Adds assemblies config, fixes crash bugs. (#134)
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3223 changed files with 191 additions and 191 deletions
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@ -1,327 +0,0 @@
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using System;
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using System.Collections.Generic;
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using Server.Network;
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namespace Server.Items
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{
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[FlippableAttribute(0x100A/*East*/, 0x100B/*South*/)]
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public class ArcheryButte : AddonComponent
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{
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[CommandProperty(AccessLevel.GameMaster)]
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public double MinSkill { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public double MaxSkill { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public DateTime LastUse { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public bool FacingEast
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{
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get => ItemID == 0x100A;
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set => ItemID = value ? 0x100A : 0x100B;
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int Arrows { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public int Bolts { get; set; }
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[Constructible]
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public ArcheryButte(int itemID = 0x100A) : base(itemID)
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{
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MinSkill = -25.0;
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MaxSkill = +25.0;
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}
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public ArcheryButte(Serial serial) : base(serial)
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{
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}
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public override void OnDoubleClick(Mobile from)
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{
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if ((Arrows > 0 || Bolts > 0) && from.InRange(GetWorldLocation(), 1))
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Gather(from);
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else
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Fire(from);
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}
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public void Gather(Mobile from)
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{
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from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 500592); // You gather the arrows and bolts.
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if (Arrows > 0)
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from.AddToBackpack(new Arrow(Arrows));
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if (Bolts > 0)
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from.AddToBackpack(new Bolt(Bolts));
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Arrows = 0;
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Bolts = 0;
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m_Entries = null;
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}
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private static readonly TimeSpan UseDelay = TimeSpan.FromSeconds(2.0);
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private class ScoreEntry
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{
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public int Total { get; set; }
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public int Count { get; set; }
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public void Record(int score)
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{
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Total += score;
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Count += 1;
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}
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}
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private Dictionary<Mobile, ScoreEntry> m_Entries;
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private ScoreEntry GetEntryFor(Mobile from)
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{
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if (m_Entries == null)
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m_Entries = new Dictionary<Mobile, ScoreEntry>();
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if (!m_Entries.TryGetValue(from, out ScoreEntry e))
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m_Entries[from] = e = new ScoreEntry();
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return e;
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}
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public void Fire(Mobile from)
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{
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if (!(from.Weapon is BaseRanged bow))
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{
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SendLocalizedMessageTo(from, 500593); // You must practice with ranged weapons on this.
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return;
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}
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if (DateTime.UtcNow < LastUse + UseDelay)
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return;
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Point3D worldLoc = GetWorldLocation();
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if (FacingEast ? from.X <= worldLoc.X : from.Y <= worldLoc.Y)
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{
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from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 500596); // You would do better to stand in front of the archery butte.
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return;
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}
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if (FacingEast ? from.Y != worldLoc.Y : from.X != worldLoc.X)
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{
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from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 500597); // You aren't properly lined up with the archery butte to get an accurate shot.
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return;
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}
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if (!from.InRange(worldLoc, 6))
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{
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from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 500598); // You are too far away from the archery butte to get an accurate shot.
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return;
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}
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if (from.InRange(worldLoc, 4))
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{
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from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 500599); // You are too close to the target.
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return;
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}
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Container pack = from.Backpack;
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Type ammoType = bow.AmmoType;
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bool isArrow = ammoType == typeof(Arrow);
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bool isBolt = ammoType == typeof(Bolt);
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bool isKnown = isArrow || isBolt;
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if (pack?.ConsumeTotal(ammoType) != true)
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{
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if (isArrow)
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from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 500594); // You do not have any arrows with which to practice.
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else if (isBolt)
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from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 500595); // You do not have any crossbow bolts with which to practice.
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else
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SendLocalizedMessageTo(from, 500593); // You must practice with ranged weapons on this.
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return;
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}
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LastUse = DateTime.UtcNow;
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from.Direction = from.GetDirectionTo(GetWorldLocation());
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bow.PlaySwingAnimation(from);
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from.MovingEffect(this, bow.EffectID, 18, 1, false, false);
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ScoreEntry se = GetEntryFor(from);
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if (!from.CheckSkill(bow.Skill, MinSkill, MaxSkill))
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{
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from.PlaySound(bow.MissSound);
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PublicOverheadMessage(MessageType.Regular, 0x3B2, 500604, from.Name); // You miss the target altogether.
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se.Record(0);
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if (se.Count == 1)
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PublicOverheadMessage(MessageType.Regular, 0x3B2, 1062719, se.Total.ToString());
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else
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PublicOverheadMessage(MessageType.Regular, 0x3B2, 1042683, $"{se.Total}\t{se.Count}");
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return;
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}
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Effects.PlaySound(Location, Map, 0x2B1);
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double rand = Utility.RandomDouble();
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int area, score, splitScore;
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if (rand < 0.10)
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{
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area = 0; // bullseye
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score = 50;
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splitScore = 100;
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}
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else if (rand < 0.25)
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{
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area = 1; // inner ring
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score = 10;
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splitScore = 20;
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}
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else if (rand < 0.50)
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{
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area = 2; // middle ring
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score = 5;
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splitScore = 15;
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}
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else
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{
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area = 3; // outer ring
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score = 2;
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splitScore = 5;
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}
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bool split = isKnown && (Arrows + Bolts) * 0.02 > Utility.RandomDouble();
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if (split)
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{
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PublicOverheadMessage(MessageType.Regular, 0x3B2, 1010027 + area,
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$"{from.Name}\t{(isArrow ? "arrow" : "bolt")}");
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}
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else
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{
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PublicOverheadMessage(MessageType.Regular, 0x3B2, 1010035 + area, from.Name);
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if (isArrow)
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++Arrows;
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else if (isBolt)
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++Bolts;
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}
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se.Record(split ? splitScore : score);
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if (se.Count == 1)
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PublicOverheadMessage(MessageType.Regular, 0x3B2, 1062719, se.Total.ToString());
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else
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PublicOverheadMessage(MessageType.Regular, 0x3B2, 1042683, $"{se.Total}\t{se.Count}");
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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writer.Write(MinSkill);
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writer.Write(MaxSkill);
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writer.Write(Arrows);
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writer.Write(Bolts);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 0:
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{
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MinSkill = reader.ReadDouble();
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MaxSkill = reader.ReadDouble();
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Arrows = reader.ReadInt();
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Bolts = reader.ReadInt();
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if (MinSkill == 0.0 && MaxSkill == 30.0)
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{
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MinSkill = -25.0;
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MaxSkill = +25.0;
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}
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break;
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}
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}
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}
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}
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public class ArcheryButteAddon : BaseAddon
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{
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public override BaseAddonDeed Deed => new ArcheryButteDeed();
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[Constructible]
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public ArcheryButteAddon()
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{
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AddComponent(new ArcheryButte(), 0, 0, 0);
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}
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public ArcheryButteAddon(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class ArcheryButteDeed : BaseAddonDeed
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{
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public override BaseAddon Addon => new ArcheryButteAddon();
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public override int LabelNumber => 1024106; // archery butte
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[Constructible]
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public ArcheryButteDeed()
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{
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}
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public ArcheryButteDeed(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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