Adds assemblies config, fixes crash bugs. (#134)
This commit is contained in:
parent
0140eb73b4
commit
8ec166bcd0
3223 changed files with 191 additions and 191 deletions
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@ -1,883 +0,0 @@
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namespace Server.Items
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{
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public class Blight : Item
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{
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[Constructible]
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public Blight(int amount = 1)
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: base(0x3183)
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{
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Stackable = true;
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Amount = amount;
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}
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public Blight(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class LuminescentFungi : Item
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{
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[Constructible]
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public LuminescentFungi(int amount = 1)
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: base(0x3191)
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{
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Stackable = true;
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Amount = amount;
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}
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public LuminescentFungi(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class CapturedEssence : Item
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{
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[Constructible]
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public CapturedEssence(int amount = 1)
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: base(0x318E)
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{
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Stackable = true;
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Amount = amount;
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}
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public CapturedEssence(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class EyeOfTheTravesty : Item
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{
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[Constructible]
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public EyeOfTheTravesty(int amountFrom, int amountTo)
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: this(Utility.RandomMinMax(amountFrom, amountTo))
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{
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}
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[Constructible]
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public EyeOfTheTravesty(int amount = 1)
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: base(0x318D)
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{
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Stackable = true;
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Amount = amount;
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}
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public EyeOfTheTravesty(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class Corruption : Item
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{
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[Constructible]
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public Corruption(int amountFrom, int amountTo)
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: this(Utility.RandomMinMax(amountFrom, amountTo))
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{
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}
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[Constructible]
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public Corruption(int amount = 1)
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: base(0x3184)
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{
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Stackable = true;
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Amount = amount;
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}
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public Corruption(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class DreadHornMane : Item
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{
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[Constructible]
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public DreadHornMane(int amountFrom, int amountTo)
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: this(Utility.RandomMinMax(amountFrom, amountTo))
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{
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}
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[Constructible]
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public DreadHornMane(int amount = 1)
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: base(0x318A)
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{
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Stackable = true;
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Amount = amount;
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}
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public DreadHornMane(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class ParasiticPlant : Item
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{
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[Constructible]
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public ParasiticPlant(int amountFrom, int amountTo)
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: this(Utility.RandomMinMax(amountFrom, amountTo))
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{
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}
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[Constructible]
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public ParasiticPlant(int amount = 1)
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: base(0x3190)
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{
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Stackable = true;
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Amount = amount;
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}
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public ParasiticPlant(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class Muculent : Item
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{
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[Constructible]
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public Muculent(int amountFrom, int amountTo)
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: this(Utility.RandomMinMax(amountFrom, amountTo))
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{
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}
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[Constructible]
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public Muculent(int amount = 1)
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: base(0x3188)
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{
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Stackable = true;
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Amount = amount;
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}
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public Muculent(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class DiseasedBark : Item
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{
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[Constructible]
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public DiseasedBark(int amountFrom, int amountTo)
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: this(Utility.RandomMinMax(amountFrom, amountTo))
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{
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}
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[Constructible]
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public DiseasedBark(int amount = 1)
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: base(0x318B)
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{
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Stackable = true;
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Amount = amount;
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}
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public DiseasedBark(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class BarkFragment : Item
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{
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[Constructible]
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public BarkFragment(int amountFrom, int amountTo)
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: this(Utility.RandomMinMax(amountFrom, amountTo))
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{
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}
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[Constructible]
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public BarkFragment(int amount = 1)
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: base(0x318F)
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{
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Stackable = true;
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Amount = amount;
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}
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public BarkFragment(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class GrizzledBones : Item
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{
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[Constructible]
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public GrizzledBones(int amountFrom, int amountTo)
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: this(Utility.RandomMinMax(amountFrom, amountTo))
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{
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}
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[Constructible]
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public GrizzledBones(int amount = 1)
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: base(0x318C)
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{
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Stackable = true;
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Amount = amount;
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}
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public GrizzledBones(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(1); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (version <= 0 && ItemID == 0x318F)
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ItemID = 0x318C;
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}
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}
