Adds assemblies config, fixes crash bugs. (#134)
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3223 changed files with 191 additions and 191 deletions
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@ -1,111 +0,0 @@
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using System;
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using Server.Mobiles;
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namespace Server.Items
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{
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public class UnholyBone : Item, ICarvable
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{
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private SpawnTimer m_Timer;
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[Constructible]
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public UnholyBone() : base(0xF7E)
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{
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Movable = false;
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Hue = 0x497;
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m_Timer = new SpawnTimer(this);
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m_Timer.Start();
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}
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public UnholyBone(Serial serial) : base(serial)
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{
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}
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public override string DefaultName => "unholy bone";
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public void Carve(Mobile from, Item item)
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{
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Effects.PlaySound(GetWorldLocation(), Map, 0x48F);
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Effects.SendLocationEffect(GetWorldLocation(), Map, 0x3728, 10, 10, 0, 0);
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if (Utility.RandomDouble() < 0.3)
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{
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if (ItemID == 0xF7E)
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from.SendMessage("You destroy the bone.");
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else
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from.SendMessage("You destroy the bone pile.");
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Gold gold = new Gold(25, 100);
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gold.MoveToWorld(GetWorldLocation(), Map);
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Delete();
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m_Timer.Stop();
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}
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else
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{
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if (ItemID == 0xF7E)
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from.SendMessage("You damage the bone.");
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else
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from.SendMessage("You damage the bone pile.");
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}
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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m_Timer = new SpawnTimer(this);
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m_Timer.Start();
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}
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private class SpawnTimer : Timer
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{
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private readonly Item m_Item;
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public SpawnTimer(Item item) : base(TimeSpan.FromSeconds(Utility.RandomMinMax(5, 10)))
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{
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Priority = TimerPriority.FiftyMS;
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m_Item = item;
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}
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protected override void OnTick()
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{
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if (m_Item.Deleted)
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return;
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var spawn = Utility.Random(12) switch
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{
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0 => (Mobile)new Skeleton(),
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1 => new Zombie(),
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2 => new Wraith(),
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3 => new Spectre(),
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4 => new Ghoul(),
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5 => new Mummy(),
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6 => new Bogle(),
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7 => new RottingCorpse(),
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8 => new BoneKnight(),
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9 => new SkeletalKnight(),
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10 => new Lich(),
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11 => new LichLord(),
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_ => new Skeleton()
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};
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spawn.MoveToWorld(m_Item.Location, m_Item.Map);
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m_Item.Delete();
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}
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}
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}
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}
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