guild war.
|
||||
}
|
||||
else if (guild.AcceptedWars.Count > 0 || guild.PendingWars.Count > 0)
|
||||
{
|
||||
pm.SendLocalizedMessage(1063427, guild.Name); // ~1_val~ is currently involved in a guild war.
|
||||
}
|
||||
else
|
||||
{
|
||||
pm.SendLocalizedMessage(1063439); // Enter a name for the new alliance:
|
||||
pm.BeginPrompt(CreateAlliance_Callback);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!playerRank.GetFlag(RankFlags.AllianceControl))
|
||||
{
|
||||
pm.SendLocalizedMessage(1063436); // You don't have permission to negotiate an alliance.
|
||||
}
|
||||
else if (alliance.Leader != guild)
|
||||
{
|
||||
pm.SendLocalizedMessage(1063239,
|
||||
$"{guild.Name}\t{alliance.Name}"); // ~1_val~ is not the leader of the ~2_val~ alliance.
|
||||
}
|
||||
else if (otherAlliance != null)
|
||||
{
|
||||
if (otherAlliance.IsPendingMember(m_Other))
|
||||
pm.SendLocalizedMessage(1063416,
|
||||
m_Other.Name); // ~1_val~ is currently considering another alliance proposal.
|
||||
else
|
||||
pm.SendLocalizedMessage(1063426, m_Other.Name); // ~1_val~ already belongs to an alliance.
|
||||
}
|
||||
else if (alliance.IsPendingMember(guild))
|
||||
{
|
||||
pm.SendLocalizedMessage(1063416,
|
||||
guild.Name); // ~1_val~ is currently considering another alliance proposal.
|
||||
}
|
||||
else if (m_Other.AcceptedWars.Count > 0 || m_Other.PendingWars.Count > 0)
|
||||
{
|
||||
pm.SendLocalizedMessage(1063427, m_Other.Name); // ~1_val~ is currently involved in a guild war.
|
||||
}
|
||||
else if (guild.AcceptedWars.Count > 0 || guild.PendingWars.Count > 0)
|
||||
{
|
||||
pm.SendLocalizedMessage(1063427, guild.Name); // ~1_val~ is currently involved in a guild war.
|
||||
}
|
||||
else if (Faction.Find(guild.Leader) != Faction.Find(m_Other.Leader))
|
||||
{
|
||||
pm.SendLocalizedMessage(
|
||||
1070758); // You cannot propose an alliance to a guild with a different faction allegiance.
|
||||
}
|
||||
else
|
||||
{
|
||||
pm.SendLocalizedMessage(1070750,
|
||||
m_Other.Name); // An invitation to join your alliance has been sent to ~1_val~.
|
||||
|
||||
m_Other.GuildMessage(1070780, guild.Name); // ~1_val~ has proposed an alliance.
|
||||
|
||||
m_Other.Alliance = alliance; // Calls addPendingGuild
|
||||
// alliance.AddPendingGuild( m_Other );
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case 10: // Show Alliance Roster
|
||||
{
|
||||
if (alliance != null && alliance == otherAlliance)
|
||||
pm.SendGump(new AllianceInfo.AllianceRosterGump(pm, guild, alliance));
|
||||
|
||||
break;
|
||||
}
|
||||
case 11: // Leave Alliance
|
||||
{
|
||||
if (!playerRank.GetFlag(RankFlags.AllianceControl))
|
||||
{
|
||||
pm.SendLocalizedMessage(1063436); // You don't have permission to negotiate an alliance.
|
||||
}
|
||||
else if (alliance?.IsMember(guild) == true)
|
||||
{
|
||||
guild.Alliance = null; // Calls alliance.Removeguild
|
||||
// alliance.RemoveGuild( guild );
|
||||
|
||||
m_Other.InvalidateWarNotoriety();
|
||||
|
||||
guild.InvalidateMemberNotoriety();
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case 12: // Remove Guild from alliance
|
||||
{
|
||||
if (!playerRank.GetFlag(RankFlags.AllianceControl))
|
||||
{
|
||||
pm.SendLocalizedMessage(1063436); // You don't have permission to negotiate an alliance.
|
||||
}
|
||||
else if (alliance != null && alliance.Leader != guild)
|
||||
{
|
||||
pm.SendLocalizedMessage(1063239,
|
||||
$"{guild.Name}\t{alliance.Name}"); // ~1_val~ is not the leader of the ~2_val~ alliance.
|
||||
}
|
||||
else if (alliance?.IsMember(guild) == true && alliance.IsMember(m_Other))
|
||||
{
|
||||
m_Other.Alliance = null;
|
||||
|
||||
m_Other.InvalidateMemberNotoriety();
|
||||
|
||||
guild.InvalidateWarNotoriety();
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case 13: // Promote to Alliance leader
|
||||
{
|
||||
if (!playerRank.GetFlag(RankFlags.AllianceControl))
|
||||
{
|
||||
pm.SendLocalizedMessage(1063436); // You don't have permission to negotiate an alliance.
|
||||
}
|
||||
else if (alliance != null && alliance.Leader != guild)
|
||||
{
|
||||
pm.SendLocalizedMessage(1063239,
|
||||
$"{guild.Name}\t{alliance.Name}"); // ~1_val~ is not the leader of the ~2_val~ alliance.
|
||||
}
|
||||
else if (alliance?.IsMember(guild) == true && alliance.IsMember(m_Other))
|
||||
{
|
||||
pm.SendLocalizedMessage(1063434,
|
||||
$"{m_Other.Name}\t{alliance.Name}"); // ~1_val~ is now the leader of ~2_val~.
|
||||
|
||||
alliance.Leader = m_Other;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case 14: // Withdraw Request
|
||||
{
|
||||
if (!playerRank.GetFlag(RankFlags.AllianceControl))
|
||||
{
|
||||
pm.SendLocalizedMessage(1063436); // You don't have permission to negotiate an alliance.
|
||||
}
|
||||
else if (alliance != null && alliance.Leader == guild && alliance.IsPendingMember(m_Other))
|
||||
{
|
||||
m_Other.Alliance = null;
|
||||
pm.SendLocalizedMessage(1070752); // The proposal has been updated.