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public class LardOfParoxysmus : Item
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{
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[Constructible]
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public LardOfParoxysmus(int amountFrom, int amountTo)
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: this(Utility.RandomMinMax(amountFrom, amountTo))
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{
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}
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[Constructible]
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public LardOfParoxysmus(int amount = 1)
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: base(0x3189)
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{
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Stackable = true;
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Amount = amount;
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}
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public LardOfParoxysmus(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class PerfectEmerald : Item
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{
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[Constructible]
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public PerfectEmerald(int amountFrom, int amountTo)
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: this(Utility.RandomMinMax(amountFrom, amountTo))
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{
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}
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[Constructible]
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public PerfectEmerald(int amount = 1)
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: base(0x3194)
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{
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Stackable = true;
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Amount = amount;
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}
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public PerfectEmerald(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class DarkSapphire : Item
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{
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[Constructible]
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public DarkSapphire(int amountFrom, int amountTo)
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: this(Utility.RandomMinMax(amountFrom, amountTo))
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{
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}
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[Constructible]
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public DarkSapphire(int amount = 1)
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: base(0x3192)
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{
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Stackable = true;
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Amount = amount;
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}
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public DarkSapphire(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class Turquoise : Item
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{
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[Constructible]
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public Turquoise(int amountFrom, int amountTo)
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: this(Utility.RandomMinMax(amountFrom, amountTo))
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{
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}
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[Constructible]
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public Turquoise(int amount = 1)
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: base(0x3193)
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{
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Stackable = true;
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Amount = amount;
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}
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public Turquoise(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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|
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
|
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{
|
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class EcruCitrine : Item
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{
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[Constructible]
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public EcruCitrine(int amountFrom, int amountTo)
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: this(Utility.RandomMinMax(amountFrom, amountTo))
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{
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}
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[Constructible]
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public EcruCitrine(int amount = 1)
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: base(0x3195)
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{
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Stackable = true;
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Amount = amount;
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}
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public EcruCitrine(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
|
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{
|
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base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
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public override void Deserialize(IGenericReader reader)
|
||||
{
|
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base.Deserialize(reader);
|
||||
|
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int version = reader.ReadInt();
|
||||
}
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||||
}
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public class WhitePearl : Item
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{
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[Constructible]
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public WhitePearl(int amountFrom, int amountTo)
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||||
: this(Utility.RandomMinMax(amountFrom, amountTo))
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{
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}
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|
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[Constructible]
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public WhitePearl(int amount = 1)
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: base(0x3196)
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{
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Stackable = true;
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Amount = amount;
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}
|
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|
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public WhitePearl(Serial serial)
|
||||
: base(serial)
|
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{
|
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}
|
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|
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public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
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int version = reader.ReadInt();
|
||||
}
|
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}
|
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|
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public class FireRuby : Item
|
||||
{
|
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[Constructible]
|
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public FireRuby(int amountFrom, int amountTo)
|
||||
: this(Utility.RandomMinMax(amountFrom, amountTo))
|
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{
|
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}
|
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|
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[Constructible]
|
||||
public FireRuby(int amount = 1)
|
||||
: base(0x3197)
|
||||
{
|
||||
Stackable = true;
|
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Amount = amount;
|
||||
}
|
||||
|
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public FireRuby(Serial serial)
|
||||
: base(serial)
|
||||
{
|
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}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class BlueDiamond : Item
|
||||
{
|
||||
[Constructible]
|
||||
public BlueDiamond(int amountFrom, int amountTo)
|
||||
: this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public BlueDiamond(int amount = 1)
|
||||
: base(0x3198)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
public BlueDiamond(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class BrilliantAmber : Item
|
||||
{
|
||||
[Constructible]
|
||||
public BrilliantAmber(int amountFrom, int amountTo)
|
||||
: this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public BrilliantAmber(int amount = 1)
|
||||
: base(0x3199)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
public BrilliantAmber(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class Scourge : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Scourge(int amountFrom, int amountTo)
|
||||
: this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Scourge(int amount = 1)
|
||||
: base(0x3185)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
Hue = 150;
|
||||
}
|
||||
|
||||
public Scourge(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class Putrefication : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Putrefication(int amountFrom, int amountTo)
|
||||
: this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Putrefication(int amount = 1)
|
||||
: base(0x3186)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
Hue = 883;
|
||||
}
|
||||
|
||||
public Putrefication(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class Taint : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Taint(int amountFrom, int amountTo)
|
||||
: this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Taint(int amount = 1)
|
||||
: base(0x3187)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
Hue = 731;
|
||||
}
|
||||
|
||||
public Taint(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x315A, 0x315B)]
|
||||
public class PristineDreadHorn : Item
|
||||
{
|
||||
[Constructible]
|
||||
public PristineDreadHorn()
|
||||
: base(0x315A)
|
||||
{
|
||||
}
|
||||
|
||||
public PristineDreadHorn(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class SwitchItem : Item
|
||||
{
|
||||
[Constructible]
|
||||
public SwitchItem(int amountFrom, int amountTo)
|
||||
: this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public SwitchItem(int amount = 1)
|
||||
: base(0x2F5F)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
public SwitchItem(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue