Adds assemblies config, fixes crash bugs. (#134)
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3223 changed files with 191 additions and 191 deletions
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namespace Server.Engines.Mahjong
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{
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public class MahjongTile
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{
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protected Point2D m_Position;
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public MahjongTile(MahjongGame game, int number, MahjongTileType value, Point2D position, int stackLevel,
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MahjongPieceDirection direction, bool flipped)
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{
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Game = game;
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Number = number;
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Value = value;
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m_Position = position;
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StackLevel = stackLevel;
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Direction = direction;
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Flipped = flipped;
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}
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public MahjongTile(MahjongGame game, IGenericReader reader)
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{
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Game = game;
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int version = reader.ReadInt();
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Number = reader.ReadInt();
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Value = (MahjongTileType)reader.ReadInt();
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m_Position = reader.ReadPoint2D();
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StackLevel = reader.ReadInt();
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Direction = (MahjongPieceDirection)reader.ReadInt();
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Flipped = reader.ReadBool();
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}
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public MahjongGame Game { get; }
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public int Number { get; }
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public MahjongTileType Value { get; }
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public Point2D Position => m_Position;
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public int StackLevel { get; private set; }
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public MahjongPieceDirection Direction { get; private set; }
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public bool Flipped { get; private set; }
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public MahjongPieceDim Dimensions => GetDimensions(m_Position, Direction);
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public bool IsMovable => Game.GetStackLevel(Dimensions) <= StackLevel;
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public static MahjongPieceDim GetDimensions(Point2D position, MahjongPieceDirection direction)
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{
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if (direction == MahjongPieceDirection.Up || direction == MahjongPieceDirection.Down)
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return new MahjongPieceDim(position, 20, 30);
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return new MahjongPieceDim(position, 30, 20);
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}
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public void Move(Point2D position, MahjongPieceDirection direction, bool flip, int validHandArea)
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{
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MahjongPieceDim dim = GetDimensions(position, direction);
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int curHandArea = Dimensions.GetHandArea();
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int newHandArea = dim.GetHandArea();
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if (!IsMovable || !dim.IsValid() || (validHandArea >= 0 &&
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((curHandArea >= 0 && curHandArea != validHandArea) || (newHandArea >= 0 && newHandArea != validHandArea))))
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return;
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m_Position = position;
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Direction = direction;
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StackLevel = -1; // Avoid self interference
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StackLevel = Game.GetStackLevel(dim) + 1;
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Flipped = flip;
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Game.Players.SendTilePacket(this, true, true);
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}
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public void Save(IGenericWriter writer)
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{
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writer.Write(0); // version
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writer.Write(Number);
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writer.Write((int)Value);
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writer.Write(m_Position);
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writer.Write(StackLevel);
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writer.Write((int)Direction);
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writer.Write(Flipped);
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}
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}
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}
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