Adds assemblies config, fixes crash bugs. (#134)
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3223 changed files with 191 additions and 191 deletions
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@ -1,268 +0,0 @@
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using System.Collections.Generic;
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using Server.Multis;
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namespace Server.Items
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{
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public enum AddonFitResult
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{
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Valid,
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Blocked,
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NotInHouse,
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DoorTooClose,
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NoWall,
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DoorsNotClosed
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}
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public interface IAddon
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{
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Item Deed { get; }
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bool CouldFit(IPoint3D p, Map map);
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}
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public abstract class BaseAddon : Item, IChoppable, IAddon
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{
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public BaseAddon() : base(1)
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{
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Movable = false;
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Visible = false;
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Components = new List<AddonComponent>();
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}
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public BaseAddon(Serial serial) : base(serial)
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{
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}
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public virtual bool RetainDeedHue => false;
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public virtual BaseAddonDeed Deed => null;
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public List<AddonComponent> Components { get; private set; }
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public virtual bool ShareHue => true;
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[Hue]
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[CommandProperty(AccessLevel.GameMaster)]
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public override int Hue
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{
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get => base.Hue;
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set
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{
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if (base.Hue != value)
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{
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base.Hue = value;
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if (!Deleted && ShareHue && Components != null)
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foreach (AddonComponent c in Components)
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c.Hue = value;
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}
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}
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}
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Item IAddon.Deed => Deed;
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public bool CouldFit(IPoint3D p, Map map)
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{
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BaseHouse h = null;
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return CouldFit(p, map, null, ref h) == AddonFitResult.Valid;
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}
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public virtual void OnChop(Mobile from)
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{
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BaseHouse house = BaseHouse.FindHouseAt(this);
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if (house?.IsOwner(from) == true && house.Addons.Contains(this))
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{
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Effects.PlaySound(GetWorldLocation(), Map, 0x3B3);
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from.SendLocalizedMessage(500461); // You destroy the item.
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int hue = 0;
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if (RetainDeedHue)
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for (int i = 0; hue == 0 && i < Components.Count; ++i)
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{
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AddonComponent c = Components[i];
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if (c.Hue != 0)
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hue = c.Hue;
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}
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Delete();
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house.Addons.Remove(this);
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BaseAddonDeed deed = Deed;
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if (deed != null)
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{
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if (RetainDeedHue)
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deed.Hue = hue;
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from.AddToBackpack(deed);
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}
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}
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}
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public void AddComponent(AddonComponent c, int x, int y, int z)
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{
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if (Deleted)
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return;
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Components.Add(c);
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c.Addon = this;
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c.Offset = new Point3D(x, y, z);
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c.MoveToWorld(new Point3D(X + x, Y + y, Z + z), Map);
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}
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public virtual AddonFitResult CouldFit(IPoint3D p, Map map, Mobile from, ref BaseHouse house)
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{
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if (Deleted)
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return AddonFitResult.Blocked;
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foreach (AddonComponent c in Components)
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{
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Point3D p3D = new Point3D(p.X + c.Offset.X, p.Y + c.Offset.Y, p.Z + c.Offset.Z);
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if (!map.CanFit(p3D.X, p3D.Y, p3D.Z, c.ItemData.Height, false, true, c.Z == 0))
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return AddonFitResult.Blocked;
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if (!CheckHouse(from, p3D, map, c.ItemData.Height, ref house))
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return AddonFitResult.NotInHouse;
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if (c.NeedsWall)
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{
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Point3D wall = c.WallPosition;
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if (!IsWall(p3D.X + wall.X, p3D.Y + wall.Y, p3D.Z + wall.Z, map))
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return AddonFitResult.NoWall;
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}
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}
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List<BaseDoor> doors = house.Doors;
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for (int i = 0; i < doors.Count; ++i)
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{
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BaseDoor door = doors[i];
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Point3D doorLoc = door.GetWorldLocation();
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int doorHeight = door.ItemData.CalcHeight;
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foreach (AddonComponent c in Components)
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{
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Point3D addonLoc = new Point3D(p.X + c.Offset.X, p.Y + c.Offset.Y, p.Z + c.Offset.Z);
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int addonHeight = c.ItemData.CalcHeight;
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if (Utility.InRange(doorLoc, addonLoc, 1) &&
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(addonLoc.Z == doorLoc.Z ||
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(addonLoc.Z + addonHeight > doorLoc.Z && doorLoc.Z + doorHeight > addonLoc.Z)))
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return AddonFitResult.DoorTooClose;
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}
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}
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return AddonFitResult.Valid;
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}
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public static bool CheckHouse(Mobile from, Point3D p, Map map, int height, ref BaseHouse house) => from == null || BaseHouse.FindHouseAt(p, map, height)?.IsOwner(from) == true;
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public static bool IsWall(int x, int y, int z, Map map)
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{
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if (map == null)
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return false;
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StaticTile[] tiles = map.Tiles.GetStaticTiles(x, y, true);
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for (int i = 0; i < tiles.Length; ++i)
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{
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StaticTile t = tiles[i];
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ItemData id = TileData.ItemTable[t.ID & TileData.MaxItemValue];
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if ((id.Flags & TileFlag.Wall) != 0 && z + 16 > t.Z && t.Z + t.Height > z)
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return true;
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}
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return false;
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}
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public virtual void OnComponentLoaded(AddonComponent c)
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{
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}
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public virtual void OnComponentUsed(AddonComponent c, Mobile from)
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{
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}
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public override void OnLocationChange(Point3D oldLoc)
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{
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if (Deleted)
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return;
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foreach (AddonComponent c in Components)
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c.Location = new Point3D(X + c.Offset.X, Y + c.Offset.Y, Z + c.Offset.Z);
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}
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public override void OnMapChange()
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{
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if (Deleted)
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return;
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foreach (AddonComponent c in Components)
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c.Map = Map;
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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foreach (AddonComponent c in Components)
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c.Delete();
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(1); // version
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writer.WriteItemList(Components);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 1:
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case 0:
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{
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Components = reader.ReadStrongItemList<AddonComponent>();
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break;
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}
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}
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if (version < 1 && Weight == 0)
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Weight = -1;
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}
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private CraftResource m_Resource;
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[CommandProperty(AccessLevel.GameMaster)]
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public CraftResource Resource
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{
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get => m_Resource;
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set
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{
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if (m_Resource != value)
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{
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m_Resource = value;
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Hue = CraftResources.GetHue(m_Resource);
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InvalidateProperties();
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}
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}
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}
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}
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}
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