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case 15: // Deny Alliance Request
|
||||
{
|
||||
if (!playerRank.GetFlag(RankFlags.AllianceControl))
|
||||
{
|
||||
pm.SendLocalizedMessage(1063436); // You don't have permission to negotiate an alliance.
|
||||
}
|
||||
else if (alliance != null && otherAlliance != null && alliance.Leader == m_Other &&
|
||||
otherAlliance.IsPendingMember(guild))
|
||||
{
|
||||
// The proposal has been updated.
|
||||
// m_Other.GuildMessage( 1070782 );
|
||||
// // ~1_val~ has responded to your proposal.
|
||||
// //Per OSI commented out.
|
||||
pm.SendLocalizedMessage(1070752);
|
||||
guild.Alliance = null;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case 16: // Accept Alliance Request
|
||||
{
|
||||
if (!playerRank.GetFlag(RankFlags.AllianceControl))
|
||||
{
|
||||
pm.SendLocalizedMessage(1063436); // You don't have permission to negotiate an alliance.
|
||||
}
|
||||
else if (otherAlliance != null && otherAlliance.Leader == m_Other &&
|
||||
otherAlliance.IsPendingMember(guild))
|
||||
{
|
||||
pm.SendLocalizedMessage(1070752); // The proposal has been updated.
|
||||
|
||||
otherAlliance
|
||||
.TurnToMember(
|
||||
m_Other); // No need to verify it's in the guild or already a member, the function does this
|
||||
|
||||
otherAlliance.TurnToMember(guild);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void CreateAlliance_Callback(Mobile from, string text)
|
||||
{
|
||||
if (!(from is PlayerMobile pm))
|
||||
return;
|
||||
|
||||
AllianceInfo alliance = guild.Alliance;
|
||||
AllianceInfo otherAlliance = m_Other.Alliance;
|
||||
|
||||
if (!IsMember(from, guild) || alliance != null)
|
||||
return;
|
||||
|
||||
RankDefinition playerRank = pm.GuildRank;
|
||||
|
||||
if (!playerRank.GetFlag(RankFlags.AllianceControl))
|
||||
{
|
||||
pm.SendLocalizedMessage(1070747); // You don't have permission to create an alliance.
|
||||
}
|
||||
else if (Faction.Find(guild.Leader) != Faction.Find(m_Other.Leader))
|
||||
{
|
||||
// Notes about this: OSI only cares/checks when proposing, you can change your faction all you want later.
|
||||
pm.SendLocalizedMessage(
|
||||
1070758); // You cannot propose an alliance to a guild with a different faction allegiance.
|
||||
}
|
||||
else if (otherAlliance != null)
|
||||
{
|
||||
if (otherAlliance.IsPendingMember(m_Other))
|
||||
pm.SendLocalizedMessage(1063416,
|
||||
m_Other.Name); // ~1_val~ is currently considering another alliance proposal.
|
||||
else
|
||||
pm.SendLocalizedMessage(1063426, m_Other.Name); // ~1_val~ already belongs to an alliance.
|
||||
}
|
||||
else if (m_Other.AcceptedWars.Count > 0 || m_Other.PendingWars.Count > 0)
|
||||
{
|
||||
pm.SendLocalizedMessage(1063427, m_Other.Name); // ~1_val~ is currently involved in a guild war.
|
||||
}
|
||||
else if (guild.AcceptedWars.Count > 0 || guild.PendingWars.Count > 0)
|
||||
{
|
||||
pm.SendLocalizedMessage(1063427, guild.Name); // ~1_val~ is currently involved in a guild war.
|
||||
}
|
||||
else
|
||||
{
|
||||
string name = Utility.FixHtml(text.Trim());
|
||||
|
||||
if (!CheckProfanity(name))
|
||||
{
|
||||
pm.SendLocalizedMessage(1070886); // That alliance name is not allowed.
|
||||
}
|
||||
else if (name.Length > Guild.NameLimit)
|
||||
{
|
||||
pm.SendLocalizedMessage(1070887,
|
||||
Guild.NameLimit.ToString()); // An alliance name cannot exceed ~1_val~ characters in length.
|
||||
}
|
||||
else if (AllianceInfo.Alliances.ContainsKey(name.ToLower()))
|
||||
{
|
||||
pm.SendLocalizedMessage(1063428); // That alliance name is not available.
|
||||
}
|
||||
else
|
||||
{
|
||||
pm.SendLocalizedMessage(1070750,
|
||||
m_Other.Name); // An invitation to join your alliance has been sent to ~1_val~.
|
||||
|
||||
m_Other.GuildMessage(1070780, guild.Name); // ~1_val~ has proposed an alliance.
|
||||
|
||||
new AllianceInfo(guild, name, m_Other);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue