Adds assemblies config, fixes crash bugs. (#134)
This commit is contained in:
parent
0140eb73b4
commit
8ec166bcd0
3223 changed files with 191 additions and 191 deletions
|
|
@ -1,552 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Server.Commands;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Gumps
|
||||
{
|
||||
public class EditSkillGump : Gump
|
||||
{
|
||||
public static readonly bool OldStyle = PropsConfig.OldStyle;
|
||||
|
||||
public static readonly int GumpOffsetX = PropsConfig.GumpOffsetX;
|
||||
public static readonly int GumpOffsetY = PropsConfig.GumpOffsetY;
|
||||
|
||||
public static readonly int TextHue = PropsConfig.TextHue;
|
||||
public static readonly int TextOffsetX = PropsConfig.TextOffsetX;
|
||||
|
||||
public static readonly int OffsetGumpID = PropsConfig.OffsetGumpID;
|
||||
public static readonly int HeaderGumpID = PropsConfig.HeaderGumpID;
|
||||
public static readonly int EntryGumpID = PropsConfig.EntryGumpID;
|
||||
public static readonly int BackGumpID = PropsConfig.BackGumpID;
|
||||
public static readonly int SetGumpID = PropsConfig.SetGumpID;
|
||||
|
||||
public static readonly int SetWidth = PropsConfig.SetWidth;
|
||||
public static readonly int SetOffsetX = PropsConfig.SetOffsetX, SetOffsetY = PropsConfig.SetOffsetY;
|
||||
public static readonly int SetButtonID1 = PropsConfig.SetButtonID1;
|
||||
public static readonly int SetButtonID2 = PropsConfig.SetButtonID2;
|
||||
|
||||
public static readonly int PrevWidth = PropsConfig.PrevWidth;
|
||||
public static readonly int PrevOffsetX = PropsConfig.PrevOffsetX, PrevOffsetY = PropsConfig.PrevOffsetY;
|
||||
public static readonly int PrevButtonID1 = PropsConfig.PrevButtonID1;
|
||||
public static readonly int PrevButtonID2 = PropsConfig.PrevButtonID2;
|
||||
|
||||
public static readonly int NextWidth = PropsConfig.NextWidth;
|
||||
public static readonly int NextOffsetX = PropsConfig.NextOffsetX, NextOffsetY = PropsConfig.NextOffsetY;
|
||||
public static readonly int NextButtonID1 = PropsConfig.NextButtonID1;
|
||||
public static readonly int NextButtonID2 = PropsConfig.NextButtonID2;
|
||||
|
||||
public static readonly int OffsetSize = PropsConfig.OffsetSize;
|
||||
|
||||
public static readonly int EntryHeight = PropsConfig.EntryHeight;
|
||||
public static readonly int BorderSize = PropsConfig.BorderSize;
|
||||
|
||||
private static readonly int EntryWidth = 160;
|
||||
|
||||
private static readonly int TotalWidth = OffsetSize + EntryWidth + OffsetSize + SetWidth + OffsetSize;
|
||||
private static readonly int TotalHeight = OffsetSize + 2 * (EntryHeight + OffsetSize);
|
||||
|
||||
private static readonly int BackWidth = BorderSize + TotalWidth + BorderSize;
|
||||
private static readonly int BackHeight = BorderSize + TotalHeight + BorderSize;
|
||||
|
||||
private readonly Mobile m_From;
|
||||
|
||||
private readonly SkillsGumpGroup m_Selected;
|
||||
private readonly Skill m_Skill;
|
||||
private readonly Mobile m_Target;
|
||||
|
||||
public EditSkillGump(Mobile from, Mobile target, Skill skill, SkillsGumpGroup selected) : base(GumpOffsetX,
|
||||
GumpOffsetY)
|
||||
{
|
||||
m_From = from;
|
||||
m_Target = target;
|
||||
m_Skill = skill;
|
||||
m_Selected = selected;
|
||||
|
||||
string initialText = m_Skill.Base.ToString("F1");
|
||||
|
||||
AddPage(0);
|
||||
|
||||
AddBackground(0, 0, BackWidth, BackHeight, BackGumpID);
|
||||
AddImageTiled(BorderSize, BorderSize, TotalWidth - (OldStyle ? SetWidth + OffsetSize : 0), TotalHeight,
|
||||
OffsetGumpID);
|
||||
|
||||
int x = BorderSize + OffsetSize;
|
||||
int y = BorderSize + OffsetSize;
|
||||
|
||||
AddImageTiled(x, y, EntryWidth, EntryHeight, EntryGumpID);
|
||||
AddLabelCropped(x + TextOffsetX, y, EntryWidth - TextOffsetX, EntryHeight, TextHue, skill.Name);
|
||||
x += EntryWidth + OffsetSize;
|
||||
|
||||
if (SetGumpID != 0)
|
||||
AddImageTiled(x, y, SetWidth, EntryHeight, SetGumpID);
|
||||
|
||||
x = BorderSize + OffsetSize;
|
||||
y += EntryHeight + OffsetSize;
|
||||
|
||||
AddImageTiled(x, y, EntryWidth, EntryHeight, EntryGumpID);
|
||||
AddTextEntry(x + TextOffsetX, y, EntryWidth - TextOffsetX, EntryHeight, TextHue, 0, initialText);
|
||||
x += EntryWidth + OffsetSize;
|
||||
|
||||
if (SetGumpID != 0)
|
||||
AddImageTiled(x, y, SetWidth, EntryHeight, SetGumpID);
|
||||
|
||||
AddButton(x + SetOffsetX, y + SetOffsetY, SetButtonID1, SetButtonID2, 1);
|
||||
}
|
||||
|
||||
public override void OnResponse(NetState sender, RelayInfo info)
|
||||
{
|
||||
if (info.ButtonID == 1)
|
||||
try
|
||||
{
|
||||
if (m_From.AccessLevel >= AccessLevel.GameMaster)
|
||||
{
|
||||
TextRelay text = info.GetTextEntry(0);
|
||||
|
||||
if (text != null)
|
||||
{
|
||||
m_Skill.Base = Convert.ToDouble(text.Text);
|
||||
CommandLogging.LogChangeProperty(m_From, m_Target, $"{m_Skill}.Base", m_Skill.Base.ToString());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_From.SendMessage("You may not change that.");
|
||||
}
|
||||
|
||||
m_From.SendGump(new SkillsGump(m_From, m_Target, m_Selected));
|
||||
}
|
||||
catch
|
||||
{
|
||||
m_From.SendMessage("Bad format. ###.# expected.");
|
||||
m_From.SendGump(new EditSkillGump(m_From, m_Target, m_Skill, m_Selected));
|
||||
}
|
||||
else
|
||||
m_From.SendGump(new SkillsGump(m_From, m_Target, m_Selected));
|
||||
}
|
||||
}
|
||||
|
||||
public class SkillsGump : Gump
|
||||
{
|
||||
public static bool OldStyle = PropsConfig.OldStyle;
|
||||
|
||||
public static readonly int GumpOffsetX = PropsConfig.GumpOffsetX;
|
||||
public static readonly int GumpOffsetY = PropsConfig.GumpOffsetY;
|
||||
|
||||
public static readonly int TextHue = PropsConfig.TextHue;
|
||||
public static readonly int TextOffsetX = PropsConfig.TextOffsetX;
|
||||
|
||||
public static readonly int OffsetGumpID = PropsConfig.OffsetGumpID;
|
||||
public static readonly int HeaderGumpID = PropsConfig.HeaderGumpID;
|
||||
public static readonly int EntryGumpID = PropsConfig.EntryGumpID;
|
||||
public static readonly int BackGumpID = PropsConfig.BackGumpID;
|
||||
public static readonly int SetGumpID = PropsConfig.SetGumpID;
|
||||
|
||||
