Adds assemblies config, fixes crash bugs. (#134)
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3223 changed files with 191 additions and 191 deletions
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@ -1,55 +0,0 @@
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namespace Server.Items
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{
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public class LocalizedSign : Sign
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{
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private int m_LabelNumber;
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[Constructible]
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public LocalizedSign(SignType type, SignFacing facing, int labelNumber) : base(0xB95 + 2 * (int)type + (int)facing) => m_LabelNumber = labelNumber;
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[Constructible]
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public LocalizedSign(int itemID, int labelNumber) : base(itemID) => m_LabelNumber = labelNumber;
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public LocalizedSign(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => m_LabelNumber;
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[CommandProperty(AccessLevel.GameMaster)]
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public int Number
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{
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get => m_LabelNumber;
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set
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{
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m_LabelNumber = value;
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InvalidateProperties();
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}
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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writer.Write(m_LabelNumber);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 0:
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{
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m_LabelNumber = reader.ReadInt();
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break;
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}
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}
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}
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}
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}
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