Adds assemblies config, fixes crash bugs. (#134)
This commit is contained in:
parent
0140eb73b4
commit
8ec166bcd0
3223 changed files with 191 additions and 191 deletions
|
|
@ -1,170 +0,0 @@
|
|||
using Server.Accounting;
|
||||
using Server.Guilds;
|
||||
using Server.Items;
|
||||
using Server.Multis;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Gumps
|
||||
{
|
||||
public class HouseDemolishGump : Gump
|
||||
{
|
||||
private readonly BaseHouse m_House;
|
||||
private readonly Mobile m_Mobile;
|
||||
|
||||
public HouseDemolishGump(Mobile mobile, BaseHouse house) : base(110, 100)
|
||||
{
|
||||
m_Mobile = mobile;
|
||||
m_House = house;
|
||||
|
||||
mobile.CloseGump<HouseDemolishGump>();
|
||||
|
||||
Closable = false;
|
||||
|
||||
AddPage(0);
|
||||
|
||||
AddBackground(0, 0, 420, 280, 5054);
|
||||
|
||||
AddImageTiled(10, 10, 400, 20, 2624);
|
||||
AddAlphaRegion(10, 10, 400, 20);
|
||||
|
||||
AddHtmlLocalized(10, 10, 400, 20, 1060635, 30720); // <CENTER>WARNING</CENTER>
|
||||
|
||||
AddImageTiled(10, 40, 400, 200, 2624);
|
||||
AddAlphaRegion(10, 40, 400, 200);
|
||||
|
||||
/* You are about to demolish your house.
|
||||
* You will be refunded the house's value directly to your bank box.
|
||||
* All items in the house will remain behind and can be freely picked up by anyone.
|
||||
* Once the house is demolished, anyone can attempt to place a new house on the vacant land.
|
||||
* This action will not un-condemn any other houses on your account, nor will it end your 7-day waiting period (if it applies to you).
|
||||
* Are you sure you wish to continue?
|
||||
*/
|
||||
AddHtmlLocalized(10, 40, 400, 200, 1061795, 32512, false, true);
|
||||
|
||||
AddImageTiled(10, 250, 400, 20, 2624);
|
||||
AddAlphaRegion(10, 250, 400, 20);
|
||||
|
||||
AddButton(10, 250, 4005, 4007, 1);
|
||||
AddHtmlLocalized(40, 250, 170, 20, 1011036, 32767); // OKAY
|
||||
|
||||
AddButton(210, 250, 4005, 4007, 0);
|
||||
AddHtmlLocalized(240, 250, 170, 20, 1011012, 32767); // CANCEL
|
||||
}
|
||||
|
||||
public override void OnResponse(NetState state, RelayInfo info)
|
||||
{
|
||||
if (info.ButtonID == 1 && !m_House.Deleted)
|
||||
{
|
||||
if (m_House.IsOwner(m_Mobile))
|
||||
{
|
||||
if (m_House.MovingCrate != null || m_House.InternalizedVendors.Count > 0) return;
|
||||
|
||||
if (!Guild.NewGuildSystem && m_House.FindGuildstone() != null)
|
||||
{
|
||||
m_Mobile.SendLocalizedMessage(501389); // You cannot redeed a house with a guildstone inside.
|
||||
return;
|
||||
}
|
||||
|
||||
/*else if (m_House.PlayerVendors.Count > 0)
|
||||
{
|
||||
m_Mobile.SendLocalizedMessage( 503236 ); // You need to collect your vendor's belongings before moving.
|
||||
return;
|
||||
}*/
|
||||
if (m_House.HasRentedVendors && m_House.VendorInventories.Count > 0)
|
||||
{
|
||||
m_Mobile.SendLocalizedMessage(
|
||||
1062679); // You cannot do that that while you still have contract vendors or unclaimed contract vendor inventory in your house.
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_House.HasRentedVendors)
|
||||
{
|
||||
m_Mobile.SendLocalizedMessage(
|
||||
1062680); // You cannot do that that while you still have contract vendors in your house.
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_House.VendorInventories.Count > 0)
|
||||
{
|
||||
m_Mobile.SendLocalizedMessage(
|
||||
1062681); // You cannot do that that while you still have unclaimed contract vendor inventory in your house.
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_Mobile.AccessLevel >= AccessLevel.GameMaster)
|
||||
{
|
||||
m_Mobile.SendMessage("You do not get a refund for your house as you are not a player");
|
||||
m_House.RemoveKeys(m_Mobile);
|
||||
m_House.Delete();
|
||||
}
|
||||
else
|
||||
{
|
||||
Item toGive = null;
|
||||
|
||||
if (m_House.IsAosRules)
|
||||
{
|
||||
if (m_House.Price > 0)
|
||||
toGive = new BankCheck(m_House.Price);
|
||||
else
|
||||
toGive = m_House.GetDeed();
|
||||
}
|
||||
else
|
||||
{
|
||||
toGive = m_House.GetDeed();
|
||||
|
||||
if (toGive == null && m_House.Price > 0)
|
||||
toGive = new BankCheck(m_House.Price);
|
||||
}
|
||||
|
||||
BankCheck check = toGive as BankCheck;
|
||||
|
||||
if (AccountGold.Enabled && check != null)
|
||||
{
|
||||
int worth = check.Worth;
|
||||
|
||||
if (m_Mobile.Account?.DepositGold(worth) == true)
|
||||
{
|
||||
check.Delete();
|
||||
|
||||
m_Mobile.SendLocalizedMessage(1060397, worth.ToString("#,0"));
|
||||
// ~1_AMOUNT~ gold has been deposited into your bank box.
|
||||
|
||||
m_House.RemoveKeys(m_Mobile);
|
||||
m_House.Delete();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (toGive != null)
|
||||
{
|
||||
BankBox box = m_Mobile.BankBox;
|
||||
|
||||
if (box.TryDropItem(m_Mobile, toGive, false))
|
||||
{
|
||||
if (check != null)
|
||||
m_Mobile.SendLocalizedMessage(1060397,
|
||||
check.Worth.ToString()); // ~1_AMOUNT~ gold has been deposited into your bank box.
|
||||
|
||||
m_House.RemoveKeys(m_Mobile);
|
||||
m_House.Delete();
|
||||
}
|
||||
else
|
||||
{
|
||||
toGive.Delete();
|
||||
m_Mobile.SendLocalizedMessage(500390); // Your bank box is full.
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Mobile.SendMessage("Unable to refund house.");
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Mobile.SendLocalizedMessage(501320); // Only the house owner may do this.
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue