Adds assemblies config, fixes crash bugs. (#134)
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3223 changed files with 191 additions and 191 deletions
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@ -1,127 +0,0 @@
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using System;
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using Server.Targeting;
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namespace Server.Items
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{
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public class CupidsArrow : Item
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{
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// TODO: Check messages
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public override int LabelNumber => 1152270; // Cupid's Arrow 2012
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private string m_From;
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private string m_To;
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[CommandProperty(AccessLevel.GameMaster)]
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public string From
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{
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get => m_From;
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set { m_From = value; InvalidateProperties(); }
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public string To
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{
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get => m_To;
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set { m_To = value; InvalidateProperties(); }
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}
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public bool IsSigned => m_From != null && m_To != null;
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[Constructible]
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public CupidsArrow()
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: base(0x4F7F) =>
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LootType = LootType.Blessed;
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public override void AddNameProperty(ObjectPropertyList list)
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{
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base.AddNameProperty(list);
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if (IsSigned)
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list.Add(1152273, $"{m_From}\t{m_To}"); // ~1_val~ is madly in love with ~2_val~
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}
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public static bool CheckSeason(Mobile from)
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{
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if (DateTime.UtcNow.Month == 2)
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return true;
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from.SendLocalizedMessage(1152318); // You may not use this item out of season.
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return false;
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}
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public override void OnSingleClick(Mobile from)
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{
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base.OnSingleClick(from);
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if (IsSigned)
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LabelTo(from, 1152273, $"{m_From}\t{m_To}"); // ~1_val~ is madly in love with ~2_val~
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (IsSigned || !CheckSeason(from))
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return;
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if (!IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(1080063); // This must be in your backpack to use it.
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return;
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}
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from.BeginTarget(10, false, TargetFlags.None, OnTarget);
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from.SendMessage("Who do you wish to use this on?");
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}
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private void OnTarget(Mobile from, object targeted)
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{
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if (IsSigned || !IsChildOf(from.Backpack))
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return;
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if (targeted is Mobile m)
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{
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if (!m.Alive)
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{
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from.SendLocalizedMessage(1152269); // That target is dead and even Cupid's arrow won't make them love you.
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return;
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}
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m_From = from.Name;
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m_To = m.Name;
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InvalidateProperties();
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from.SendMessage("You inscribe the arrow.");
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}
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else
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{
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from.SendMessage("That is not a person.");
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}
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}
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public CupidsArrow(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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writer.Write(m_From);
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writer.Write(m_To);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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m_From = Utility.Intern(reader.ReadString());
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m_To = Utility.Intern(reader.ReadString());
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}
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}
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}
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