Adds assemblies config, fixes crash bugs. (#134)
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0140eb73b4
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3223 changed files with 191 additions and 191 deletions
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@ -1,164 +0,0 @@
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namespace Server.Items
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{
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public class SecretStoneDoor1 : BaseDoor
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{
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[Constructible]
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public SecretStoneDoor1(DoorFacing facing) : base(0xE8 + 2 * (int)facing, 0xE9 + 2 * (int)facing, 0xED, 0xF4,
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GetOffset(facing))
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{
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}
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public SecretStoneDoor1(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer) // Default Serialize method
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader) // Default Deserialize method
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class SecretDungeonDoor : BaseDoor
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{
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[Constructible]
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public SecretDungeonDoor(DoorFacing facing) : base(0x314 + 2 * (int)facing, 0x315 + 2 * (int)facing, 0xED, 0xF4,
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GetOffset(facing))
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{
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}
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public SecretDungeonDoor(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer) // Default Serialize method
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader) // Default Deserialize method
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class SecretStoneDoor2 : BaseDoor
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{
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[Constructible]
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public SecretStoneDoor2(DoorFacing facing) : base(0x324 + 2 * (int)facing, 0x325 + 2 * (int)facing, 0xED, 0xF4,
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GetOffset(facing))
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{
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}
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public SecretStoneDoor2(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer) // Default Serialize method
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader) // Default Deserialize method
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class SecretWoodenDoor : BaseDoor
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{
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[Constructible]
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public SecretWoodenDoor(DoorFacing facing) : base(0x334 + 2 * (int)facing, 0x335 + 2 * (int)facing, 0xED, 0xF4,
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GetOffset(facing))
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{
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}
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public SecretWoodenDoor(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer) // Default Serialize method
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader) // Default Deserialize method
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class SecretLightWoodDoor : BaseDoor
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{
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[Constructible]
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public SecretLightWoodDoor(DoorFacing facing) : base(0x344 + 2 * (int)facing, 0x345 + 2 * (int)facing, 0xED, 0xF4,
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GetOffset(facing))
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{
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}
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public SecretLightWoodDoor(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer) // Default Serialize method
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader) // Default Deserialize method
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class SecretStoneDoor3 : BaseDoor
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{
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[Constructible]
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public SecretStoneDoor3(DoorFacing facing) : base(0x354 + 2 * (int)facing, 0x355 + 2 * (int)facing, 0xED, 0xF4,
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GetOffset(facing))
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{
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}
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public SecretStoneDoor3(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer) // Default Serialize method
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader) // Default Deserialize method
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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