public static readonly int SetWidth = PropsConfig.SetWidth;
|
||||
public static readonly int SetOffsetX = PropsConfig.SetOffsetX, SetOffsetY = PropsConfig.SetOffsetY;
|
||||
public static readonly int SetButtonID1 = PropsConfig.SetButtonID1;
|
||||
public static readonly int SetButtonID2 = PropsConfig.SetButtonID2;
|
||||
|
||||
public static readonly int PrevWidth = PropsConfig.PrevWidth;
|
||||
public static readonly int PrevOffsetX = PropsConfig.PrevOffsetX, PrevOffsetY = PropsConfig.PrevOffsetY;
|
||||
public static readonly int PrevButtonID1 = PropsConfig.PrevButtonID1;
|
||||
public static readonly int PrevButtonID2 = PropsConfig.PrevButtonID2;
|
||||
|
||||
public static readonly int NextWidth = PropsConfig.NextWidth;
|
||||
public static readonly int NextOffsetX = PropsConfig.NextOffsetX, NextOffsetY = PropsConfig.NextOffsetY;
|
||||
public static readonly int NextButtonID1 = PropsConfig.NextButtonID1;
|
||||
public static readonly int NextButtonID2 = PropsConfig.NextButtonID2;
|
||||
|
||||
public static readonly int OffsetSize = PropsConfig.OffsetSize;
|
||||
|
||||
public static readonly int EntryHeight = PropsConfig.EntryHeight;
|
||||
public static readonly int BorderSize = PropsConfig.BorderSize;
|
||||
|
||||
/*
|
||||
private static bool PrevLabel = OldStyle, NextLabel = OldStyle;
|
||||
|
||||
private static readonly int PrevLabelOffsetX = PrevWidth + 1;
|
||||
|
||||
private static readonly int PrevLabelOffsetY = 0;
|
||||
|
||||
private static readonly int NextLabelOffsetX = -29;
|
||||
private static readonly int NextLabelOffsetY = 0;
|
||||
* */
|
||||
|
||||
private static readonly int NameWidth = 107;
|
||||
private static readonly int ValueWidth = 128;
|
||||
|
||||
private static readonly int EntryCount = 15;
|
||||
|
||||
private static readonly int TypeWidth = NameWidth + OffsetSize + ValueWidth;
|
||||
|
||||
private static readonly int TotalWidth =
|
||||
OffsetSize + NameWidth + OffsetSize + ValueWidth + OffsetSize + SetWidth + OffsetSize;
|
||||
|
||||
private static readonly int TotalHeight = OffsetSize + (EntryHeight + OffsetSize) * (EntryCount + 1);
|
||||
|
||||
private static readonly int BackWidth = BorderSize + TotalWidth + BorderSize;
|
||||
private static readonly int BackHeight = BorderSize + TotalHeight + BorderSize;
|
||||
|
||||
private static readonly int IndentWidth = 12;
|
||||
|
||||
private readonly Mobile m_From;
|
||||
|
||||
private readonly SkillsGumpGroup[] m_Groups;
|
||||
private readonly SkillsGumpGroup m_Selected;
|
||||
private readonly Mobile m_Target;
|
||||
|
||||
public SkillsGump(Mobile from, Mobile target, SkillsGumpGroup selected = null) : base(GumpOffsetX, GumpOffsetY)
|
||||
{
|
||||
m_From = from;
|
||||
m_Target = target;
|
||||
|
||||
m_Groups = SkillsGumpGroup.Groups;
|
||||
m_Selected = selected;
|
||||
|
||||
int count = m_Groups.Length;
|
||||
|
||||
if (selected != null)
|
||||
count += selected.Skills.Length;
|
||||
|
||||
int totalHeight = OffsetSize + (EntryHeight + OffsetSize) * (count + 1);
|
||||
|
||||
AddPage(0);
|
||||
|
||||
AddBackground(0, 0, BackWidth, BorderSize + totalHeight + BorderSize, BackGumpID);
|
||||
AddImageTiled(BorderSize, BorderSize, TotalWidth - (OldStyle ? SetWidth + OffsetSize : 0), totalHeight,
|
||||
OffsetGumpID);
|
||||
|
||||
int x = BorderSize + OffsetSize;
|
||||
int y = BorderSize + OffsetSize;
|
||||
|
||||
int emptyWidth = TotalWidth - PrevWidth - NextWidth - OffsetSize * 4 - (OldStyle ? SetWidth + OffsetSize : 0);
|
||||
|
||||
if (OldStyle)
|
||||
AddImageTiled(x, y, TotalWidth - OffsetSize * 3 - SetWidth, EntryHeight, HeaderGumpID);
|
||||
else
|
||||
AddImageTiled(x, y, PrevWidth, EntryHeight, HeaderGumpID);
|
||||
|
||||
x += PrevWidth + OffsetSize;
|
||||
|
||||
if (!OldStyle)
|
||||
AddImageTiled(x - (OldStyle ? OffsetSize : 0), y, emptyWidth + (OldStyle ? OffsetSize * 2 : 0), EntryHeight,
|
||||
HeaderGumpID);
|
||||
|
||||
x += emptyWidth + OffsetSize;
|
||||
|
||||
if (!OldStyle)
|
||||
AddImageTiled(x, y, NextWidth, EntryHeight, HeaderGumpID);
|
||||
|
||||
for (int i = 0; i < m_Groups.Length; ++i)
|
||||
{
|
||||
x = BorderSize + OffsetSize;
|
||||
y += EntryHeight + OffsetSize;
|
||||
|
||||
SkillsGumpGroup group = m_Groups[i];
|
||||
|
||||
AddImageTiled(x, y, PrevWidth, EntryHeight, HeaderGumpID);
|
||||
|
||||
if (group == selected)
|
||||
AddButton(x + PrevOffsetX, y + PrevOffsetY, 0x15E2, 0x15E6, GetButtonID(0, i));
|
||||
else
|
||||
AddButton(x + PrevOffsetX, y + PrevOffsetY, 0x15E1, 0x15E5, GetButtonID(0, i));
|
||||
|
||||
x += PrevWidth + OffsetSize;
|
||||
|
||||
x -= OldStyle ? OffsetSize : 0;
|
||||
|
||||
AddImageTiled(x, y, emptyWidth + (OldStyle ? OffsetSize * 2 : 0), EntryHeight, EntryGumpID);
|
||||
AddLabel(x + TextOffsetX, y, TextHue, group?.Name ?? "");
|
||||
|
||||
x += emptyWidth + (OldStyle ? OffsetSize * 2 : 0);
|
||||
x += OffsetSize;
|
||||
|
||||
if (SetGumpID != 0)
|
||||
AddImageTiled(x, y, SetWidth, EntryHeight, SetGumpID);
|
||||
|
||||
if (group == selected)
|
||||
{
|
||||
int indentMaskX = BorderSize;
|
||||
int indentMaskY = y + EntryHeight + OffsetSize;
|
||||
|
||||
for (int j = 0; j < group.Skills.Length; ++j)
|
||||
{
|
||||
Skill sk = target.Skills[group.Skills[j]];
|
||||
|
||||
x = BorderSize + OffsetSize;
|
||||
y += EntryHeight + OffsetSize;
|
||||
|
||||
x += OffsetSize;
|
||||
x += IndentWidth;
|
||||
|
||||
AddImageTiled(x, y, PrevWidth, EntryHeight, HeaderGumpID);
|
||||
|
||||
AddButton(x + PrevOffsetX, y + PrevOffsetY, 0x15E1, 0x15E5, GetButtonID(1, j));
|
||||
|
||||
x += PrevWidth + OffsetSize;
|
||||
|
||||
x -= OldStyle ? OffsetSize : 0;
|
||||
|
||||
AddImageTiled(x, y, emptyWidth + (OldStyle ? OffsetSize * 2 : 0) - OffsetSize - IndentWidth,
|
||||
EntryHeight, EntryGumpID);
|
||||
AddLabel(x + TextOffsetX, y, TextHue, sk == null ? "(null)" : sk.Name);
|
||||
|
||||
x += emptyWidth + (OldStyle ? OffsetSize * 2 : 0) - OffsetSize - IndentWidth;
|
||||
x += OffsetSize;
|
||||
|
||||
if (SetGumpID != 0)
|
||||
AddImageTiled(x, y, SetWidth, EntryHeight, SetGumpID);
|
||||
|
||||
if (sk != null)
|
||||
{
|
||||
int buttonID1, buttonID2;
|
||||
