Adds assemblies config, fixes crash bugs. (#134)
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0140eb73b4
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3223 changed files with 191 additions and 191 deletions
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@ -1,233 +0,0 @@
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using Server.Network;
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namespace Server.Engines.Mahjong
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{
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public delegate void OnMahjongPacketReceive(MahjongGame game, NetState state, PacketReader pvSrc);
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public sealed class MahjongPacketHandlers
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{
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private static readonly OnMahjongPacketReceive[] m_SubCommandDelegates = new OnMahjongPacketReceive[0x100];
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public static void RegisterSubCommand(int subCmd, OnMahjongPacketReceive onReceive)
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{
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m_SubCommandDelegates[subCmd] = onReceive;
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}
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public static OnMahjongPacketReceive GetSubCommandDelegate(int cmd)
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{
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if (cmd >= 0 && cmd < 0x100) return m_SubCommandDelegates[cmd];
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return null;
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}
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public static void Initialize()
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{
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PacketHandlers.Register(0xDA, 0, true, OnPacket);
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RegisterSubCommand(0x6, ExitGame);
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RegisterSubCommand(0xA, GivePoints);
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RegisterSubCommand(0xB, RollDice);
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RegisterSubCommand(0xC, BuildWalls);
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RegisterSubCommand(0xD, ResetScores);
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RegisterSubCommand(0xF, AssignDealer);
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RegisterSubCommand(0x10, OpenSeat);
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RegisterSubCommand(0x11, ChangeOption);
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RegisterSubCommand(0x15, MoveWallBreakIndicator);
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RegisterSubCommand(0x16, TogglePublicHand);
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RegisterSubCommand(0x17, MoveTile);
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RegisterSubCommand(0x18, MoveDealerIndicator);
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}
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public static void OnPacket(NetState state, PacketReader pvSrc)
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{
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MahjongGame game = World.FindItem(pvSrc.ReadUInt32()) as MahjongGame;
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game?.Players.CheckPlayers();
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pvSrc.ReadByte();
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int cmd = pvSrc.ReadByte();
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OnMahjongPacketReceive onReceive = GetSubCommandDelegate(cmd);
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if (onReceive != null)
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onReceive(game, state, pvSrc);
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else
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pvSrc.Trace(state);
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}
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private static MahjongPieceDirection GetDirection(int value)
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{
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return value switch
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{
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0 => MahjongPieceDirection.Up,
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1 => MahjongPieceDirection.Left,
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2 => MahjongPieceDirection.Down,
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_ => MahjongPieceDirection.Right
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};
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}
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private static MahjongWind GetWind(int value)
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{
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return value switch
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{
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0 => MahjongWind.North,
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1 => MahjongWind.East,
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2 => MahjongWind.South,
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_ => MahjongWind.West
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};
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}
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public static void ExitGame(MahjongGame game, NetState state, PacketReader pvSrc)
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{
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if (game == null)
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return;
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Mobile from = state.Mobile;
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game.Players.LeaveGame(from);
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}
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public static void GivePoints(MahjongGame game, NetState state, PacketReader pvSrc)
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{
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if (game?.Players.IsInGamePlayer(state.Mobile) != true)
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return;
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int to = pvSrc.ReadByte();
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int amount = pvSrc.ReadInt32();
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game.Players.TransferScore(state.Mobile, to, amount);
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}
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public static void RollDice(MahjongGame game, NetState state, PacketReader pvSrc)
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{
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if (game?.Players.IsInGamePlayer(state.Mobile) != true)
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return;
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game.Dices.RollDices(state.Mobile);
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}
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public static void BuildWalls(MahjongGame game, NetState state, PacketReader pvSrc)
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{
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if (game?.Players.IsInGameDealer(state.Mobile) != true)
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return;
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game.ResetWalls(state.Mobile);
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}
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public static void ResetScores(MahjongGame game, NetState state, PacketReader pvSrc)
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{
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if (game?.Players.IsInGameDealer(state.Mobile) != true)
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return;
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game.Players.ResetScores(MahjongGame.BaseScore);
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}
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public static void AssignDealer(MahjongGame game, NetState state, PacketReader pvSrc)
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{
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if (game?.Players.IsInGameDealer(state.Mobile) != true)
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return;
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int position = pvSrc.ReadByte();
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game.Players.AssignDealer(position);
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}
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public static void OpenSeat(MahjongGame game, NetState state, PacketReader pvSrc)
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{
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if (game?.Players.IsInGameDealer(state.Mobile) != true)
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return;
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int position = pvSrc.ReadByte();
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if (game.Players.GetPlayer(position) == state.Mobile)
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return;
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game.Players.OpenSeat(position);
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}
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public static void ChangeOption(MahjongGame game, NetState state, PacketReader pvSrc)
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{
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if (game?.Players.IsInGameDealer(state.Mobile) != true)
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return;
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pvSrc.ReadInt16();
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pvSrc.ReadByte();
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int options = pvSrc.ReadByte();
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game.ShowScores = (options & 0x1) != 0;
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game.SpectatorVision = (options & 0x2) != 0;
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}
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public static void MoveWallBreakIndicator(MahjongGame game, NetState state, PacketReader pvSrc)
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{
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if (game?.Players.IsInGameDealer(state.Mobile) != true)
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return;
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int y = pvSrc.ReadInt16();
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int x = pvSrc.ReadInt16();
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game.WallBreakIndicator.Move(new Point2D(x, y));
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}
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public static void TogglePublicHand(MahjongGame game, NetState state, PacketReader pvSrc)
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{
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if (game?.Players.IsInGamePlayer(state.Mobile) != true)
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return;
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pvSrc.ReadInt16();
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pvSrc.ReadByte();
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bool publicHand = pvSrc.ReadBoolean();
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game.Players.SetPublic(game.Players.GetPlayerIndex(state.Mobile), publicHand);
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}
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public static void MoveTile(MahjongGame game, NetState state, PacketReader pvSrc)
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{
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if (game?.Players.IsInGamePlayer(state.Mobile) != true)
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return;
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int number = pvSrc.ReadByte();
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if (number < 0 || number >= game.Tiles.Length)
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return;
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pvSrc.ReadByte(); // Current direction
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MahjongPieceDirection direction = GetDirection(pvSrc.ReadByte());
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pvSrc.ReadByte();
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bool flip = pvSrc.ReadBoolean();
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pvSrc.ReadInt16(); // Current Y
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pvSrc.ReadInt16(); // Current X
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pvSrc.ReadByte();
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int y = pvSrc.ReadInt16();
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int x = pvSrc.ReadInt16();
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pvSrc.ReadByte();
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game.Tiles[number].Move(new Point2D(x, y), direction, flip, game.Players.GetPlayerIndex(state.Mobile));
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}
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public static void MoveDealerIndicator(MahjongGame game, NetState state, PacketReader pvSrc)
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{
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if (game?.Players.IsInGameDealer(state.Mobile) != true)
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return;
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MahjongPieceDirection direction = GetDirection(pvSrc.ReadByte());
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MahjongWind wind = GetWind(pvSrc.ReadByte());
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int y = pvSrc.ReadInt16();
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int x = pvSrc.ReadInt16();
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game.DealerIndicator.Move(new Point2D(x, y), direction, wind);
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}
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}
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}
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