int xOffset, yOffset;
|
||||
|
||||
switch (sk.Lock)
|
||||
{
|
||||
default:
|
||||
buttonID1 = 0x983;
|
||||
buttonID2 = 0x983;
|
||||
xOffset = 6;
|
||||
yOffset = 4;
|
||||
break;
|
||||
case SkillLock.Down:
|
||||
buttonID1 = 0x985;
|
||||
buttonID2 = 0x985;
|
||||
xOffset = 6;
|
||||
yOffset = 4;
|
||||
break;
|
||||
case SkillLock.Locked:
|
||||
buttonID1 = 0x82C;
|
||||
buttonID2 = 0x82C;
|
||||
xOffset = 5;
|
||||
yOffset = 2;
|
||||
break;
|
||||
}
|
||||
|
||||
AddButton(x + xOffset, y + yOffset, buttonID1, buttonID2, GetButtonID(2, j));
|
||||
|
||||
y += 1;
|
||||
x -= OffsetSize;
|
||||
x -= 1;
|
||||
x -= 50;
|
||||
|
||||
AddImageTiled(x, y, 50, EntryHeight - 2, OffsetGumpID);
|
||||
|
||||
x += 1;
|
||||
y += 1;
|
||||
|
||||
AddImageTiled(x, y, 48, EntryHeight - 4, EntryGumpID);
|
||||
|
||||
AddLabelCropped(x + TextOffsetX, y - 1, 48 - TextOffsetX, EntryHeight - 3, TextHue,
|
||||
sk.Base.ToString("F1"));
|
||||
|
||||
y -= 2;
|
||||
}
|
||||
}
|
||||
|
||||
AddImageTiled(indentMaskX, indentMaskY, IndentWidth + OffsetSize,
|
||||
group.Skills.Length * (EntryHeight + OffsetSize) - (i < m_Groups.Length - 1 ? OffsetSize : 0),
|
||||
BackGumpID + 4);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnResponse(NetState sender, RelayInfo info)
|
||||
{
|
||||
int buttonID = info.ButtonID - 1;
|
||||
|
||||
int index = buttonID / 3;
|
||||
int type = buttonID % 3;
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
if (index >= 0 && index < m_Groups.Length)
|
||||
{
|
||||
SkillsGumpGroup newSelection = m_Groups[index];
|
||||
|
||||
if (m_Selected != newSelection)
|
||||
m_From.SendGump(new SkillsGump(m_From, m_Target, newSelection));
|
||||
else
|
||||
m_From.SendGump(new SkillsGump(m_From, m_Target));
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
if (m_Selected != null && index >= 0 && index < m_Selected.Skills.Length)
|
||||
{
|
||||
Skill sk = m_Target.Skills[m_Selected.Skills[index]];
|
||||
|
||||
if (sk != null)
|
||||
{
|
||||
if (m_From.AccessLevel >= AccessLevel.GameMaster)
|
||||
{
|
||||
m_From.SendGump(new EditSkillGump(m_From, m_Target, sk, m_Selected));
|
||||
}
|
||||
else
|
||||
{
|
||||
m_From.SendMessage("You may not change that.");
|
||||
m_From.SendGump(new SkillsGump(m_From, m_Target, m_Selected));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_From.SendGump(new SkillsGump(m_From, m_Target, m_Selected));
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
if (m_Selected != null && index >= 0 && index < m_Selected.Skills.Length)
|
||||
{
|
||||
Skill sk = m_Target.Skills[m_Selected.Skills[index]];
|
||||
|
||||
if (sk != null)
|
||||
{
|
||||
if (m_From.AccessLevel >= AccessLevel.GameMaster)
|
||||
switch (sk.Lock)
|
||||
{
|
||||
case SkillLock.Up:
|
||||
sk.SetLockNoRelay(SkillLock.Down);
|
||||
sk.Update();
|
||||
break;
|
||||
case SkillLock.Down:
|
||||
sk.SetLockNoRelay(SkillLock.Locked);
|
||||
sk.Update();
|
||||
break;
|
||||
case SkillLock.Locked:
|
||||
sk.SetLockNoRelay(SkillLock.Up);
|
||||
sk.Update();
|
||||
break;
|
||||
}
|
||||
else
|
||||
m_From.SendMessage("You may not change that.");
|
||||
|
||||
m_From.SendGump(new SkillsGump(m_From, m_Target, m_Selected));
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public int GetButtonID(int type, int index) => 1 + index * 3 + type;
|
||||
}
|
||||
|
||||
public class SkillsGumpGroup
|
||||
{
|
||||
public SkillsGumpGroup(string name, SkillName[] skills)
|
||||
{
|
||||
Name = name;
|
||||
Skills = skills;
|
||||
|
||||
Array.Sort(Skills, new SkillNameComparer());
|
||||
}
|
||||
|
||||
public string Name { get; }
|
||||
|
||||
public SkillName[] Skills { get; }
|
||||
|
||||
public static SkillsGumpGroup[] Groups { get; } =
|
||||
{
|
||||
new SkillsGumpGroup("Crafting", new[]
|
||||
{
|
||||
SkillName.Alchemy,
|
||||
SkillName.Blacksmith,
|
||||
SkillName.Cartography,
|
||||
SkillName.Carpentry,
|
||||
SkillName.Cooking,
|
||||
SkillName.Fletching,
|
||||
SkillName.Inscribe,
|
||||
SkillName.Tailoring,
|
||||
SkillName.Tinkering,
|
||||
SkillName.Imbuing
|
||||
}),
|
||||
new SkillsGumpGroup("Bardic", new[]
|
||||
{
|
||||
SkillName.Discordance,
|
||||
SkillName.Musicianship,
|
||||
SkillName.Peacemaking,
|
||||
SkillName.Provocation
|
||||
}),
|
||||
new SkillsGumpGroup("Magical", new[]
|
||||
{
|
||||
SkillName.Chivalry,
|
||||
SkillName.EvalInt,
|
||||
SkillName.Magery,
|
||||
SkillName.MagicResist,
|
||||
SkillName.Meditation,
|
||||
SkillName.Necromancy,
|
||||
SkillName.SpiritSpeak,
|
||||
SkillName.Ninjitsu,
|
||||
SkillName.Bushido,
|
||||
SkillName.Spellweaving,
|
||||
SkillName.Mysticism
|
||||
}),
|
||||
new SkillsGumpGroup("Miscellaneous", new[]
|
||||
{
|
||||
SkillName.Camping,
|
||||
SkillName.Fishing,
|
||||
SkillName.Focus,
|
||||
SkillName.Healing,
|
||||
SkillName.Herding,
|
||||
SkillName.Lockpicking,
|
||||
SkillName.Lumberjacking,
|
||||
SkillName.Mining,
|
||||
SkillName.Snooping,
|
||||
SkillName.Veterinary
|
||||
}),
|
||||
new SkillsGumpGroup("Combat Ratings", new[]
|
||||
{
|
||||
SkillName.Archery,
|
||||
SkillName.Fencing,
|
||||
SkillName.Macing,
|
||||
SkillName.Parry,
|
||||
SkillName.Swords,
|
||||
SkillName.Tactics,
|
||||
SkillName.Wrestling,
|
||||
SkillName.Throwing
|
||||
}),
|
||||
new SkillsGumpGroup("Actions", new[]
|
||||
{
|
||||
SkillName.AnimalTaming,
|
||||
SkillName.Begging,
|
||||
SkillName.DetectHidden,
|
||||
SkillName.Hiding,
|
||||
SkillName.RemoveTrap,
|
||||
SkillName.Poisoning,
|
||||
SkillName.Stealing,
|
||||
SkillName.Stealth,
|
||||
SkillName.Tracking
|
||||
}),
|
||||
new SkillsGumpGroup("Lore & Knowledge", new[]
|
||||
{
|
||||
SkillName.Anatomy,
|
||||
SkillName.AnimalLore,
|
||||
SkillName.ArmsLore,
|
||||
SkillName.Forensics,
|
||||
SkillName.ItemID,
|
||||
SkillName.TasteID
|
||||
})
|
||||
};
|
||||
|
||||
private class SkillNameComparer : IComparer<SkillName>
|
||||
{
|
||||
public int Compare(SkillName a, SkillName b)
|
||||
{
|
||||
string aName = SkillInfo.Table[(int)a].Name;
|
||||
string bName = SkillInfo.Table[(int)b].Name;
|
||||
|
||||
return aName.CompareTo(bName);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue